var cmd = new CommandBuffer() { name = "" };
// generate screen-space AABBs (used for both fptl and clustered).
if (m_lightCount != 0)
{
temp.SetRow(0, new Vector4(1.0f, 0.0f, 0.0f, 0.0f));
temp.SetRow(1, new Vector4(0.0f, 1.0f, 0.0f, 0.0f));
var cmd = new CommandBuffer() { name = "Build light list" };
if (numLights != 0)
var proj = CameraProjection(camera);
var temp = new Matrix4x4();