{
var bUseClusteredForDeferred = !usingFptl;
if (m_TileSettings.enableComputeLightEvaluation && outputSplitLighting)
if (m_TileSettings.enableTileAndCluster && m_TileSettings.enableComputeLightEvaluation && outputSplitLighting)
// The CS is always in the MRT mode. Do not execute the same shader twice.
return;