浏览代码

Better fix

/main
sebastienlagarde 7 年前
当前提交
7006fd26
共有 1 个文件被更改,包括 5 次插入3 次删除
  1. 8
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs

8
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs


}
}
m_lightCount = m_lightList.lights.Count + m_lightList.envLights.Count;
Debug.Assert(m_lightList.bounds.Count == m_lightCount);
Debug.Assert(m_lightList.lightVolumes.Count == m_lightCount);
m_lightCount = m_lightList.lights.Count + m_lightList.envLights.Count + DecalSystem.m_DecalDatasCount;
//Debug.Assert(m_lightList.bounds.Count == m_lightCount);
//Debug.Assert(m_lightList.lightVolumes.Count == m_lightCount);
m_lightCount += DecalSystem.m_DecalDatasCount;
UpdateDataBuffers();

正在加载...
取消
保存