657 次代码提交 (4e427251-b6a3-468a-83a4-35228d8ed13d)

作者 SHA1 备注 提交日期
sebastienlagarde 648bed87 HDRenderLoop: Push starter that doesn't compile 8 年前
sebastienlagarde 31e4c8ca HDRenderLoop: Intermediate state 8 年前
Sebastien Lagarde 7fa398c4 HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
sebastienlagarde f889bdfb HDRenderLoop: Fix error with DestroyBuffer 8 年前
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Julien Ignace 1260f4fb Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete) 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Julien Ignace 0065b8b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 557e77d1 HDRenderLoop: First almost working version of tile from FPTL 8 年前
Sebastien Lagarde 41117464 HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap 8 年前
Sebastien Lagarde ab8c4846 HDRenderLoop: FPTL merge - Enable bigtile, need to fix cluster 8 年前
runes 1ff2ff4b Moved debug rendering of tile lists to separate shader pass 8 年前
sebastienlagarde 8cac0660 HDRenderLoop: Clean some formatting error + fix issue with define 8 年前
Sebastien Lagarde 805c0972 HDRenderLoop: Fix issue with cubemap and tile rendering 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前
sebastienlagarde 261e7fe1 HDRenderLoop: Missing file 8 年前
sebastienlagarde 610894d8 HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Sebastien Lagarde 62c01cdd HDRenderLoop: First no working version of cluster FPTL 8 年前
runes 6d7d07de TilePass support for arealights 8 年前
runes 36e49e0d Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories 8 年前
sebastienlagarde 5882c727 HDRenderLoop: Draft of refator not working 8 年前
Sebastien Lagarde 0e900c4e HDRenderLoop: Commit second draft, need testing 8 年前
Sebastien Lagarde 5afbdc3c HDRenderLoop: Push a version with C# that compile 8 年前
Sebastien Lagarde 546401a2 HDRenderLoop: Version that compile and display something 8 年前
Sebastien Lagarde 575af190 HDRenderLoop: Fix assert issue 8 年前
sebastienlagarde 935b09ec HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
sebastienlagarde 469a2379 HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass 8 年前
Evgenii Golubev 029886ab Fix the GPU type of line lights 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
runes bb33bfce Fixed bug where probes with scaling in their transform would render incorrectly 8 年前
Sebastien Lagarde 55cb8823 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes 0a35dbf2 Tile debugging 2.0 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
Sebastien Lagarde 2de194b0 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
sebastienlagarde 6d50a5af HDRenderLoop: Enable CCT and LinearLighting 8 年前
Julien Ignace 75e969dc Hacked in a better PCF for directional light. 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
runes 9d2ab9fb reintroduced compute shader version of light evaluation code 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
sebastienlagarde aacfb575 Rename HDRenderLoop to HDRenderPipeline 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
sebastienlagarde 35e24da6 HDRenderPipeline: Fix bug where we don't apply reflection when there is no light 8 年前
vlad-andreev 367260ce various changes to the HD renderloop to match the preview camera changes 8 年前
vlad-andreev fac34a7d fix dumb 8 年前
vlad-andreev b75103b5 minor cleanup 8 年前
Tim Cooper aa75277c [refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances. 8 年前
Evgenii Golubev 020f5c12 Implement the full screen triangle shader 8 年前
Evgenii Golubev 2bfdeef3 Output diffuse lighting into a separate render target 8 年前
Evgenii Golubev 4cf1213b Implement the pass combining specular with diffuse and SSS 8 年前
Evgenii Golubev d1ed6394 Split lighting for all materials into diffuse and specular 8 年前
Evgenii Golubev 738befc5 Make a copy of the stencil buffer 8 年前
sebastienlagarde 4f0f829e HDRenderPipeline: Update weight calculation for layering 8 年前
Tim Cooper 32acc565 [hdloop]Add sky asset + common settings asset. 8 年前
Sebastien Lagarde 408e09aa HDREnderLoop: Fix cluster lighting + rename base layer to main layer 8 年前
Sebastien Lagarde da3da19b HDRenderPipeline: Attempt to fix cluster rendering 8 年前
Tim Cooper 154f98dd Merge remote-tracking branch 'origin/preview-cameras' 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
runes ccfbd936 Added UNITY_EDITOR #if's to fix ps4 build 8 年前
Tim Cooper 72689571 Pulling tile pass into it's own asset. :) 8 年前
uygar 2a8f7eaa Added missing files from initial commit. 8 年前
sebastienlagarde e66f24bc HDRenderPipeline: Fix spam of warning message regarding PreRenderLight 8 年前
sebastienlagarde c047eed2 HDRenderPipeline: Fix issue when creating a reflectoin probe (was producing a null pointer) 8 年前
sebastienlagarde 48a18cb1 HDRenderPipeline: Fix shader warning + ligth limits 8 年前
Tim Cooper a1e72bda Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
Sebastien Lagarde 8a66d4cd HDRenderPipeline: Fix error "Destroy may not be called from edit mode!." 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
sebastienlagarde 1d736c01 HDRenderPipeline: Fix issue with preview light always visible in the scene 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
Antti Tapaninen 9cac0d7e [metal] skip screen-space AABBs compute job if no lights, fixes api validation error in the editor on some situations 8 年前
Evgenii Golubev 05f1871c Fix additive blending in the deferred shader 8 年前
Julien Ignace 60dd6c48 Implemented lighting debug in the shader. 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub c66d98c1 Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
Evgenii Golubev 7cabcadf Use DrawProcedural() for drawing full screen 8 年前
Julien Ignace e39df9e7 Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
sebastienlagarde ec665821 HDRenderPipeline: Fix issue with last commit 8 年前
GitHub d0d937c5 Merge pull request #141 from EvgeniiG/master 8 年前
GitHub ee6a8dfe Merge pull request #139 from Unity-Technologies/Branch_DebugLighting 8 年前
Evgenii Golubev a6f935fc Use the stencil to avoid shading empty parts of the G-buffer 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
uygar 7f956895 Removed obsolete line from shadow.hlsl file. 8 年前
uygar a9dc4866 Modified ShadowmapBase by adding a new enum bitmask designating the supported shadow types by this shadowmap. 8 年前
uygar 9372c439 Moved shadow setup related code into its own class to make separation from the light loop easier. 8 年前
uygar 02e3fa95 Moved shadow sampling patterns into a new file called ShadowSampling.hlsl. 8 年前
uygar 02ed6370 Added a new ShadowPayload struct that contains 4 ints to cut down on the number of buffer load instructions in shaders. 8 年前
uygar 26a238ec Disabled new shadow system again in preparation of a merge into the main branch. 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 28308271 Fix stencil values 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
uygar 94d9ef0a Added support for choosing shadow algorithms. Each algorithm can have up to 8 variants. 8 年前
uygar 699822c3 Added support for choosing a precision for shadow variants. There are two settings, Low and High, which currently select between 16 bits per channel and 32 bits per channel shadow maps. 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
sebastienlagarde 20a72b30 HDRenderPipeline: Change from 16x16 to 32x32 tile size for clustered 8 年前
Julien Ignace fef71130 Added several more options for light: Light Dimmer, Fade with distance (intensity and shadows) and a global dimmer in Tile Pass settings as well. 8 年前
Julien Ignace f9619b5e Fixed a bug with data allocation for clustered lighting. 8 年前
Julien Ignace c57422d9 - Removed all specular from direct lighting when rendering reflection probes. 8 年前
Julien Ignace c8b1658e Minor renaming. 8 年前
Julien Ignace 293776aa Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate) 8 年前
mmikk 8fd9c678 switch back to clustered in 32x32 and misc 8 年前
sebastienlagarde 2e15537d HDRenderPipeline: rename disableFptlWhenClustered to enableFptlForOpaqueWhenClustered 8 年前
runes e6d31a76 fixed compute shader version of tiled deferred 8 年前
Antti Tapaninen c3b566bd work in progress, avoid using cubemap textures on mobile targets 8 年前
Evgenii Golubev 5a2aa8b3 Fix flickering issues on PS4 for the single pass loop (+ initial fixes for FPTL) 8 年前
Evgenii Golubev c2338e0f Fix 16-byte alignment issues 8 年前
Rune Stubbe 6f5f9da4 Fixed UI for Tile Debug Modes 8 年前
Julien Ignace 0c28f619 - PushGlobalXXX methods in TilePass.cs now use command buffer (all but Int version which does not exist yet) 8 年前
GitHub ea39b5ac Merge pull request #195 from Unity-Technologies/Branch_ComputeBufferSmallRefacto 8 年前
runes 12d98082 fixed tile debugging dropdown 8 年前
runes f120a09b added feature branches to lightloop 8 年前
uygar cefe8b15 Merge branch 'master' into shadows 8 年前
Julien Ignace 6b10b013 Fixed an issue where light would be culled when further than max shadow distance. 8 年前
uygar 3043024a First step in removing the old shadow system. Stubbed out the old system in HDRenderloop. 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Evgenii Golubev f5b4c7e9 Implement orthographic projector lights (single pass loop only) 8 年前
Julien Ignace f4ab45df Fixed a bug where disabling the last light in the scene would not work. 8 年前
Evgenii Golubev 6c81aaea Implement tile & cluster support for orthographic projector lights 8 年前
Evgenii Golubev c4ee2251 Fix projector light dimensions 8 年前
Evgenii Golubev 6b6c6c54 Implement pyramid projector lights 8 年前
Torbjorn Laedre bc798247 Add context to warning about missing additional light data. 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Evgenii Golubev abed39d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 37728488 Increase the maximal number of lights on screen 8 年前
uygar 255625f4 Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override. 8 年前
uygar 943f8944 Disabled the global override for now in HDRenderPipeline. 8 年前
Evgenii Golubev 03bfbbe6 Fix the orientation of area lights 8 年前
uygar 617efefd Defaulted to the hardcoded path in preparation for merging into master. 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
mmikk 74a055c5 rename since this issue is specific to HDR (ie. do we have bc6 or not) 8 年前
sebastienlagarde 67b47dd9 HDRenderPipeline: Fix misc issue introduce during the clean of debug mode clean 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Evgenii Golubev 7fd989cc Remove the double sided option for area lights 8 年前
GitHub c53cba39 Merge pull request #229 from Unity-Technologies/Clean-debug-settings 8 年前
Sebastien Lagarde 4ec50247 HDRenderPipeline: Revert a small change about DebugViewMaterialGBuffer.shader 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
sebastienlagarde 16f5c698 HDRenderPipeline: Add missing name for counter 8 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
runes 3b96f39a Moved tiled lighting debug to separate function so that it also works for forward. 8 年前
Sebastien Lagarde 8eeef7b8 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
runes bd5861bc fixed flickinger with multiple viewports 8 年前
Sebastien Lagarde b8eb29db HDRenderPipeline: Fixing end of line with LF 8 年前
Tim Cooper 52f295af Properly restore the 'current' render pipe when tests end. 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 0695d654 Simplify the SSS stencil test 8 年前
Evgenii Golubev 235b3f5e Use the same stencil value for all non-SSS materials 8 年前
GitHub 78d7833b Merge pull request #250 from EvgeniiG/material_id_update 8 年前
sebastienlagarde 6e50056f HDRenderPipeline: Update some type in comment 8 年前
sebastienlagarde dc6d3e84 HDRenderPipeline: Re-enable shadow atlas visualization + some clean 8 年前
Sebastien Lagarde f5f6d525 HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge) 8 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 8 年前
sebastienlagarde 72362297 HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline 8 年前
sebastienlagarde d6537189 HDRenderPipeline: Make TilePass.LightLoop a regular class, not an asset 8 年前
sebastienlagarde bab2a250 HDRenderPipeline: Update TileSetting to work correctly with HDInspector 8 年前
sebastienlagarde 27f03e37 HDRenderPipeline: More update for moving shaders 8 年前
Sebastien Lagarde 9fc86a1e HDRenderPipeline: Update SSAO settings 8 年前
sebastienlagarde fc60f6b5 HDRenderPipeline: Remove AO settings from lightloop 8 年前
sebastienlagarde f193cc14 HDRenderPipeline: Fix issue with selection of visible reflection probe and lights 8 年前
Julien Ignace b09d5f72 - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Sebastien Lagarde 23315237 HDRenderPipeline: Fix issue with SSS not correctly enable/disable 8 年前
sebastienlagarde 8be7d43d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Julien Ignace 8db13baa Refactored shadow map debug views. Now ShadowMap implementation is responsible for display. 8 年前
Julien Ignace e20b9e23 Removed Material from Shadow Debug API (it's now held by the shadow system) 8 年前
Julien Ignace 70b0ab1e User can now display shadow map of the currently selected light. 8 年前
Rune Stubbe 4e715f16 Moved material classification to separate pass 8 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
Julien Ignace c7e7065b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Julien Ignace c4442bb9 Renamed shadow debug API based on feedback and added the slice parameter. 8 年前
Rune Stubbe 8b51c69a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
uygar 0cf2dd7b Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel. 8 年前
Tim Cooper acb5e6cb rename CullingParameters -> ScriptableCullingParameters 8 年前
Thomas Hourdel dcedff6e Added motion vectors support; Refactored HDCamera 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Tim Cooper 696ae193 Fixing memory allocations 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Tim Cooper 0da91305 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
sebastienlagarde 3c87f2f4 Update shadow API - Use List<VisibleLight> instead of VisibleLightArray[] 8 年前
Evgenii Golubev d8386bd4 Address the PR feedback 8 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 8 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 8 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
Evgenii Golubev 46657cba Merge branch 'master' 8 年前
sebastienlagarde 801b76ed Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call 8 年前
GitHub fa35a3fd Merge branch 'master' into cam_rel_render 8 年前
Evgenii Golubev b55fb554 Avoid modifying VisibleLights 8 年前
Evgenii Golubev b3807543 Add a comment 8 年前
Evgenii Golubev ac41fbe7 Fix forward rendering 8 年前
Evgenii Golubev 85c6cfd8 Fix rendering of transparent objects 8 年前
Evgenii Golubev 4a9e84ed Merge projector lights into punctual lights 7 年前
Evgenii Golubev 640bf8c6 Make projector code dependent on the cookie 7 年前
Evgenii Golubev b4eccac0 Fix culling of box projector lights 7 年前
sebastienlagarde 6ecb6edd HDRenderPipeline: Reduce GC alloc by replacging call to Array.Sort by our own quicksort 8 年前
Evgenii Golubev 5b236c70 Add SpotLightShape, and clean up bounding volume computation in the TilePass.cs 7 年前
runes 3c1116f3 added code to bind shadow resources to compute shaders 7 年前
GitHub 9e3bb7df Merge pull request #331 from EvgeniiG/merge_proj_lights 7 年前
Evgenii Golubev c4d72f2c Add a stencil copy, fix the deferred CS and enable it by default 7 年前
Evgenii Golubev 77bfc8c9 Do not execute the same deferred CS twice 7 年前
sebastienlagarde 974a44f0 HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify code 7 年前
sebastienlagarde 78c4dd18 HDRenderPipeline: Fix tile debug mode for light 7 年前
runes 075c0e42 Moved GetGlobal* calls outside variant loop 7 年前
sebastienlagarde 65463a5e HDRenderPipeline: Move material flags to Lit.hlsl as they are related to the defered material 7 年前
sebastienlagarde 6971847c Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-classification 7 年前
sebastienlagarde 70fcec1d Refactor hwo specular material is considered: not anymore a materialId 7 年前
Evgenii Golubev f30f49e7 Port SSS to compute WIP 7 年前
Sebastien Lagarde a07e9bd1 Change number of variant from 16 to 26 7 年前
Sebastien Lagarde 9bc034e5 HDRenderPipeline: Enable light/material classification and compute light by default 7 年前
sebastienlagarde ac29144b HDRenderPipeline: Fix issue with Transmission due to padding between compute and shader float array 7 年前
sebastienlagarde d6fb760a HDRenderPipeline: Fix lighting mode with shaderopaque 7 年前
Evgenii Golubev 62076a23 Merge branch 'master' 7 年前
Julien Ignace 292b0868 Moved tile debug modes into debug settings (and debug menu). 7 年前
sebastienlagarde aedb2fa6 HDRenderPipeline: Remove splitLigthEvaluation code from TilePass 7 年前
sebastienlagarde 5ba18d3a Add variant for material classification + clean split lighting evaluation 7 年前
sebastienlagarde 6a6e049c HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 7 年前
sebastienlagarde 24050f4e HDRenderPipeline: Fix an issue with single pass mode not working with SSS anymore 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
Rune Stubbe 94ab8e7f Fixed tilesize mismatch in compute version of opaque clustered shading 7 年前
Rune Stubbe 5f1e866a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 860587d6 Perform the stencil test during the MaterialFeatureFlag generation 7 年前
sebastienlagarde ac1815de Precompute ShaderIds to avoid allocation 7 年前
Evgenii Golubev 09de458a Make sure the stencil buffer is copied for the shader feature classification pass 7 年前
sebastienlagarde 8ad5a2cb Merge remote-tracking branch 'refs/remotes/origin/master' into Precompute-ShaderIds 7 年前
sebastienlagarde 4dfbb936 Fix second merge issue 7 年前
sebastienlagarde c688e5a6 Change all shaderIds name to their real name to avoid conflict with g_ and _ 7 年前
GitHub 36dc2912 Merge pull request #355 from Unity-Technologies/Precompute-ShaderIds 7 年前
sebastienlagarde 3011d36c HDRenderPipeline: Bring back cluster code (but disable it) 7 年前
Evgenii Golubev ae1d5714 Apply reflection probes in the order defined by their volume 7 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
Evgenii Golubev 845d5061 Port Morten's orthographic FPTL changes to HDRP 7 年前
GitHub 7be53b88 Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation 7 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 7 年前
runes dd5838bd sample game delta: 7 年前
Evgenii Golubev adcfcfd6 Implement a very basic ray marcher for homogeneous volumes 7 年前
Evgenii Golubev 2cba6a27 Add support for volumetric shadowing and spot lights 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
sebastienlagarde 8ff7a532 HDRenderPipeline: Fix issue with flickering black screen in scene view 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
sebastienlagarde 19d8082a First draft of new light editor 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
Peter Andreasen dfcadd60 Merge branch 'master' into sample_game 7 年前
GitHub 02239cb4 Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow 7 年前
sebastienlagarde ea1d4cf6 First draft for aniso as materialId 7 年前
sebastienlagarde de20a534 HDRenderPipeline: Morework 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Evgenii Golubev 57aa5358 Fix light culling while rendering reflection probes 7 年前
Peter Andreasen c62bfeca Merged with master 7 年前
Peter Andreasen 4ee81c73 changes from p4 7 年前
Evgenii Golubev ea6b4b2e Add helper code to solve issues with reflection probes 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Evgenii Golubev 2031a5f8 Correctly support light classification with precomputed lighting 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Thomas 895c04b2 Improved ProfilingSample API 7 年前
GitHub 58da4099 Merge pull request #442 from Unity-Technologies/feature/transparency 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Thomas 86abc5cc Use BuiltinRenderTextureType.None instead of a null RenderTargetIdentifier 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Sebastien Lagarde 281e0be9 Optimize Sky case and setup new rules for projection and influence shape of reflection probe 7 年前
Sebastien Lagarde 6c0c95bd Add support for AOColor 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Julien Ignace 8c3d6702 Screen Space Shadows for directional light v0 (WIP) 7 年前
Robert Srinivasiah 27b4f37f WIP of RT prototype 7 年前
Sebastien Lagarde bb06e229 HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo 7 年前
uygar b90724d4 Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader. 7 年前
sebastienlagarde 9e42a42c HDRenderPipeline: Add basic specular occlusoin support from Ambient occlusion map 7 年前
Sebastien Lagarde 935bfd9b HDRenderPipeline: Refactor LightLoop glue code 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前
Evgenii Golubev 2be2153d Move the volumetric lighting code to another branch 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Arnaud Carre 532e9568 fix profiling markers for C# 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Julien Ignace faa9bda2 - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
Peter Andreasen f052451a merged from master 7 年前
sebastienlagarde 29b3af39 Start cleanup 7 年前
sebastienlagarde d2d35aec Another round of clean 7 年前
sebastienlagarde 52be8b62 More clean, GBuffer and deferredshadow 7 年前
sebastienlagarde c06cdc20 More cleanup PushGlobalParams 7 年前
sebastienlagarde 255c6c84 clean sky setup 7 年前
sebastienlagarde a6d6c29f HDRenderPipeline: remove camera param 7 年前
sebastienlagarde a3d478ea HDRenderPipeline: Add comment 7 年前
sebastienlagarde c729806b fix sky 7 年前
Arnaud Carre ee2bccb1 Merge remote-tracking branch 'refs/remotes/origin/script_profiling_c#' into cleanup-parameter-setup-compute-code 7 年前
Sebastien Lagarde 994a2c45 HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
Sebastien Lagarde f36d965c HDRenderPipeline: Fix issue with ShadowMaskTexture binding in debug display 7 年前
Sebastien Lagarde e177132c HDrenderPipeline: Minor correction 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace 202259ba - Fixed Render() to loop over all cameras (otherwise more than one off-screen camera did not work...) 7 年前
Julien Ignace a7fec507 - Added new Global and Frame settings to start refactoring them. 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Sebastien Lagarde 61e9390a HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent 7 年前
Sebastien Lagarde 0593b15a HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton 7 年前
Peter Bay Bastian 0d71d873 Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Peter Andreasen 1432e316 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Peter Andreasen c0b28acd mismerge fix for PCF 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Antti Tapaninen fddd397a pass placeholder _SkyTexture in proper texture format 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace 2b609ae4 - Split Debug classes in separate files 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Evgenii Golubev 613d7de3 Reduce the number of feature variants from 27 to 14 7 年前
Robert Srinivasiah 981474c5 Hook up forward-only checks 7 年前
Robert Srinivasiah 4d68ed1f Integrate PR feedback to unify some code in UpdateRenderingPathState 7 年前
Julien Ignace 563d7322 Fixed various shader paths in the Create HD Resource method. 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
sebastienlagarde e89a930f Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Julien Ignace b1eae675 Renamed m_TileSettings to m_LightLoopSettings to conform to new class name. 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Robert Srinivasiah 55125293 FIx up after merge 7 年前
runes f9d6e4d8 support for tile binning in async compute (disabled) 7 年前
GitHub f3a217df Merge pull request #635 from Unity-Technologies/xr-hdrp_options 7 年前
sebastienlagarde f142c657 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
sebastienlagarde f3d7f5bf Address feedback 7 年前
Evgenii Golubev 6b7a58d1 Work around the bug with sending a boolean to a shader 7 年前
Julien Ignace dae258a5 Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Evgenii Golubev 1174e9df Store light.range in lightData.size.x for box lights 7 年前
Evgenii Golubev 879f3f42 Fix a copy-paste bug 7 年前
Evgenii Golubev 18167a05 Rename light dimensions for consistency: X = width, Y = height 7 年前
Robert Srinivasiah 17e5169e Tracking ToDos for stereo re-work 7 年前
sebastienlagarde a8480a83 First draft 7 年前
Sebastien Lagarde b8b6dd9b Push second draft 7 年前
sebastienlagarde feabd543 another round of change 7 年前
sebastienlagarde cf6142d2 Another no compiling draft 7 年前
Sebastien Lagarde 657828b3 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings 7 年前
Frédéric Vauchelles 3e59504a [ReflectionProbeEditor] Several fixes 7 年前
Frédéric Vauchelles af7f7a25 Added box projection field 7 年前
Frédéric Vauchelles a65b08a6 [ReflectionPRobeEditor] fixed sphere shape radius 7 年前
Frédéric Vauchelles 50a43207 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Sebastien Lagarde 5f2183f6 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor 7 年前
sebastienlagarde 2c5f3036 Update frame settings - adress various feedback 7 年前
Frédéric Vauchelles d9adbc5a [ReflectionProbeEditor] Initialize probe data in the Editor 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace b782a332 Update code with last merge changes and fixed some formatting issues. 7 年前
Frédéric Vauchelles 0cd861ee [ReflectionProbe] Added dimmer 7 年前
GitHub 05de367f Merge pull request #686 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
Frédéric Vauchelles ac97e406 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Julien Ignace 978e07e4 Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
Frédéric Vauchelles f8b60f97 [ReflectionProbeEditor] (wip) influence normal 7 年前
Frédéric Vauchelles 7651d620 [ReflectionProbeEditor] Updated handles and color scheme 7 年前
Frédéric Vauchelles b8ba7123 [ReflectionProbeEditor] (wip) Blend distance per face 7 年前
sebastienlagarde 8a1c2e42 Move clamp of cookie size from UI to LightLoop 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Peter Andreasen 422f8443 compile fixes 7 年前
Julien Ignace 65bd8e1d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Frédéric Vauchelles ce05c4be [ReflectionProbeEditor] Fixed blend normal 7 年前
sebastienlagarde b4138a05 HDRenderPipeline: Correct identation in LightLoop.hlsl 7 年前
sebastienlagarde 5c1557b6 HDRenderPipeline: Fix preview 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Frédéric Vauchelles abd63794 [ReflectionProbeEditor] Proper culling setup for reflection probes 7 年前
Frédéric Vauchelles ec890f85 [ReflectionProbeEditor] Renamed innerDistance to influenceExtents 7 年前
Frédéric Vauchelles ccdb62ef [ReflectionProbe] Use a default HDAdditionalReflectionData when one is missing on a probe 7 年前
Frédéric Vauchelles 47818cbb Removed useless comment 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Julien Ignace ad382e8e Revert wrong commit and fix merge conflict indentation issues. 7 年前
Julien Ignace 99197c8d More formatting issues... 7 年前
GitHub f1f4f471 Merge pull request #726 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
GitHub 276e8580 Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
sebastienlagarde 7dfbe4b8 Add GetHDAdditionalLightData method 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
GitHub 4dbc4ee4 Fix bug 978693 7 年前
Frédéric Vauchelles c7c8d6ba Refactored LightLoop default additional data. 7 年前
Frédéric Vauchelles fac31578 Moved utility class in CoreRP 7 年前
sebastienlagarde 8e006b03 HDRenderPipeline: Fix typo 7 年前
sebastienlagarde 1ce7b9a6 HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr 7 年前
sebastienlagarde d3e56499 Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
Evgenii Golubev b323dae6 Small bugfixes 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Evgenii Golubev 170a4fb7 Make SampleInScatteredRadianceAndTransmittance() return transmittance 7 年前
Sebastien Lagarde 64caa505 Fix last issues, now pass green test and working material classification 7 年前
Thomas 69b36beb Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API 7 年前
Thomas 72786148 GC fix in LightLoop 7 年前
sebastienlagarde 3ba5f5fc Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Frédéric Vauchelles 5442aee1 [PlanarReflection] parameter renaming 7 年前
Frédéric Vauchelles 726cdc40 [PlanarReflection] projection fixes 7 年前
Evgenii Golubev 61786b80 Optimize material classification for uniform feature evaluation 7 年前
Robert Srinivasiah d3425de4 Temp updates to enable MSAA rendering w/o errors 7 年前
Robert Srinivasiah 4a125ead MSAA works with clustered light list generation 7 年前
Robert Srinivasiah 42711992 Editor UI + QualitySettings adjusting MSAA HDRP paths 7 年前
Evgenii Golubev 83cff96d Remove attenuation of box lights and massage the code a bit 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Robert Srinivasiah 8828b0b7 Rework cluster kernel name gen to relieve GC pressure 7 年前
Frédéric Vauchelles bc32f1eb [PlanarReflection] Added planar reflection cache (wip) 7 年前
Frédéric Vauchelles 95f0f6a5 [PlanarReflection] Fixed light list for planar reflection 7 年前
Frédéric Vauchelles 6611be52 [PlanarReflection] Update planar sampling 7 年前
Frédéric Vauchelles 21df13ee [PlanarReflection] Update mirrored position 7 年前
Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Frédéric Vauchelles 320917fd [PlanarReflection] small refactoring for frustrum calculation 7 年前
Frédéric Vauchelles 0f4291cb [PlanarReflection] (wip) simple reflection 7 年前
Frédéric Vauchelles 89777ddd [PlanarReflection] (wip) fixing planar probe projection 7 年前
Frédéric Vauchelles 92bcb4ea [PlanarReflection] (wip) fixing planar probe projection 7 年前
Frédéric Vauchelles b0889a10 [PlanarReflectionProbe] Fixed capture position 7 年前
Frédéric Vauchelles c813f01f [PlanarReflection] fixes 7 年前
Frédéric Vauchelles f6240ebd [PlanarReflection] Fixed test scene 7 年前
GitHub 5c7e1fd0 Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
uygar 251d7683 Added using the normal in deferred directional shadow passes if available. 7 年前
Frédéric Vauchelles 20e8e744 [PlanarReflection] Fixed standard refection probe proxy volume 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Frédéric Vauchelles 4790fa79 [PlanarReflection] Use Object space vp matrices to sample in planar reflection texture 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Frédéric Vauchelles 3811cdc8 [PlanarReflection] Fixed sampling on invalid direction 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Frédéric Vauchelles 4ad995e4 [PlanarProbe] (wip) packing envlightdata structure 7 年前
Frédéric Vauchelles d6ce9c49 [PlanarReflection] Several fixes 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
sebastienlagarde 2bae089c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Frédéric Vauchelles 080bce7f [PlanarPRobe] fixed freeze when adding planar probe with reflection probes 7 年前
Frédéric Vauchelles ed247f18 [PlanarReflection] Added probe tests 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
GitHub 68eebf2f Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2 7 年前
sebastienlagarde 48efe04c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Frédéric Vauchelles 42e300fe [PlanarProbe] Provide full size array of available VP matrices to shaders 7 年前
sebastienlagarde a4930170 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace bac44977 Post merge fixes 7 年前
Julien Ignace fa58b33b Fixed some of the remaining problematic full screen passes (shadow and debug) 7 年前
Sebastien Lagarde 2b305b91 HDRenderPipeline: Remove unused code 7 年前
sebastienlagarde 71d0b5b0 Fix camera relative issue 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 7 年前
Paul Melamed c4bad05f decal cluster debugging 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Sebastien Lagarde 1f0393f6 HDRenderPipeline: Remove unsued variables 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Sebastien Lagarde 9f9a66d6 Fix issue with cluter shaders 7 年前
Evgenii Golubev dcf10d1d Add a ComputeBuffer for participating media volumes 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 7 年前
sebastienlagarde 9801577c Change code generation to allow multiple debug case for the same field. allow debug view normal 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 7 年前
Julien Ignace 9d44213c - Fixed Sky Reflection bad behavior when having no light in the scene and a preview (the main scene view would keep the preview scene directional) 7 年前
sebastienlagarde f0e0be49 Push first draft 7 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
Paul Melamed db42063a clustered decal refactor 7 年前
Paul Melamed ab906785 intemediate commit 7 年前
Paul Melamed 382f92e6 Some refactoring and cleanup of how decal draw data gets prepared 7 年前
Paul Melamed 8f62c9e6 shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance 7 年前
Paul Melamed 67ffc876 PR cleanup 7 年前
Robert Srinivasiah f603164d Add stereo support to the light loop resolution-dependent buffers 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
Robert Srinivasiah a47cdb72 Notations of places to examine for proper stereo VP usage 7 年前
Robert Srinivasiah 521990b1 Fix up camera-relative rendering wrt stereo 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
uygar 75a06b95 Added a combined contact shadows + normal biasing pass. 7 年前
Sebastien Lagarde e5ba3df3 RenameSpotCookieSize to CookieSize 7 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Robert Srinivasiah 971061f5 Build right eye light cull information 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
Robert Srinivasiah 68890aea Use corrected screen size for generating tile size 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
sebastienlagarde 3d515f02 HDRenderPipeline: Update shadow to be Tent3 by default 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Robert Srinivasiah 91d96ee3 Start building out stereo matrix arrays for tiled lighting jobs (WIP) 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
Robert Srinivasiah b106666f Stereo-ize screen-space AABBs generation (AABBBoundsBuffer) 7 年前
Robert Srinivasiah 3c4e8108 Discard accidental usage of FrameSettings argument 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub e8bd5bcf Merge pull request #966 from Unity-Technologies/decals/clustered 7 年前
sebastienlagarde c3685a5c Fix issue with decal 7 年前
sebastienlagarde 7006fd26 Better fix 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Robert Srinivasiah 0309a043 Cleanup comments + temp code for intermediate PR 7 年前
Julien Ignace c4e4129a Moved Cascade and Contact shadows settings to the volume system. 7 年前
Robert Srinivasiah a42d879e Use StereoscopicEye instead of bool in Get*VolumeDataAndBound 7 年前
Robert Srinivasiah 6306d349 Skip adding empty decal cull data to GPU cull buffers (WAR) 7 年前
uygar 706c8fbf Provided way of passing in values for per frame shadow update budgets. 7 年前
GitHub 841f635b Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume 7 年前
GitHub 771cccee Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting 7 年前
Paul Melamed 3add52d5 add exact number of decals to bound and light volume arrays 7 年前
Robert Srinivasiah 071d7e11 Start port of HDRP BigTile to XR 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
Robert Srinivasiah 35e49053 Support stereoized g_mScrProjectionArr in bigtile 7 年前
Robert Srinivasiah 1dbc76c2 Working implementation of stereo big tile 7 年前
Robert Srinivasiah bbed8914 Cleanup comments 7 年前
Robert Srinivasiah 1a077742 Extensive notes about what and how to stereo-ize clustered light gen 7 年前
Robert Srinivasiah ff6c3d3e Pass in stereo projection matrices to clustered light list gen 7 年前
Robert Srinivasiah e606b3b4 Stereo-ize writes to output buffers + enable stereo! 7 年前
sebastienlagarde 60bed700 Fixed shadow fade out of punctual lights with max shadow distance. 7 年前
Julien Ignace b1d1aa2f Fixed shadow fade out of punctual lights with max shadow distance. 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Julien Ignace 1d0cc9c2 - Removed useless shadow atlases from HDRP 7 年前
sebastienlagarde 88378544 Bring back dynamic branch for cluster/tile in forward to reduce the number of shader variant 7 年前
sebastienlagarde 95bb4dec - Fixed reflection probe dimmer for automotive 7 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Evgenii Golubev e15ca4dd Fix the debug view for density volumes 7 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 7 年前
Julien Ignace f0c93c99 - Fixed reflection probe dimmer for automotive 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 7 年前
uygar 32641789 Enabled support for rendering into slices as the runtime supports it now. 7 年前
Julien Ignace fda17009 Removed cascaded borders that were put back by mistake. 7 年前
Julien Ignace 845f068a Fixed shadow and reflection debug overlay being flipped in game view. 7 年前
Julien Ignace 36fb4e21 Added debug exposure parameter to several debug modes. 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 7 年前
Evgenii Golubev 6737bfa1 Tabify 7 年前
GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
sebastienlagarde 261c3bb5 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 7 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 7 年前
Frédéric Vauchelles 3b63c854 wip SSR 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Robin Bradley deadc578 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 7 年前
Frédéric Vauchelles 4474977e (wip) deferred SSR 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
Raymond Graham 31f3f3cb Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes. 7 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 7 年前
Raymond Graham 05e90af9 Increase light indices count per cluster. 7 年前
sebastienlagarde dc498b1e Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code 7 年前
Evgenii Golubev c2bcff92 Fix the bug preventing decals and density volumes from coexisting 7 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 7 年前
sebastienlagarde 3f91b8e1 HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used) 7 年前
GitHub 4a9bfb82 Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
Julien Ignace 2aff9f03 Disable per object light/probe culling in HDRP. 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 0f054e4d HDRP: added few #if UNITY_2018_2_OR_NEWER to compile code on 2018.1 + update meta 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
Frédéric Vauchelles 68db6753 Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
Evgenii Golubev 7d62d89f Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting 7 年前
sebastienlagarde 298e1251 Rename _MainDepthTexture to _CameraDepthTexture C# side 7 年前
Frédéric Vauchelles 4bfaa623 merge master 7 年前
Evgenii Golubev cace3d6d Merge upstream/master 7 年前
sebastienlagarde 395a7a89 Update UI of resolution of cookie and reflection 7 年前
GitHub 13dbf1ab Add missing assignment of the volumetric light dimmer 7 年前
sebastienlagarde 2712646c Fix issue with Lightloop not using correctly the shadow mask flag 7 年前
sebastienlagarde 807a7d14 Fix directional light and shadow mask transition 7 年前
sebastien lagarde 6a8cf791 HDRP: Remove warning C# 7 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
GitHub bdeba039 Merge pull request #1270 from Unity-Technologies/feature/SSR 7 年前
Frédéric Vauchelles fc0402ba Fixed missing debug buffer binding 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles 1d69a04c fixed HDRP warnings 7 年前
sebastienlagarde 67c1ca49 Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2) 7 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 7 年前
Antoine Lelievre 34d3857a Added a bool for contact shadows in lights 7 年前
Antoine Lelievre 6a0b7e6f Added a kernel for contact shadows 7 年前
Antoine Lelievre c86387b6 Contact shadows works with point light and spot lights (in addition to directional) 7 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 7 年前
Antoine Lelievre a69f06e6 Removed useless kernel 7 年前
Antoine Lelievre 013fb07a Better dominant light detection algorithm 7 年前
Antoine Lelievre 7831dfd9 Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
Antoine Lelievre 8f9c8495 Small syntax fixes 7 年前
Antoine Lelievre 78777de4 Added somne descriptive comments 7 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 7 年前
Antoine Lelievre 3072fc83 PCSS is now working 7 年前
Antoine Lelievre 9d62831c Removed UI code for PR 7 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 7 年前
sebastienlagarde 777bb5a5 HDRP: Lighting - Fix shader warning + Remove comment 7 年前
Antoine Lelievre c08c9929 Expose shadow budget parameter in HDRP asset 7 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 7 年前
sebastienlagarde 1b755a40 Add opacity parameter for contact shadow 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
sebastienlagarde c2954814 HDRP: Provide more precision for spot light with narrow angle 6 年前
RSlysz 165edab6 merge InfluenceVolume usage into HDProbe 6 年前
GitHub 238dd6b5 Merge pull request #1760 from Unity-Technologies/refactor-reflectionprobe/use-separate-InfluenceVolume-class-for-HDReflectionProbe-too 6 年前
Antoine Lelievre 03c9b17a Add option to disable light by type in the debug menu 6 年前
Antoine Lelievre c278bbee Simplified Show light type debug settings 6 年前
RSlysz 3843183e Rename ProxyShape and InfluenceShape 6 年前
sebastienlagarde a747dde7 HDRP: Better fix for late init of reflection probe 6 年前
Antoine Lelievre 89fdc601 Merge HDRP/staging 6 年前
Antoine Lelievre b2cf9b0e Added a volume to control the indirect light intensity 6 年前
sebastienlagarde 10164527 Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume 6 年前
Antoine Lelievre 779c6cd9 Added indirect light control for stacklit 6 年前
Antoine Lelievre 71ec7369 Merge HDRP/staging 6 年前
Antoine Lelievre 89a7cb75 Moved indirect lighting multipliers to MaterialUtilities 6 年前
Antoine Lelievre 27b1c3dc Fixed volume update light loop bug 6 年前
Antoine Lelievre 5fe5a99f Fixed global param not pushed before rendering 6 年前
Frédéric Vauchelles c2317504 Added support for oblique matrices in light loop culling 6 年前
Frédéric Vauchelles 9e22fdd1 Updated kernel names for cluster in LightLoop 6 年前
sebastienlagarde 4a415b0c rename deferredShadow => screenspaceshadow + change to RG16 6 年前
sebastienlagarde 01ba67bc Add shadowMap16Bit support 6 年前
Frédéric Vauchelles 3b4360d3 Fix case 1046713 - Planar reflection are black when viewing in the direction of the normal of the mirror for infinite projections. 6 年前
Remy 106a0d43 Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors 6 年前
RSlysz 6196912e increase precision in comparison of probe volume 6 年前
Julien Ignace d719d3c3 - Fixed particle light with HDRP (removed direct access to light reference that is not provided for particle lights) 6 年前
Julien Ignace 5c5547e8 Removed a bunch of GC.Alloc each frame. 6 年前
Julien Ignace 7a0df330 Fixed copy/paste mistake... 6 年前
Anis Benyoub e30715d6 Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes 6 年前
Anis Benyoub 39c3c58d Pull request review corrections 6 年前
GitHub 543c68af Merge pull request #1813 from Unity-Technologies/HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
GitHub 81f419e4 Merge pull request #1860 from Unity-Technologies/HDRP/FixParticleLight 6 年前
Julien Ignace ab8c4439 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc 6 年前
sebastienlagarde cda8c343 Merge branch 'master' into HDRP/staging 6 年前
GitHub e5d59bcd Merge pull request #1864 from Unity-Technologies/HDRP/fix-gcalloc 6 年前
GitHub ef3dbfb8 Merge pull request #1861 from Unity-Technologies/DebugLightVolumes 6 年前
sebastienlagarde 8f96dc05 Merge branch 'master' into HDRP/staging 6 年前
RSlysz 30b7aca0 Add support for LightLayers on reflection probe 6 年前
Anis Benyoub 8d756ae8 Fixing a warning in the fabric shader compilation 6 年前