#define SHADOWS_ENABLED
#define SHADOWS_FIXSHADOWIDX
//#define SHADOWS_ENABLED
//#define SHADOWS_FIXSHADOWIDX
using UnityEngine.Rendering;
using System.Collections.Generic;
using System;
//
#define SHADOWS_USE_SHADOWCTXT
//#define SHADOWS_USE_SHADOWCTXT
#ifdef SHADOWS_USE_SHADOWCTXT
#define SHADOW_SUPPORTS_DYNAMIC_INDEXING 0 // only on >= sm 5.1
All = Point | Spot | Directional
};
[GenerateHLSL]
VSM_1tap,
MSM_1tap
namespace ShadowExp // temporary namespace until everything can be merged into the HDPipeline