public void UpdateCullingParameters(ref ScriptableCullingParameters cullingParams)
{
m_ShadowMgr.UpdateCullingParameters( ref cullingParams );
// In HDRP we don't need per object light/probe info so we disable the native code that handles it.
cullingParams.cullingFlags |= CullFlag.DisablePerObjectCulling;
}
public bool IsBakedShadowMaskLight(Light light)