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Fix 16-byte alignment issues

/fptl_cleanup
Evgenii Golubev 7 年前
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c2338e0f
共有 2 个文件被更改,包括 2 次插入0 次删除
  1. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
  2. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs


public uint envLightCount;
public uint numTileFtplX;
public uint numTileFtplY;
public uint pad0, pad1; // 16-byte alignment
// public uint numTileClusteredX;
// public uint numTileClusteredY;
// public uint isLogBaseBufferEnabled;

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl


uint envLightCount;
uint numTileFtplX;
uint numTileFtplY;
uint pad0, pad1; // 16-byte alignment
// uint numTileClusteredX;
// uint numTileClusteredY;
// uint isLogBaseBufferEnabled;

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