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mismerge fix for PCF

/sample_game
Peter Andreasen 7 年前
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c0b28acd
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs

2
ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs


cb.SetGlobalTexture(HDShaderIDs._ShadowmapExp_VSM_1, tex[1]);
cb.SetGlobalTexture(HDShaderIDs._ShadowmapExp_VSM_2, tex[2]);
*/
cb.SetGlobalTexture(HDShaderIDs._ShadowmapExp_PCF, tex[3]);
cb.SetGlobalTexture(HDShaderIDs._ShadowmapExp_PCF, tex[0]);
// TODO: Currently samplers are hard coded in ShadowContext.hlsl, so we can't really set them here
};

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