浏览代码

More formatting issues...

/feature-ReflectionProbeFit
Julien Ignace 7 年前
当前提交
99197c8d
共有 1 个文件被更改,包括 7 次插入7 次删除
  1. 14
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs

14
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs


}
}
m_lightCount = m_lightList.lights.Count + m_lightList.envLights.Count;
Debug.Assert(m_lightList.bounds.Count == m_lightCount);
Debug.Assert(m_lightList.lightVolumes.Count == m_lightCount);
m_lightCount = m_lightList.lights.Count + m_lightList.envLights.Count;
Debug.Assert(m_lightList.bounds.Count == m_lightCount);
Debug.Assert(m_lightList.lightVolumes.Count == m_lightCount);
UpdateDataBuffers();
UpdateDataBuffers();
m_maxShadowDistance = shadowSettings.maxShadowDistance;
m_maxShadowDistance = shadowSettings.maxShadowDistance;
return m_enableBakeShadowMask;
}
return m_enableBakeShadowMask;
}
}
void VoxelLightListGeneration(CommandBuffer cmd, Camera camera, Matrix4x4 projscr, Matrix4x4 invProjscr, RenderTargetIdentifier cameraDepthBufferRT)

正在加载...
取消
保存