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Increase light indices count per cluster.

Increase the memory allocated for the cluster light list.  Just allocate the maximum possible storage based on a max of 32 lights per cluster.
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Raymond Graham 7 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs


int NumLightIndicesPerClusteredTile()
{
return 8 * (1 << k_Log2NumClusters); // total footprint for all layers of the tile (measured in light index entries)
return 32 * (1 << k_Log2NumClusters); // total footprint for all layers of the tile (measured in light index entries)
}
public void AllocResolutionDependentBuffers(int width, int height, bool stereoEnabled)

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