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public static int s_MaxNrBigTileLightsPlusOne = 512; // may be overkill but the footprint is 2 bits per pixel using uint16.
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public static float s_ViewportScaleZ = 1.0f; |
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// enable unity's original left-hand shader camera space (right-hand internally in unity).
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public static int s_UseLeftHandCameraSpace = 1; |
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public static int s_TileSizeFptl = 16; |
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public static int s_TileSizeClustered = 32; |
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