597 次代码提交 (main)

作者 SHA1 备注 提交日期
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
sebastienlagarde bfedb067 HDRenderLoop: Update Unlit material 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Sebastien Lagarde f3b6f913 Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
GitHub ca67bebf Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Paul Demeulenaere 93fd6e5e Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
GitHub 89924c46 Merge pull request #7 from Unity-Technologies/ShadowMapSupport 8 年前
Paul Demeulenaere a87df4d4 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere f68e8b7c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
Paul Demeulenaere 2c436ffd Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Paul Demeulenaere d6e910a1 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
runes 2998b7cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
sebastienlagarde a919228a Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace 2d47017c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
joeante 84ff510c Material Upgrader support first pass 8 年前
Evgenii Golubev 0ad558b0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 0065b8b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 102b0ab8 - Unlit shader graph node 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 4f7e51fb Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
GitHub 59bd5b18 Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 592b2ca6 Plug UnlitGraphUI to UnlitTemplate 8 年前
Paul Demeulenaere d21fd305 Update Material Graph : Implicit node has been deprecated, rework this aspect for HDRenderLoop using IMayRequiresNormal/Tangent 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Evgenii Golubev 80814477 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Paul Demeulenaere e43aac79 - Add BakeDiffuseLightingNode 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
GitHub 9690c7b7 Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
GitHub 23f2ee44 Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Felipe Lira 782077fb Merge branch 'master' into lowendmobile 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
Arnaud Carre 66610d8f Merge remote-tracking branch 'origin/master' into batch_rendering 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
Evgenii Golubev 478a2e31 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 589fe428 HDRenderPipeline: More work on tesselation 8 年前
GitHub 789af10a Merge pull request #89 from Unity-Technologies/Add-tesselation 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
Evgenii Golubev 74657c39 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
GitHub 7f00e9f5 Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass 8 年前
Felipe Lira 05e84b23 Merge branch 'master' into lowendmobile 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
sebastienlagarde 097f767c HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
GitHub 531082c1 Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvement 8 年前
sebastienlagarde e447e133 HDRenderPipeline: Fix tessellation issue with double sided 8 年前
GitHub 9b15b029 Merge pull request #101 from Unity-Technologies/Fix-for-two-sided-tessellation 8 年前
Julien Ignace c83f3d4a Merge branch 'master' into Branch_fix-ps4-hdrenderloop 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
GitHub 2ba6f819 Merge pull request #108 from Unity-Technologies/metal 8 年前
Evgenii Golubev 087242cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Paul Demeulenaere 40290c81 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 408e09aa HDREnderLoop: Fix cluster lighting + rename base layer to main layer 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Arnaud Carre 2cdff1ec Merge branch 'master' into batch_rendering 8 年前
Felipe Lira be52007a Merge branch 'master' into lowendmobile 7 年前
sebastienlagarde 8a6b2cf1 HDRenderPipeline: Update unlit shader 8 年前
GitHub 28357983 Merge pull request #126 from Unity-Technologies/Update-unlit-shader 8 年前
Tim Cooper a1e72bda Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev 9fc5bc97 Fix typos 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
GitHub d00136e3 Merge pull request #128 from EvgeniiG/master 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
sebastienlagarde b2595e70 Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 9cecdb2e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
runes 3b9f1e7d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Arnaud Carré arnaud@unity3d.com ca6b7f62 Merge branch 'master' into batch_rendering 8 年前
Arnaud Carre 89d05b25 Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 7 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 7 年前
GitHub f67aaaa4 Merge pull request #152 from Unity-Technologies/Rename-ScriptableRenderLoop-folder 7 年前
Sebastien Lagarde 68f6880e HDRenderPipeline: Cleanup GUI for lit and layered lit material 7 年前
GitHub 554a5c02 Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI 7 年前
uygar c8a27740 Merge branch 'master' into shadows 7 年前
runes 2ce17b6c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde e13205b5 HDRenderPipeline: Change two sided options 7 年前
GitHub 551cee1c Merge pull request #155 from Unity-Technologies/Change-two-sided-option 7 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 0905d0bc Merge branch 'master' into lowendmobile 7 年前
Sebastien Lagarde 00cb67b6 HDRenderPipeline: Clean interface and update UnlitUI 7 年前
GitHub ba1e0e65 Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code 7 年前
Evgenii Golubev 967eec25 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 7 年前
uygar 77102a68 Merge branch 'master' into shadows 7 年前
sebastienlagarde 794210ad HDRenderPipeline: Fix compil issue with normal map in object space in litMaterial 7 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Arnaud Carre 3c290788 Merge branch 'master' into batch_rendering 7 年前
runes cb7bce50 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 7 年前
GitHub 86dbe5d8 Merge pull request #192 from Unity-Technologies/Update-To-relative-path 7 年前
Rune Stubbe e210fc3a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Antti Tapaninen 764e5269 Merge branch 'master' into metal-ios 7 年前
uygar cefe8b15 Merge branch 'master' into shadows 7 年前
Felipe Lira 557acdfd Merge branch 'master' into lowendmobile 7 年前
Evgenii Golubev c05830f9 Remove the default SSS profile 7 年前
Antti Tapaninen 0574ef6b Merge branch 'master' into metal 7 年前
GitHub 77b44a0b Merge pull request #205 from EvgeniiG/master 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 7 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 7 年前
Julien Ignace a58a777f Added first version of vertex wind and a corresponding test scene. 7 年前
Julien Ignace 19ea7e56 Typo 7 年前
GitHub 5ae8a937 Merge pull request #207 from Unity-Technologies/Branch_WindV1 7 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 7 年前
Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 7 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 7 年前
vlad-andreev 3a5b105e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
uygar 8db09493 Merge branch 'master' into shadows 7 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 7 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 7 年前
GitHub a52766f1 Merge pull request #227 from Unity-Technologies/Generate-debug-hlsl-functions 7 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 7 年前
sebastienlagarde 79156ff3 HDRenderPipeline: Complete previous submit (github error) 7 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 7 年前
GitHub c53cba39 Merge pull request #229 from Unity-Technologies/Clean-debug-settings 7 年前
Sebastien Lagarde 5e3e7549 HDRenderPipeline: Allow Disortion to not be display in unlit 7 年前
Evgenii Golubev 42530415 Merge branch 'master' 7 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 7 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
Filip Iliescu 3a226917 merged master 7 年前
sebastienlagarde e0790c63 HDRenderPipeline: Show double sided global illumination option on lit shader 7 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 7 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 7 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 7 年前
David Rogers 85744e59 Local merge 7 年前
David Rogers 36baac01 Revert "Local merge" 7 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 7 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 7 年前
GitHub 1b926dca Merge pull request #286 from Unity-Technologies/Update-material-framework 7 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 7 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 7 年前
sebastienlagarde 36f2d0de Update hlsl generator for nested class and regenerate file for HD 7 年前
GitHub b81cb75f Merge pull request #290 from Unity-Technologies/Update-hlsl-generator 7 年前
Julien Ignace c7e7065b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 7 年前
Rune Stubbe 8b51c69a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 7 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 7 年前
sebastienlagarde a311adc9 HDRenderPipeline: Remove LegacyLayered and Performancecheck of shaders code 7 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev 5570c647 Merge branch 'master' 7 年前
Evgenii Golubev d8386bd4 Address the PR feedback 7 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 7 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 7 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 7 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 7 年前
Julien Ignace 7d46e579 "Simple" LayeredLit WIP 7 年前
Julien Ignace 9f664a03 - Removed "simple" layered lit. 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
GitHub 0dda7798 Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
runes dd5838bd sample game delta: 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
GitHub a7bad06d Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Sebastien Lagarde f8e4f5df Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
GitHub 02239cb4 Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde 81a9725b HDRenderPipeline: Update UI to only display option for alpha test shadow/prepass with transparent 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub 28e0a528 Merge pull request #452 from Unity-Technologies/Distortion-cleanup-and-transparent-depth-pass 7 年前
sebastienlagarde cb146691 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 30bdceed - Properly integrated fog for transparent Lit/Unlit materials. 7 年前
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
Frédéric Vauchelles 315455b3 (wip) distortion rejection with stencil buffer 7 年前
Frédéric Vauchelles e533651d Added a nullify option for distortion, based on stencil buffer usage 7 年前
Frédéric Vauchelles 88544dd5 Added distortion on ulit shader 7 年前
Frédéric Vauchelles acca5c71 Use a multiply blend mode instead of stencil to control distortion 7 年前
Frédéric Vauchelles 9bf881d7 Write depth in distortion pass and ztest to discard pixel in front of distorted object 7 年前
Frédéric Vauchelles 5cf7b5ab Added remapping for distortion blur 7 年前
Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
Frédéric Vauchelles 7c7d937f Updated UI text 7 年前
GitHub 95f1f3a0 Merge pull request #474 from Unity-Technologies/feature/distortion 7 年前
GitHub 17bdc932 Merge pull request #476 from Unity-Technologies/Unity-2017.3 7 年前
Sebastien Lagarde fc851786 Add proper configuration of unlit.shader to render with new depth test 7 年前
Sebastien Lagarde 6dd42b8c Update forward only mechanism 7 年前
Sebastien Lagarde 98d141a7 Missing one file 7 年前
Sebastien Lagarde bd84a419 Correct wrong define used in test + fix issue with transparent keyword not reset 7 年前
GitHub fa099da4 Merge pull request #481 from Unity-Technologies/Fix-forwardOnly-unlit 7 年前
GitHub 9cacf651 Merge branch 'master' into Unity-2017.3 7 年前
GitHub 9d30417f Merge pull request #482 from Unity-Technologies/Unity-2017.3 7 年前
Thomas 83fb54f8 Merge branch 'Unity-2017.3' into msvo 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Sebastien Lagarde 913bffab Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16 7 年前
Sebastien Lagarde f3fffa10 HDRenderPipeline: Fix Distortion UI (Correctly replicate attribute on shader) 7 年前
GitHub 21c95ebc Merge pull request #491 from Unity-Technologies/Fix-distortion-UI-issue 7 年前
Frédéric Vauchelles 722dee63 (wip) Prepass for transparent 7 年前
Frédéric Vauchelles 791c45f8 Moved keyword setup in BaseLitUI.cs 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Frédéric Vauchelles c755942b Fixed Lit/Distortion debug 7 年前
Frédéric Vauchelles 8814a24e Updated shaders with transparency properties 7 年前
Frédéric Vauchelles 74ced4de Property check on material property 7 年前
GitHub 4d41fcaa Merge pull request #496 from Unity-Technologies/feature/transparentPrepass 7 年前
sebastienlagarde 522098e8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Julien Ignace 4a214e97 - Fixed shader compilation errors on PS4 7 年前
Frédéric Vauchelles ce940be0 Removed distortion only for lit shader 7 年前
Frédéric Vauchelles 9ecea206 Hide blend mode popup when using refraction 7 年前
Julien Ignace 7da1ae05 Added "enable fog" parameter to layered shader. 7 年前
GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
sebastienlagarde aa798d74 HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
GitHub 6773024c Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
sebastienlagarde b4ced9f3 HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment 7 年前
Sebastien Lagarde cd755f87 Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction) 7 年前
Sebastien Lagarde d5855c4e Move _surface_type_transparent definition to BaseUnlitUI.cs 7 年前
sebastienlagarde 7e7d8661 HDRenderPipeline: Update UI and fog test scene 7 年前
GitHub c7d467a6 Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
sebastienlagarde d33ee23f more renaming 7 年前
GitHub 78752582 Merge pull request #506 from Unity-Technologies/Update-Transparent-code 7 年前
sebastienlagarde 5e418eb0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode 7 年前
sebastienlagarde 27b99b20 Update blend mode and fix issue with UI 7 年前
GitHub f86a150a Merge pull request #508 from Unity-Technologies/Fix-blend-mode 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
sebastienlagarde fed282ba HDRenderPipeline: Fix UI with transparent 7 年前
Frédéric Vauchelles 1e05f581 Merge Unity-2017.3 7 年前
Julien Ignace 36a22fff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FixDebugWindow 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
GitHub 18d42f5f Merge pull request #524 from Unity-Technologies/vulkan 7 年前
sebastienlagarde 31f51930 HDRenderPipeline: enabled depth test by default for distortion 7 年前
Frédéric Vauchelles 55f274a4 Automatically sync double sided GI property with material's double sided property 7 年前
GitHub 081fbb34 Merge pull request #525 from Unity-Technologies/feature/syncDoubleSidedGI 7 年前
sebastienlagarde bb4add89 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
sebastienlagarde 4287ed02 HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
GitHub 3ed7e798 Merge pull request #526 from Unity-Technologies/Refactor-Lit-shader 7 年前
Remy cffd854a Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Sebastien Lagarde 935bfd9b HDRenderPipeline: Refactor LightLoop glue code 7 年前
Julien Ignace eb9b38db Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict. 7 年前
GitHub 068e18e4 Merge pull request #532 from Unity-Technologies/Branch_FixPVROpacity 7 年前
sebastienlagarde 6c9a5ca6 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-refraction-cubemap-support 7 年前
sebastienlagarde 5fab912f Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Refactor-LightLoop-Glue-Code 7 年前
GitHub c25c236d Merge pull request #528 from Unity-Technologies/Refactor-LightLoop-Glue-Code 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Julien Ignace 0bd39134 Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI. 7 年前
Sebastien Lagarde 3eb94be0 Update files to better match unity 2017.3 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 298835b9 Merge pull request #539 from Unity-Technologies/Branch_FixPVROpacity 7 年前
GitHub 3876705e Merge pull request #540 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace aed9d43e - Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass) 7 年前
GitHub 84f1dbd1 Merge pull request #546 from Unity-Technologies/FixMetaPassUV 7 年前
sebastienlagarde 11388041 HDRenderPipeline: Add tile/scale uv control to emissive color map 7 年前
GitHub 0bf4e0e7 Merge pull request #547 from Unity-Technologies/Update-Emissive-color-with-tile/scale 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde a1929730 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
sebastienlagarde bc549388 HDRenderPipeline: Update Metapass to do correct ifdef test 7 年前
GitHub 9e651ebf Merge pull request #558 from Unity-Technologies/Update-metapass 7 年前
sebastienlagarde 960faf23 HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format) 7 年前
sebastienlagarde 2d587903 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
GitHub 64affbce Merge pull request #559 from Unity-Technologies/Unity-2017.3 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
GitHub 59ecf389 Merge pull request #563 from Unity-Technologies/prepare-code-for-shadowmask 7 年前
Evgenii Golubev 6e30e2d6 Merge branch 'Unity-2017.3' 7 年前
GitHub aeb0b914 Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Salvador Jacobi 4bd00346 Merge branch 'master' into organize-menu-items 7 年前
Julien Ignace 11c1d9a8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 220e0aff Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Julien Ignace e49a48c0 Added correct callback to handle the change of shader in our various material editors. 7 年前
GitHub fe7d9ccf Merge pull request #569 from Unity-Technologies/Branch_FixNewShaderOnMaterial 7 年前
GitHub 9ef5873f Merge pull request #571 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde f9690423 HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping) 7 年前
GitHub 25e3b085 Merge pull request #572 from Unity-Technologies/Update-various-UI 7 年前
GitHub 569840ef Merge pull request #573 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 71d2bb2e HDrenderPiepline: fix wrong scale and bias application on distortion texture 7 年前
Evgenii Golubev 6cea0d27 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Evgenii Golubev fdcd7680 Merge branch 'Unity-2017.3' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
GitHub 85aac6a7 Merge pull request #577 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira e4ffdd2d Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Sebastien Lagarde 8e92ddef HDRenderPipeline: Remove multiply blend mode 7 年前
Sebastien Lagarde 54642339 HDRenderPipeline: Remove multiplicative mode 2 7 年前
GitHub 36c8a29b Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode 7 年前
Sebastien Lagarde 61e38068 HDRenderPipeline: Add support for depth postpass and backface/frontface rendering 7 年前
Antti Tapaninen f53de9f7 unify only_renderers list, fix typos 7 年前
GitHub 8e4b370d Merge pull request #596 from Unity-Technologies/metal 7 年前
Sebastien Lagarde 407e1d7d Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass 7 年前
GitHub fa729f24 Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass 7 年前
Evgenii Golubev e84fe4b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde eea6961b HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass 7 年前
Evgenii Golubev 6be2053b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Sebastien Lagarde 15b64fff Replace SetKeyword by CoreUtils.SetKeyword 7 年前
GitHub bb9d2f89 Merge pull request #628 from Unity-Technologies/update-SetKeyword-to-UnityEngine.Experimental.RenderingCoreUtils.SetKeyword 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian 14ac0ce2 Initial work on support assembly definition files 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
GitHub 4b15e9fc Merge pull request #651 from Unity-Technologies/add-xbone-one-support 7 年前
sebastienlagarde 0af1be7a HDRenderPipeline: Move Depth postpass to after transparent (solve issue) + add it to lit shader 7 年前
sebastienlagarde fa6e0a3a Various typo fix + disable extra pass if distortion only 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
GitHub d1768cbc Merge pull request #654 from Unity-Technologies/Add-transparent-depth-postpass-support 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
Peter Bay Bastian 981c0965 Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
GitHub f080e1c3 Merge pull request #672 from EvgeniiG/master 7 年前
Remy 79cf2e14 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Sebastien Lagarde 1240cc88 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code 7 年前
GitHub 10e23187 Merge branch 'master' into volume-improvements 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
lyndon homewood 430ca284 Added mip debugging support 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
sebastienlagarde d024e832 HDRenderPipeline: Fix issue with silouette selection 7 年前
GitHub 13c269f1 Merge pull request #720 from Unity-Technologies/Fix-issue-with-silhouette 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde f0a8ba4d HDRenderPipeline: Move variables in correct cbuffer 7 年前
GitHub 83580618 Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer 7 年前
sebastienlagarde 9aea34a9 HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial 7 年前
Sebastien Lagarde cd92c7dc Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
lyndon homewood 9b9d85af Tidied up mip map debugging in shaders based on PR feedback 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas 6e7134b5 Added motion vector support to Unlit 7 年前
GitHub b9d06aca Merge pull request #783 from Unity-Technologies/movecs-unlit 7 年前
sebastienlagarde 8324b5e9 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
GitHub ed6465fd Merge pull request #749 from Unity-Technologies/feature/mip-debug 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 6 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
GitHub 273faca1 Merge pull request #795 from Unity-Technologies/gpuInstancingSupport 7 年前
Sebastien Lagarde 1ebf9456 Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
GitHub 9d3b9c14 Merge pull request #801 from Unity-Technologies/pr/798 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Sebastien Lagarde 61ca3c01 Replace all toggleOff by ToggleUI [2018.1.b4 feature] 7 年前
GitHub 4263f9df Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Felipe Lira c51ce48c Merged master 7 年前
John cf25c602 Merge master 7 年前
sebastienlagarde 10a938eb Add support for transparent queue priority 7 年前
GitHub 4cb77cb7 Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support 7 年前
sebastienlagarde 2345a375 Rename transparentQueuePriority to transparentSortPriority 7 年前
GitHub 7d86032b Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy ae087b6d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 6 年前
sebastienlagarde 3d4d194e Debug display is now a multi compile option 6 年前
GitHub 14257e27 Merge pull request #909 from Unity-Technologies/debug-display-as-multicompile 6 年前
Frédéric Vauchelles 78ba9e5b Merge master 6 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Sebastien Lagarde e2c88f24 update code 6 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 6 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 6 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 6 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 6 年前
Evgenii Golubev 070349c8 Merge branch 'master' 6 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
sebastienlagarde 8a1d7457 Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader 6 年前
sebastienlagarde 94301889 Move EnableMotionVectorForVertexAnimation to baseUnlit + remove motion vector from unlit.shader 6 年前
Sebastien Lagarde dae7599d Remove modification on convertSurfaceDataToBSDFData and EncodeToGBuffer 6 年前
GitHub bbd2c5ef Merge pull request #946 from Unity-Technologies/Improve-forward-opaque-pass 6 年前
sebastienlagarde 44c4a197 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
Evgenii Golubev e768893e Merge branch 'master' 6 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Sebastien Lagarde ea8ce865 First draft 6 年前
Peter Andreasen 04b933d9 merged with master 6 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 6 年前
sebastienlagarde c4fab16a Update shadow parameter in UI 6 年前
GitHub cb7bd10f Merge pull request #969 from Unity-Technologies/Update-shadow-param 6 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 6 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 6 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 6 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 6 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 6 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 6 年前
Matt Dean 938ae294 Add pipeline subshader tags for HD 6 年前
sebastienlagarde 2e64322b Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 6 年前
GitHub 41034aa7 Merge pull request #1016 from Unity-Technologies/pr/1014 6 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 6 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 6 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 6 年前
John Parsaie 0fe793d7 Merge 2018.1 6 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
Julien Ignace 51790cf9 (WIP) Added debug exposure to material debug views. 6 年前
Felipe Lira 35cef52a Fixed shader include paths 6 年前
GitHub 1108f618 Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 6 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 6 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 6 年前
Felipe Lira e3f706be Fix shader include case sensitiviness 6 年前
GitHub e3cbd9c5 Merge pull request #1190 from Unity-Technologies/backport/fix-shader-includes 6 年前
Frédéric Vauchelles 4bd00e90 Merge master 6 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 6 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 6 年前
GitHub f8e74a10 Merge pull request #1277 from Unity-Technologies/switch_support 6 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 6 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 6 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 6 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 6 年前
GitHub dc326439 Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP 6 年前
Sebastien Lagarde 265dfd2e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Alex Lian 0d975dea Merge remote-tracking branch 'origin/master' into build/automation 6 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 6 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 6 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 6 年前
GitHub a3255733 Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 6 年前
sebastienlagarde 661eacb1 HDRP: Update default value of emissiveColor 6 年前
sebastienlagarde 56693471 Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings 6 年前
GitHub 274022c0 Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system 6 年前
Paul Melamed 9f1637c0 Merge branch 'master' into decals/NoHDRP_exception 6 年前
Sebastien Lagarde dcbff94f refactor shader variant per material + Add variant stripper for stacklit and selection 6 年前
Stephane Laroche d85052d9 Merge branch 'master' into StackLit2 6 年前
Chris Tchou e8ce5056 Merge branch 'master' into vertexAnimHDRP2 6 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 6 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 6 年前
GitHub 1ea2f496 Merge pull request #1481 from Unity-Technologies/refactor-shader-variant-per-material 6 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 6 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 6 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 6 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 6 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 6 年前
sebastienlagarde e06338d1 Add some comment 6 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 6 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 6 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 6 年前
sebastienlagarde 3168adb5 Fix for shader include paths for external shaders (not in Asset folder) 6 年前
GitHub 5cacc87f Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 6 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 6 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 6 年前
Oliver Schnabel c493d0fb Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 6 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 6 年前
GitHub 5a626b21 Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD 6 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 6 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
Sebastien Lagarde 65ea94ef Update the material upgrader system to be per material and not per project 6 年前
GitHub b57e1824 Merge pull request #1747 from Unity-Technologies/Decal-compilation 6 年前
GitHub 449e311f Merge pull request #1749 from Unity-Technologies/HDRP/staging 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Remy b425d23e Merge branch 'master' into tests/hdrp/distortion 6 年前
GitHub a2d7bf8d Merge pull request #1759 from Unity-Technologies/Add-Light-Layers 6 年前
GitHub 31e46703 Merge pull request #1761 from Unity-Technologies/HDRP/staging 6 年前
Remy be0eb3c8 Merge branch 'master' into tests/hdrp/distortion 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 7b744594 Merge branch 'master' into xrsettings 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
GitHub 03616069 Merge pull request #1784 from Unity-Technologies/Improve-bakeDiffuseLighting-code 6 年前
GitHub 6f8854ba Merge pull request #1786 from Unity-Technologies/HDRP/staging 6 年前
Antoine Lelievre 71ec7369 Merge HDRP/staging 6 年前
Remy b364cfd3 Merge branch 'hdrp/staging' into tests/hdrp/distortion 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前