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Fix second merge issue

/RenderPassXR_Sandbox
sebastienlagarde 7 年前
当前提交
4dfbb936
共有 2 个文件被更改,包括 2 次插入1 次删除
  1. 1
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDShaderIDs.cs
  2. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs

1
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDShaderIDs.cs


internal static readonly int SrcBlend = Shader.PropertyToID("_SrcBlend");
internal static readonly int DstBlend = Shader.PropertyToID("_DstBlend");
internal static readonly int HTile = Shader.PropertyToID("_HTile");
internal static readonly int StencilTexture = Shader.PropertyToID("_StencilTexture");
}
}

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs


cmd.SetComputeIntParams(buildMaterialFlagsShader, HDShaderIDs.viDimensions, w, h);
cmd.SetComputeBufferParam(buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs.TileFeatureFlags, s_TileFeatureFlags);
cmd.SetComputeTextureParam(buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs.StencilTexture, cameraDepthBufferRT);
cmd.SetComputeTextureParam(buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs.StencilTexture, stencilTextureRT);
cmd.SetComputeTextureParam(buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs.GBufferTexture0, HDShaderIDs.GBufferTexture0);
cmd.SetComputeTextureParam(buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs.GBufferTexture1, HDShaderIDs.GBufferTexture1);
cmd.SetComputeTextureParam(buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs.GBufferTexture2, HDShaderIDs.GBufferTexture2);

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