8109 次代码提交 (main)

作者 SHA1 备注 提交日期
GitHub cda0e4a3 - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前
GitHub cfe04a9f Merge pull request #1918 from Unity-Technologies/lw/light-attenuation-test-scene 6 年前
GitHub eb39ae4e Merge pull request #1891 from Unity-Technologies/lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前
egomeh 4b57e044 Add reference images for second light attenuation test scene 6 年前
GitHub 56538cc3 Removed unused light cookied code. (#1917) 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前
egomeh 4e817190 Add test scene for falloff and attenuation for spot lights and point lights 6 年前
GitHub 237718e2 Merge pull request #1901 from Unity-Technologies/gpu-terrain 6 年前
GitHub dbde5edb Merge branch 'master' into gpu-terrain 6 年前
GitHub 3198eb4a Merge pull request #1854 from Unity-Technologies/lw/light-attenuation 6 年前
GitHub 16ef6af0 Lw/review camera and light editors (#1899) 6 年前
GitHub 1d71d3d6 Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
Thomas 24f53672 Disabled MSAA on the color pyramid 6 年前
egomeh e639728a Add proper detection for mobile platform 6 年前
Thomas 0fc2b881 Changelog update 6 年前
Andre McGrail 654f18cb Enabled instancing on the terrain test 6 年前
egomeh e91dfb63 Change light smoothing factor in lightweight renderpipeline to match lightmapper 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
GitHub 45793fd6 Merge pull request #1902 from Unity-Technologies/HDRP/decalprojector-gizmo-improvements-rebase-master 6 年前
Yao Xiao Ling 9e03f365 Update changelogs for the last terrain PR. 6 年前
egomeh b21ab5fa Update image references for LW tests 053 and 054 6 年前
pastasfuture 75abaaa2 Improvements to decal projector editor gizmo. 6 年前
Yao Xiao Ling 5eed6e3a Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Thomas 3829aeb8 Updated reference images for gfx tests 6 年前
GitHub 4d9d0f45 Fix deferred shadow init (#1900) 6 年前
Thomas f49d867e Fixed distortion scale 6 年前
GitHub 2d2ce5c3 Lw/api review v2 (#1892) 6 年前
Thomas a9219e03 Cleaned up old pyramid code 6 年前
GitHub d3224f75 Fix for system locales (#1593) 6 年前
Thomas dbbc851f Fixed UAV binding error 6 年前
GitHub 4294530e Fixes for previews not updating (#1737) 6 年前
Thomas e7f10913 Do the color pyramid in a separate buffer 6 年前
GitHub aa391ddd Update Shader Graph changelog format to match convention (#1896) 6 年前
GitHub 2fc75999 Update package.json 6 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
egomeh 97fb6a29 Add lightmaps to new attenuation test scene and remove old 6 年前
GitHub 7f8a99e5 Update CHANGELOG.md 6 年前
egomeh 86c74f90 Remove unused function and improve lightbaking delegate 6 年前
GitHub f595457f Merge pull request #1894 from Unity-Technologies/lw/package-scene-loader 6 年前
Andre McGrail 0d003985 Added context menu for loading package scenes 6 年前
Aleksandr Kirillov 9d6ebfa8 Sorting of opaque objects now respects camera settings (opaqueSortMode) and disables front-to-back sorting when a GPU has HSR and camera is set to OpaqueSortMode.Default. 6 年前
egomeh a37c0592 PR review changes 6 年前
GitHub 8908da09 Pipeline specific graph functions and nodes (#1673) 6 年前
egomeh 170858df Merge master 6 年前
GitHub 965758f6 Lw/fix standardunlitshader (#1885) 6 年前
Felipe Lira c845d271 Revert " Fixed Unlit GI" 6 年前
Yao Xiao Ling f70f3a76 Add instanced per pixel normal for lw terrain shader. 6 年前
Felipe Lira d7794acc Fixed Unlit GI 6 年前