textureImporter.convertToNormalmap = false;
textureImporter.textureCompression = TextureImporterCompression.CompressedHQ;
#pragma warning disable 618 // remove obsolete warning for this one
#pragma warning restore 618
textureImporter.sRGBTexture = false; // But we're setting the new property just in case it changes later...
}
{
var camera = hdCamera.camera;
var ssReflection = VolumeManager.instance.stack.GetComponent<ScreenSpaceReflection>() ?? ScreenSpaceReflection.@default;
// Compute path
if (m_FrameSettings.lightLoopSettings.enableTileAndCluster && m_FrameSettings.lightLoopSettings.enableComputeLightEvaluation)