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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
/fptl_cleanup
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
/fptl_cleanup
Evgenii Golubev
8 年前
当前提交
abed39d7
共有 16 个文件被更改,包括 238 次插入 和 183 次删除
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42Assets/LowEndMobilePipeline/LowEndMobilePipeline.cs
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4Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-bigtile.compute
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild.compute
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336Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VertMesh.hlsl
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3Assets/ScriptableRenderPipeline/ShaderLibrary/Common.hlsl
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10Assets/ScriptableRenderPipeline/ShaderLibrary/SampleUVMappingInternal.hlsl
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3Assets/ScriptableRenderPipeline/common/CubeToSpherical.shader
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3Assets/ScriptableRenderPipeline/common/ShaderBase.h
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4Assets/ScriptableRenderPipeline/fptl/lightlistbuild-bigtile.compute
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2Assets/ScriptableRenderPipeline/fptl/lightlistbuild-clustered.compute
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2Assets/ScriptableRenderPipeline/fptl/lightlistbuild.compute
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2Assets/ShaderGenerator/Editor/ShaderTypeGeneration.cs
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