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HDRenderPipeline: Remove unused code

/main
Sebastien Lagarde 7 年前
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2b305b91
共有 1 个文件被更改,包括 0 次插入3 次删除
  1. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs


public static int s_MaxNrBigTileLightsPlusOne = 512; // may be overkill but the footprint is 2 bits per pixel using uint16.
public static float s_ViewportScaleZ = 1.0f;
// enable unity's original left-hand shader camera space (right-hand internally in unity).
public static int s_UseLeftHandCameraSpace = 1;
public static int s_TileSizeFptl = 16;
public static int s_TileSizeClustered = 32;

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