publicstaticGUIContenttransparentDepthPrepassEnableText=newGUIContent("Enable transparent depth prepass","It allow to ");
publicstaticGUIContentdoubleSidedEnableText=newGUIContent("Double Sided","This will render the two face of the objects (disable backface culling) and flip/mirror normal");
publicstaticGUIContentdistortionEnableText=newGUIContent("Distortion","Enable distortion on this shader");
publicstaticGUIContentdistortionEnableText=newGUIContent("Distortion","Enable distortion on this shader");
publicstaticGUIContentdistortionOnlyText=newGUIContent("Distortion Only","This shader will only be use to render distortion");
publicstaticGUIContentdistortionDepthTestText=newGUIContent("Distortion Depth Test","Enable the depth test for distortion");
publicstaticGUIContentdistortionVectorMapText=newGUIContent("Distortion Vector Map - Dist(RG) Blur(B)","Vector Map for the distorsion - Dist(RG) Blur(B)");