浏览代码

Removed cascaded borders that were put back by mistake.

/Branch_RemoveCascadeBordersInUI
Julien Ignace 7 年前
当前提交
fda17009
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs


List<Matrix4x4> m_Env2DCaptureVP = new List<Matrix4x4>();
// For now we don't use shadow cascade borders.
static public readonly bool s_UseCascadeBorders = true;
static public readonly bool s_UseCascadeBorders = false;
public class LightList
{

正在加载...
取消
保存