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HDRenderPipeline: Fix an issue with single pass mode not working with SSS anymore

/RenderPassXR_Sandbox
sebastienlagarde 7 年前
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24050f4e
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs


{
var bUseClusteredForDeferred = !usingFptl;
if (m_TileSettings.enableComputeLightEvaluation && outputSplitLighting)
if (m_TileSettings.enableTileAndCluster && m_TileSettings.enableComputeLightEvaluation && outputSplitLighting)
{
// The CS is always in the MRT mode. Do not execute the same shader twice.
return;

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