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Use BuiltinRenderTextureType.None instead of a null RenderTargetIdentifier

/stochastic_alpha_test
Thomas 7 年前
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86abc5cc
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs


var invProjscr = projscr.inverse;
bool isOrthographic = camera.orthographic;
cmd.SetRenderTarget(new RenderTargetIdentifier((Texture)null));
cmd.SetRenderTarget(BuiltinRenderTextureType.None);
// generate screen-space AABBs (used for both fptl and clustered).
if (m_lightCount != 0)

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