s_DefaultAdditionalLightDataGameObject = new GameObject("Default Light Data");
s_DefaultAdditionalLightDataGameObject.hideFlags = HideFlags.HideAndDontSave;
s_DefaultAdditionalLightData = s_DefaultAdditionalLightDataGameObject.AddComponent<AdditionalLightData>();
s_DefaultAdditionalLightDataGameObject.SetActive(false);
}
return s_DefaultAdditionalLightData;