Ciro Continisio
93b4aa7d
Actions map, Simple input testing
4 年前
Ciro Continisio
77678f6f
Character controller, scene setup
4 年前
Ciro Continisio
b8b709a6
Character control refactoring
4 年前
Ciro Continisio
453789b2
Character Controller moving
4 年前
Ciro Continisio
08043a2c
3D Playground
4 年前
Ciro Continisio
912d96c4
Using default CharacterController
4 年前
Ciro Continisio
1e3626e8
More character controller jump tweaks
4 年前
Ciro Continisio
d0592a4f
Moved around some stuff
4 年前
Ciro Continisio
c263c899
Folder rename
4 年前
Unknown
52e045b6
Adding scenesLoader scene
4 年前
Ciro Continisio
ee2cec18
Camera rotation, Movement tweaks
Movement now is independent of camera rotation
4 年前
Unknown
832443bc
Adding main menu and level 1 scenes for test
4 年前
Ciro Continisio
503bc9d3
Cinemachine tweaks
4 年前
Unknown
1cc14a04
SOs for menus and levels and adding scenes
4 年前
Ciro Continisio
a9617e2b
Toon shading v1
4 年前
Ciro Continisio
74d5128e
Toon shader improvments
- Updated URP from 7.3.0 to 7.5.1
- Moved to most recent 19.4
- New custom lighting shader (Toon 2), not yet toonified
4 年前
Unknown
46f2152d
pushing ScenesLoader scene
4 年前
Ciro Continisio
0788d614
Custom lighting shader tests
4 年前
Unknown
2a378146
Main menu scene, added menu disable on start
4 年前
Ciro Continisio
5e4de146
Isolated outline test
Created its own scene and shader for testing purposes
4 年前
Ciro Continisio
369c0864
Toon Shader v2 in progress
4 年前
Unknown
76ec29e0
Clean
4 年前
Ciro Continisio
b0af5562
Toon shader done
Needs to be broken down into pieces for modularity
4 年前
Unknown
625c5d3b
Added clear lists option and tweaks on MM and ScenesLoader scenes
4 年前
Ciro Continisio
26b18669
Work and tests on toon shader, plants and rocks
4 年前
Unknown
af81ba57
Added level 2 and level end trigger in level 1
4 年前
Andrzej Łukasik
dab4333d
InputReader made into ScriptableObject asset
4 年前
Ciro Continisio
4aaa3b36
Spawn system in place
4 年前
GitHub
9c27ba24
Merge pull request #27 from andrew-raphael-lukasik/InputReader_as_ScriptableObject
InputReader made into ScriptableObject asset
4 年前
Ciro Continisio
b194fe99
Merge branch 'master' into Wodopo/spawn-system
# Conflicts:
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/Scripts/CameraManager.cs
4 年前
Ciro Continisio
2cfc9750
SpawnSystem active in the scene
Removed the player prefab from the scene
4 年前
Unknown
aa06f015
Added beach and forest scenes for scenes loading tests
4 年前
GitHub
afc7b64e
Merge pull request #25 from Wodopo/master
Simple Player Spawn System
4 年前
mwert09
83f426f0
Merge remote-tracking branch 'upstream/master'
4 年前
Unknown
cbc6933e
Changes on Main Menu and Scenes Loader after updates
4 年前
Unknown
54aa2bb2
Updated beach scene
4 年前
Ciro Continisio
e27f318b
Merge branch 'master' into custom-lighting-shader
# Conflicts:
# UOP1_Project/Packages/manifest.json
# UOP1_Project/ProjectSettings/ProjectVersion.txt
4 年前
Ciro Continisio
ccbf1297
Small feedback tweaks
4 年前
Ciro Continisio
4e9d1665
More art imported
4 年前
Ciro Continisio
009fdbd5
Even more art
4 年前
DeivSky
3a48da8b
Initial commit
4 年前
Ciro Continisio
3fb9738d
Knife, walking cane, lantern, pouch, Rockcritter
4 年前
GitHub
391017ac
Yet another State Machine ( #94 )
* Initial commit
* [Bot] Automated dotnet-format update
* Added debug toggle
* [Bot] Automated dotnet-format update
* Update StateMachines.unity
* Removed serializable actions/conditions. Added current state name in state machine component. Added more spheres to test scene.
* minor
* Renaming from 'Scriptable' prefix to 'SO' suffix.
Co-Authored-By: Ciro Continisio <20049224+ciro-unity@users.noreply.github.com>
* Adjusted test scene. Renamed StateAction.Perform() to OnUpdate(). Added a couple of Tooltips and comments.
The test scene was adjusted to display how to override the behaviour of the Spheres by attatching a different `ChaseDataSO` to the `StateMachine`, specifying a different target.
Tooltips and comments were added to try to explain the workflow of overriding Action and Condition data.
* [Bot] Automated dotnet-format update
* Removed ScriptableObjects array from StateMachine. Adjusted test scene. Single l...
4 年前
Ciro Continisio
d250d874
Bush, shell, bamboo, big rock fixes
4 年前
Ciro Continisio
6d1b63ae
Reorganising assets
4 年前
Ciro Continisio
a06f9b30
Sample scene
Prefab creation, fixed rotation issue
4 年前
DeivSky
b8ac4c6b
Update StateMachines.unity
4 年前
Ciro Continisio
43ebc212
Art reorganisation and cleanup
4 年前
GitHub
999566a9
OP Devlog #1 : Toon shading ( #173 )
* upgrade to 2020.2
* add else condition in CustomLighting
* fix missing material in ToonShading scene
Co-authored-by: doJester13 <minarini.work@gmail.com>
Co-authored-by: doJester13 <minairni.work@gmail.com>
4 年前
DeivSky
32a19461
Removed serializable actions/conditions. Added current state name in state machine component. Added more spheres to test scene.
4 年前
DeivSky
9dba4a4a
minor
4 年前
Ciro Continisio
79a79de9
Imported Townsfolk, Pig Chick
More assets in the environment test scene
4 年前
DeivSky
b89a8e11
Adjusted test scene. Renamed StateAction.Perform() to OnUpdate(). Added a couple of Tooltips and comments.
The test scene was adjusted to display how to override the behaviour of the Spheres by attatching a different `ChaseDataSO` to the `StateMachine`, specifying a different target.
Tooltips and comments were added to try to explain the workflow of overriding Action and Condition data.
4 年前
Ciro Continisio
fb97255e
Moved art assets
4 年前
DeivSky
b7f0951d
Removed ScriptableObjects array from StateMachine. Adjusted test scene. Single line methods now use brackets, properties still use lambda when possible.
Removed the 'override' feature that was implemented as it was adding unnecessary complexity.
Adjusted test scene to reflect the changes:
- Added `ChaseComponent.cs`. It takes `Transform _target`, `float _speed` and has a `public void Chase()` function that moves the gameObject towards the target.
- `ChaseAction` now simply calls `ChaseComponent.Chase()` in its `OnUpdate()`.
- `ChaseComponent` also contains a public getter `Target => _target`.
- `CloseToTargetCondition` gets `transform` from the `StateMachine` and the transform of the target from `ChaseComponent`, the `Statement()` remains the same. Another way to implement it would be to have a public getter `bool IsCloseToTarget` or `float DistanceToTarget` in `ChaseComponent` and evaluate that in the `Statement`.
- Removed `ChaseData.cs`.
- How much each sphear eats is now contro...
4 年前
Ciro Continisio
8bcb0d29
Imported directions sign, removed no_eyes tests
4 年前
Ciro Continisio
1e91c076
Added Flower, fixed Signpost, Rubble sizing
4 年前
Ciro Continisio
9df0bbc8
Lowerpoly Townsfolk, imported Sitar
4 年前
Ciro Continisio
72d7c142
Character state machine
4 年前
Ciro Continisio
2cb26091
Tweaks and comments
Removed StateMachines scene, fixed a small bug on Sliding when spawning in the air and trying to move
4 年前
Ciro Continisio
c9bcfaeb
Merge branch 'DeivSky/state-machine' into main
Conflicts are all regarding the renaming of the namespace from Deivsky to UOP1
# Conflicts:
# UOP1_Project/Assets/Scripts/StateMachine/Core/IStateComponent.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/State.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateAction.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateCondition.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateMachine.cs
# UOP1_Project/Assets/Scripts/StateMachine/Core/StateTransition.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateActionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateConditionSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateSO.cs
# UOP1_Project/Assets/Scripts/StateMachine/ScriptableObjects/StateTransitionSO.cs
4 年前
Ciro Continisio
e87c5fdd
Model fixes
Fixed rotation of Walking Cane and Lantern, applied property to StoneCritter Prefab
4 年前
Ciro Continisio
8c53ac1f
Fixed Assembly issue
4 年前
Dickmendra
647b64bd
Added a cartoon water shader and material
4 年前
Unknown
78d8fa60
Added Whiteboxing folder under Scenes folder
4 年前
GitHub
76c293b0
Added a cartoon water shader and material ( #137 )
4 年前
Unknown
7cd60b67
Added Whiteboxing folder
4 年前
Ciro Continisio
68bbd76f
Tweaks to water shader and folders
4 年前
Unknown
851efcad
Merge remote-tracking branch 'origin/main' into Scene-Loading
4 年前
Unknown
e2782b21
Location loader now sets the active scene
4 年前
Ciro Continisio
f76bc5ce
Imported Townsfolk_F, Animations
4 年前
GitHub
dde7dc4c
Beach whitebox ( #145 )
* beach whitebox 1 optimized
originally by @itsLevi0sa (on forums), optimized by @jamercer
* Swapped the missing tree prefab
* beach trees
owch.
* Tree Collider Mesh Assigned
you cannot walk through trees now!
* Trees are now prefabs
Co-authored-by: Unknown <amel.negra@unity3d.com>
4 年前
Ciro Continisio
057b78d2
Torch, PotOverFire
4 年前
GitHub
f9ef3334
Whiteboxing ( #155 )
* Add files via upload
Uploading town whiteboxing as separate files
* Add files via upload
Truffleton scene
* Moved files from the root to a new folder
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
Unknown
af2ab922
Merge branch 'Scene-Loading' into main
4 年前
Ciro Continisio
a58c28d8
Cleanup of temp assets, removal of Terrain
4 年前
Amel Negra
9c4c0b8c
Removed terrain and the scene using it
4 年前
GitHub
a5b61b2f
Added foam + refraction + depth fare to water shader ( #139 )
* Alternative water shader proposition
* Unlit water shader and add shadow
- Unlit water shader
- Add shadow as done in Toon shader
- Add vertex displacement like done in dickmendra shader
- Change the showcase water plane to intersect with the rock close to it to see foam
* Shader clean up
* Water shader improvements
- Water effect distance cut off
- Expose light probe contribution
- Control surface shadow intensity
* Small tweaks to showcase scene
* Water shader fixes
* Showcase water
* Small tweaks
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
Smurjo
48c9e74e
earring for townsfolk
Added an Earring for townsfolk. It was build with Probuilder, exported to obj for some finishing touches with Blender, then saved as obj again. The material is a simple color.
The earring possibly needs to be placed somewhere else once the townfolk is rigged. Which begs the question whether they can move their ears...
4 年前
Amel Negra
6504ce17
Generated lighting
4 年前
Ciro Continisio
886fb594
Tweaks to the earring
4 年前
GitHub
f8f9e06c
Second whiteboxing for the beach area ( #211 )
4 年前
NicknEma
7974b44d
Second whiteboxing for the beach area
4 年前
GitHub
ed53e5ca
Applied the tag EditorOnly to logical section GameObjects ( #113 )
4 年前
Ciro Continisio
1db5147e
Revert "Tweaks to the earring"
This reverts commit 6affc84212fdc11f816144880657be4506612ead.
4 年前
NicknEma
27a139f7
Added CameraManager and SpawnSystem to the scene
4 年前
NicknEma
72cb0094
Update Beach.unity
4 年前
Ciro Continisio
1995c542
Merge branch 'whiteboxing' of https://github.com/NicknEma/open-project-1 into NicknEma-whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_2/Beach.unity
4 年前
GitHub
2d2ff6fe
Applied the tag EditorOnly to logical section GameObjects ( #125 )
4 年前
GitHub
87ddf10a
Applied the tag EditorOnly to logical section GameObjects ( #126 )
4 年前
Unknown
a72a0657
Now possible to start the game from any scene
4 年前
Unknown
5edd2f9e
Changed Scene loader scene name to Initialization
4 年前
Ciro Continisio
c3bf387e
Cleanup, Reorganisation of folders and Scenes
4 年前
GitHub
ffe1b8b8
Working dialogue and cutscene system. ( #135 )
* Add Dialogue Track base implementation
* Custom timeline track and clip for dialog
- Can at any time call for a line of dialogue.
- Each clip binds line of dialogue to be later displayed on screen.
- Depending on the options of this clip, the Timeline might pause.
* Made adjustments based on HyagoOliveiran's suggestions
Tried to add more variables to increase legibility.
Added UpdateSlide function.
Deleted some empty lines.
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update Character.cs
* Update UOP1_Project/Assets/Scripts/Characters/Character.cs
I deleted unnecessary spacing by following atb-brown suggestion.
Co-authored-by: Austin Brown <atb.austin@gmail.com>
* Deleted unnecessary spacing
* Fixed bouncing issue when player hit under floating platform
* My take on a simple Player Spawn System
* Renamed SetRequestS...
4 年前
kgc00
8dfcd3e8
Merge remote-tracking branch 'upstream/main' into main
4 年前
circa94
cdbf1207
Merge branch 'circa94/master' into circa94/inventory-system
4 年前
Ciro Continisio
55d5d2a4
Merge branch 'main' into art-assets
# Conflicts:
# UOP1_Project/Assets/Art/Characters/PhoenixChick.meta
# UOP1_Project/Assets/Cutscenes.meta
# UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable.meta
# UOP1_Project/Assets/Materials/Debug_Semitransparent.mat.meta
# UOP1_Project/Assets/Materials/Obstacles_Blue.mat.meta
# UOP1_Project/Assets/Prefabs/GameplayEssentials.meta
# UOP1_Project/Assets/Prefabs/Input Reader.asset
# UOP1_Project/Assets/Prefabs/Input Reader.asset.meta
# UOP1_Project/Assets/Prefabs/Pig.prefab
# UOP1_Project/Assets/Presets.meta
# UOP1_Project/Assets/Presets/Defaults.meta
# UOP1_Project/Assets/Scenes/CharController.unity
# UOP1_Project/Assets/ScriptableObjects.meta
# UOP1_Project/Assets/ScriptableObjects/Input Reader.asset
# UOP1_Project/Assets/ScriptableObjects/Input Reader.asset.meta
# UOP1_Project/Assets/ScriptableObjects/Input/InputReader.asset
# UOP1_Project/Assets/ScriptableObjects/Input/InputReader.asset.meta
# UOP1_Project/Assets/Settings/Presets.meta
# ...
4 年前
Ciro Continisio
03ff96ac
New test scenes
Big testing scene with Polybrush terrain, small test scene with just primitives
4 年前
Chema Damak
54306cec
Added localization package
4 年前
Ciro Continisio
0ceeafd9
Refreshed Forest and Beach scenes
4 年前
Ciro Continisio
c28c6bc6
New Pig and RockCritter animations
4 年前
Chema Damak
7653f891
Add localized Dialogue
4 年前
Ciro Continisio
8504c55f
PigChef plays idle and walk animations
Created action to set a bool parameter on the state machine
4 年前
Ciro Continisio
f0dc54d3
Fix CM bug, tweaks
4 年前
uChema
2aa92a2d
Merge
4 年前
Ciro Continisio
2c91dabf
Merge branch 'art-assets' into big-merge
# Conflicts:
# UOP1_Project/Assets/Prefabs/Props/PotOverFire.prefab
4 年前
Ciro Continisio
e8f4a6e7
Imported BardHare
4 年前
Ciro Continisio
cd7fea82
Tweaks, cleaning
4 年前
Ciro Continisio
e155c0a6
Added camera dummy, fixed issue with player Prefab tag
4 年前
GitHub
957c4a1c
Fix/dialogue line not shown in custom timeline track ( #180 )
* Fix DialogueLine not shown in custom TimelineTrack
* Make example scene.
* Delete not used script: DialogueMixerBehaviour.cs
* Push uncommited changes
* Fix minor bug
while timeline is playing, click on ExampleCutscene object, you get an error. This prevent that error.
* Inverted the checks
In preparation for making the tool work also in Edit mode
Co-authored-by: Ciro Continisio <ciro@unity3d.com>
4 年前
Ciro Continisio
ecf3b2ef
Art updates
Imported chest, fixed Phoenix Chick, fixed BardHare
4 年前
Ciro Continisio
6a57501a
Merge branch 'Smurjo/art-assets' into art-assets
# Conflicts:
# UOP1_Project/Assets/Art/Accessories.meta
# UOP1_Project/Assets/Art/Accessories/Earring.meta
# UOP1_Project/Assets/Art/Accessories/Earring/Earring.fbx
# UOP1_Project/Assets/Art/Accessories/Earring/Earring.fbx.meta
# UOP1_Project/Assets/Art/Accessories/Earring/Earring.mat
# UOP1_Project/Assets/Art/Accessories/Earring/Earring.mat.meta
# UOP1_Project/Assets/Art/Accessories/Earring/Earring.prefab
# UOP1_Project/Assets/Art/Accessories/Earring/Earring.prefab.meta
4 年前
kgc00
781633e3
Merge remote-tracking branch 'upstream/main' into main
4 年前
treivize
572e0cdd
Added Transparent support on ToonShading and Glass Shader for the lantern
4 年前
Ciro Continisio
7705382e
Merge branch 'main' into state-machine-improvements
# Conflicts:
# UOP1_Project/Assets/Prefabs/Pig.prefab
4 年前
kgc00
c4dabcbe
merge
4 年前
Ciro Continisio
26747ac5
Merge branch 'treivize/feature/art/transparent_support' into art-assets
4 年前
Ciro Continisio
e5e7acc6
Merge branch 'art-assets' into main
4 年前
Ciro Continisio
bbca6fd1
Imported rigged Phoenix Chick + 2 animations
4 年前
Ciro Continisio
a92fcd1f
Removed lantern from the middle of the scene
4 年前
rainaldisatria
aa3e083b
Prepare example scene
4 年前
Smurjo
e13fb58d
Sombrero for townsfolk
Sombrero for townsfolk to make them look more unique - suitable for one-sided rendering.
4 年前
Smurjo
488d5b71
Added curls and low quality sombrero
The curly hair and the sombrero are intended as accessoires to make the townsfolk more unique
4 年前
rainaldisatria
53931d79
Make DialogueData for examples
4 年前
rainaldisatria
4065435a
Push uncommited changes
4 年前
rainaldisatria
40613066
Push more uncommited changes
4 年前
rainaldisatria
0ec96c10
Create choice button prefab
4 年前
kgc00
253b73a3
Merge remote-tracking branch 'upstream/main' into main
4 年前
Chema Damak
597b3f7b
Merge branch 'localization' into main
4 年前
rainaldisatria
8df7066a
Move and rename example scene name
4 年前
kgc00
7b04a609
Merge branch 'main' into simple-menu-controls
4 年前
Ciro Continisio
d14b0e45
Cleanup
4 年前
Chema Damak
093779d0
Fix cutscenes
4 年前
Chema Damak
3aaa37cc
Add UI system, Inventory UI and update Inventory System
4 年前
kgc00
8c299774
menu prefab into scene
4 年前
rainaldisatria
f7791e6d
Update BranchingExamples.unity
4 年前
Ciro Continisio
58d65aa2
Merge remote-tracking branch 'tech-mkt/main' into pr-bashing
4 年前
Ciro Continisio
f8f9e0b0
Event system refactoring
4 年前
Ciro Continisio
b5de134f
New art demo scene
4 年前
Ciro Continisio
99c4ccb4
Audio functionality
4 年前
Ciro Continisio
ce5b07db
Fry king in scene, Loading tweaks
4 年前
Ciro Continisio
21cfe483
Art showcase tweaks
4 年前
Ciro Continisio
826ef58b
AudioSystem functionality
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
GitHub
e09986b8
Merge branch 'main' into fix/object-pool
4 年前
Ciro Continisio
a0ac9ece
Imported and tweaked extra vegetation
4 年前
Ciro Continisio
b414fbe0
Merge branch 'art-assets' into main
4 年前
Ciro Continisio
c1c36a96
Imported hammer
4 年前
Ciro Continisio
2dd78eab
Merge branch 'art-assets' of https://github.com/Smurjo/open-project-1 into art-assets
4 年前
Ciro Continisio
821a306a
Imported accessories
4 年前
Ciro Continisio
291ae413
New flowers, fixes
Switched many small assets to bake with light probes instead of lightmaps
4 年前
Ciro Continisio
1d26bec4
Merge branch 'main' into state-machine-improvements
4 年前
Ciro Continisio
62a56be2
Fixed sombrero material
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Eduardo de Albuquerque
8845aa98
Merge branch 'main' into HollowBoatEffect
# Conflicts:
# UOP1_Project/Assets/Settings/Graphics/ToonRendererData.asset
# UOP1_Project/ProjectSettings/TagManager.asset
4 年前
Ciro Continisio
420aec35
Imported new rocks, asset fixes
Tweaked size of some trees
4 年前
Ciro Continisio
d9dd5e5e
Tweaked RenderFeatures
4 年前
Ciro Continisio
ce50c2eb
Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets
4 年前
Ciro Continisio
8bde1454
Added layers to occluder objects in small testing ground
4 年前
jandd661
0a148928
Added trap to small testing ground
Useful for testing
4 年前
jandd661
9de402ac
Update TestingGround_Small.unity
Grouped object
4 年前
Ciro Continisio
f29c5b3e
Switched layers of occluding objects
4 年前
jandd661
baff1741
Proposed fix for issue #229 with test scenes
4 年前
Ciro Continisio
0661be42
Re-preffabbed the slimes
4 年前
jandd661
b7efdfcb
Revert "Proposed fix for issue #229 with test scenes"
This reverts commit 14a6a3a062c3979cf9fef8d3b156c560f6fcd27b.
4 年前
jandd661
89044d84
Revert "Revert "Proposed fix for issue #229 with test scenes""
This reverts commit 3e9fb2d2aaf01d1a054e2e9f18a8f37540a888a8.
4 年前
jandd661
3ee06ccf
Update Beach Scene with test data
4 年前
jandd661
dfb183ee
Revert "Update Beach Scene with test data"
This reverts commit 90ac457d70ca678160e42ea1c3dc637709748cc1.
4 年前
jandd661
5e78c72a
Updated Beach Scene with test data for Scene Loader
4 年前
Ciro Continisio
c1fe908d
Fixes to example, moved files in Examples folder
4 年前
Ciro Continisio
d4366a3d
Rebaked scenes, removed directional lightmaps
4 年前
GitHub
19a7c4c5
Upgrade to 2020.2.13b ( #247 )
4 年前
Ciro Continisio
101906b4
Townsfolk_M animations, Palm2
4 年前
Dane Byrd
bd72e4e6
Merge remote-tracking branch 'UnityTechnologies/art-assets' into art-assets
4 年前
Ciro Continisio
f588e37a
New tree type
4 年前
Amel Negra
9182a86c
Added interaction example scene
4 年前
Amel Negra
d3d514e2
Added examples to interaction example scene
4 年前
Ciro Continisio
8da148bf
Introduced RuntimeAnchors
Used in Spawn and CameraSystem for decoupling purposes
4 年前
Ciro Continisio
efd5063f
Imported latest town assets
4 年前
Amel
71613a40
pushing interaction example scene
4 年前
Ciro Continisio
5aaad3c6
Merge branch 'Location-Loader-issue-229-fix' into main
4 年前
Ciro Continisio
1fadd410
Merge branch 'add-testscene-trap' into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround_Small.unity
# UOP1_Project/Assets/Scenes/TestingGround_Small/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround_Small/Lightmap-0_comp_dir.png
# UOP1_Project/Assets/Scenes/TestingGround_Small/Lightmap-0_comp_light.exr
# UOP1_Project/Assets/Scenes/TestingGround_Small/Lightmap-1_comp_dir.png
# UOP1_Project/Assets/Scenes/TestingGround_Small/Lightmap-1_comp_light.exr
4 年前
Ciro Continisio
429592f6
Leftover lightmaps
4 年前
Ciro Continisio
d62d8e9e
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Prefabs/PrototypingTree.prefab.meta
# UOP1_Project/Assets/Samples.meta
# UOP1_Project/Assets/Samples/Polybrush.meta
# UOP1_Project/Assets/Samples/ProBuilder/4.4.0/Universal Render Pipeline Support/Material/ProBuilder Default URP.mat.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/ArtShowcase/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/CharController.unity.meta
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset
# UOP1_Project/Assets/Scenes/CharController/LightingData.asset.meta
# UOP1_Project/Assets/Scenes/CharController/ReflectionProbe-0.exr.meta
# UOP1_Project/Assets/Scenes/Locations/Beach/LightingData.asset
# UOP1_Project/Assets/Scenes/TestingGround.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_optimized.unity.meta
# UOP1_Project/Assets/Scenes/Whiteboxing/Beach/Proposal_1/BeachWhiteboxing_1_opt...
4 年前
GitHub
5c82e99e
Merge pull request #2 from UnityTechnologies/main
import changes from main
4 年前
Ciro Continisio
b5c513e4
Small tweaks
4 年前
Ciro Continisio
443b4a6c
New FryKing animations and prefab
4 年前
Ciro Continisio
648aa035
First setup
4 年前
Amel
90998767
Merge remote-tracking branch 'origin/Inventory' into interaction
4 年前
Amel
8d423ac9
post merge fixes
4 年前
Ciro Continisio
de0da3ef
ChefHat accessory
4 年前
Ciro Continisio
e7b2e446
New art assets
4 年前
Chema Damak
8871d820
Changed Events to Event Channels
4 年前
Dan Young
268ab82e
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel
5418926e
added null check before event raise on interaction
4 年前
Ciro Continisio
6c55468b
Skybox experiments
4 年前
Ciro Continisio
2b770690
ClearSky skybox
4 年前
Amel
2807218f
bard hare in interaction example scene for talk interaction test
4 年前
Chema Damak
2051a72a
Adding interaction UI + Events
4 年前
Amel
2c9810c9
Merge branch 'main' into interaction
4 年前
Chema Damak
8a166bf0
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Chema Damak
76c0c04b
Fix last commit
4 年前
Chema Damak
1cd68b6d
Add an on Interaction Ended Event raise
4 年前
Amel
fe4de3b9
updated example scene for interaction
4 年前
Amel
9c207f58
testing ground scene cleaning
4 年前
Amel Negra
47e3af25
Renamed UI scene to gameplay scene
4 年前
uChema
6434aa7b
Renaming and cleaning folders
4 年前
Amel Negra
564a406f
Added new interaction scene example
4 年前
uChema
bbcf3752
Add control over cooking when near pot
4 年前
Amel Negra
96e4f244
Merge remote-tracking branch 'origin/interaction' into interaction
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Ciro Continisio
9be54793
Reorganised scenes
4 年前
Ciro Continisio
757da81d
Removes spaces in scene names
4 年前
Ciro Continisio
716120b4
Bushes, new Fern plant
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Amel Negra
a3fdb227
Merge branch 'main' into whiteboxing
4 年前
uChema
f9f6593b
Basis for QuestSystem WIP
4 年前
GitHub
b196db3a
General Map Whiteboxing_1 ( #294 )
4 年前
uChema
d5f3635f
Merge branch 'pr/195' into QuestSystem
4 年前
uChema
c852ab5b
Update Cutscenes to use Event Channels
4 年前
GitHub
6e9b7f56
Fix SceneAccessTool build fail issue ( #274 )
* Added the Quick Scene Access Tool
* removed unused file
* orgainized script for SceneAccessTool to their proper folders. Build should work now
4 年前
uChema
c128feff
Fix Dialogue branching and add UI
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
uChema
a16fe655
Dialogue And Quest Managers + Refractoring some scripts
4 年前
Ciro Continisio
ec83929b
After merge fixes
4 年前
uChema
748ff00f
Add a quest, and test; WIP
4 年前
uChema
edca0f63
Rename Task to Step
4 年前
uChema
b2cf2c5b
Refractoring
4 年前
HarshNarayanJha
06438a1a
Pulled from upstream/main
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
uChema
01c0ef6b
Modify Quest1
4 年前
uChema
88cf490e
Fix interaction Manager
4 年前
Amel Negra
1492ed7f
Added PersistentManagers scene
4 年前
Amel Negra
5d87a633
Pushing scenes
4 年前
Amel Negra
03efa5a6
renamed the prefab in the scene to SceneLoader
4 年前
Amel Negra
03bdc2e4
Now loading screen works
4 年前
Amel Negra
a60986ee
updated loading screen
4 年前
Amel Negra
e8d73e33
Merge branch 'scenes-re-architecture' into main
4 年前
Ciro Continisio
ef68d3e0
Imported WoodenBench
4 年前
Ciro Continisio
162a06e3
Refactoring, renaming, comments
4 年前
Ciro Continisio
84e76f64
Fixes, typos and tweaks
4 年前
Ciro Continisio
7c088a1f
Merge branch 'pr-bash' into main
4 年前
Ciro Continisio
9429e445
Imported SlimeCritter animations
4 年前
GitHub
fb323a77
Allow multiple entry/exit points in Locations ( #284 )
* added support for multiple entry/exit points using PathSO
* + added entrance & exit in TestingGround scene going to the Beach scene
* + LocationExit: renamed a private method
* Added spawn location tag
* Added tag to entrances in different locations
* Find entrances with tag before spawning
* Added array initialization
* Made entrance a prefab
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
4 年前
GitHub
54240307
Devlog 3: Handling complex input ( #307 )
Project upgrade to 2021.1
4 年前
GitHub
f5865370
Scene Selector window ( #285 )
* changed input phase check to match best practices
* menu input
- handles keyboard + gamepad inputs
- handles mouse inputs
- created component to place on selectable UI elements to register them
as a pointer enter/exit receiver
- updated inputreader to contain menu inputs as well
- updated input actions to contain new menu inputs
* updates
* debug
* docs
* removed ununsed var
* doc
* found fix for todo #2
* added to component menu
* was able to fix edge case #1
* doc
* updates
* undid prefab change
* merged in main, added menu prefab to asset database
* removed action asset reference in event system on prefab
* readme
* menu prefab into scene
* updated readme
* removed call to base.onenter in CC button to simplify selection logic
* Use more reliable SceneAsset instead of error-prone scene name
This also makes a custom editor unnecessary
* Set proper SceneAssets and serialize
* ...
4 年前
Amel Negra
23a23d5d
small tweaks on scenes
4 年前
Ciro Continisio
49f39298
Imported new animations
4 年前
IroncladLandship
ac869e64
UI Fade in and out code and implementation
This implements the UI fader to black card using events and scriptable objects. To use, add a FadeChannelSO to the relevant script, assign the scriptable object, the call either Fade, FadeIn, or FadeOut. Has parameters for duration and target color. This is usable anywhere and at any time, but contains no safeguards besides preventing multiple fades from happening at the same time.
Note: This modifies the PersistentManagers scene and adds an Image UI element that it depends on.
4 年前
Ciro Continisio
6e1104f0
Merge branch 'pr-bash' into main
4 年前
Ciro Continisio
2fdc2b25
More animations
4 年前
Ciro Continisio
46a89483
More animations
4 年前
IroncladLandship
2d23dfe2
Cleaned up FadeManager and readjusted PersistentManagers
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
uChema
008bad73
Fix Merge
4 年前
Ciro Continisio
828d48b7
Empty Location scene
4 年前
Dane Byrd
004c7bd1
Ground Shader WIP
Includes ground shader prototype with vertex color debug. Moves outline subgraph out of the main ToonShading subgraph. I have not included Noise Textures as I need to verify that the noise textures I used for testing are under an open-source license.
4 年前
Ciro Continisio
4b89665c
Wind shader improved and painted more meshes
4 年前
GitHub
54f79bad
Added slime critter behavior ( #312 )
* Slime Critter initial behavior
* Added slime critter behavior
4 年前
uChema
964f7361
New Quest System with Questlines
4 年前
Ciro Continisio
183fdac0
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
uChema
4e8cb14b
Replace Dialogue lines with Localized string, Fix Quest System with questline
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
uChema
b48675a8
Add italian locale
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Ciro Continisio
10a426d8
Scenes moved around
4 年前
Ciro Continisio
1c9c17d2
Reorganisation
4 年前
Ciro Continisio
30e58a35
Farmer hat tweaks
4 年前
Ciro Continisio
4ca6acbc
Oven in scene
4 年前
Ciro Continisio
b8227469
Moustache prefabbed
4 年前
Ciro Continisio
d060f07a
Water plane Y scale fix
4 年前
Dane Byrd
c6beedc4
Merge branch 'art-assets' into ground_shader
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
Smurjo
9b89eaca
Whiteboxing with reduced size
Scene "GeneralMapReduced". Including art asset "BigFallenTreeWithLeaves" which serves to block the path until the player has finished the tutorial quest.
4 年前
Ciro Continisio
5ca74ffe
Beach and Glade midboxing
4 年前
uChema
837d24dd
Fix Shared Tables (Localization) conflict.
4 年前
Ciro Continisio
a30ece4a
Merge branch 'pr-bash' into art-assets
4 年前
Ciro Continisio
4220f2f7
Relocated assets
4 年前
Ciro Continisio
bd2b6359
Midboxing again
4 年前
Ciro Continisio
b60fe6c7
Tweaks and bamboos
4 年前
GitHub
81481d8b
Merge pull request #4 from UnityTechnologies/main
update my local branch
4 年前
Ciro Continisio
5afe13aa
Renames and tweaks
4 年前
Ciro Continisio
24caa0dc
Fixed InputSystem error in whiteboxing scene
4 年前
GitHub
ebbad000
Merge pull request #5 from UnityTechnologies/main
updating my local copy
4 年前
Smurjo
456c7bdd
Whiteboxing of general map in medium size divided into 6 scenes
- contains minimalistic scene loading and unloading scripts only for trying this out
- contains small editor tool to create views. Don't delete deactivated objects in spawn scene if you want to update the views. There is the issue that the created views are too dark, I suspect it is a problem between the Texture2D-Format and the RenderTexture-Format - I would appreciate advice which formats to use.
- contains few additional art assets like shiitake mushrooms, big trees, bushes and creepers. The bushes are intended only for the whiteboxing to be replaced with more elaborate art assets later. The creepers and big trees are to be refined somewhat if we decide to use them.
To try out the map open the spawn scene and press play in the editor. Make sure all scenes were added to the build settings.
4 年前
Ciro Continisio
e5f66cfc
Tweaks, removing doppler effect
4 年前
Ciro Continisio
290cf250
Merge branch 'pr-bash' into main
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
GitHub
87e0c403
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO ( #325 )
* Critter refactor using state machine capabilities and adding config SO
* Fixes following DeivSky's review
* Optimized NavMeshAgent null check
* Added abstractions between Critter script and ConfigSO
* Corrections following Amel review
* Split transition tables - move to fsm chasing and roaming settings
* Fixes on transition table
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
Ciro Continisio
b7e86dc9
Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/Pig/Interaction.prefab
# UOP1_Project/Assets/Prefabs/Characters/PigChef.prefab
4 年前
Ciro Continisio
28d4d3bb
Attack system overhaul
4 年前
Ciro Continisio
b0118308
Merge branch 'main' of https://github.com/ZombieNub/open-project-1 into pr-bash
4 年前
Ciro Continisio
c799113a
Small tweaks to UI Fader
Still not functional
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
Ciro Continisio
334de1f1
Part 1
4 年前
uChema
7f7c4818
Fix Merge
4 年前
Ciro Continisio
3cf5b804
Moved scenes
4 年前
Chema Damak
e7bcdcfd
Fixing the merge
4 年前
Chema Damak
fab44b36
Merge fixes completed
4 年前
Ciro Continisio
7cd4ce12
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
GitHub
d07ee56f
Merge pull request #1 from UnityTechnologies/main
Latest changes
4 年前
GitHub
b5417125
Merge pull request #7 from UnityTechnologies/main
Updating my local repository
4 年前
Smurjo
e7c4b415
Added cooking festival to whiteboxing of medium scale map
whiteboxing as shown in https://youtu.be/TnBEHHI2FtA
4 年前
Ciro Continisio
ff7a6deb
Removed unused script
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
bd33c8df
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
Ciro Continisio
477798f0
Relocated temp assets in whiteboxing folder
4 年前
Ciro Continisio
ee3efeff
Prefab renaming and relocation
4 年前
Yohann Puyhaubert
068abd40
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
22788ea0
Included pathway component to edit PathwayConfigSO
4 年前
Ciro Continisio
953afd39
Merge branch 'loading-refactor' into pr-bash
# Conflicts:
# UOP1_Project/Assets/Prefabs/GameplayEssentials/SceneLoader.prefab
4 年前
Ciro Continisio
ea9dfcea
Small fix to SceneLoader
4 年前
Ciro Continisio
dcf0b00e
Refactor part 3
4 年前
Ciro Continisio
7eee90e5
Loading refactor part 4
4 年前
Ciro Continisio
966da5a4
Initial camera position
4 年前
Ciro Continisio
0fd072b0
Enabled cold start
4 年前
Bronson Zgeb
bd9a16aa
Added a Load function to StartGame.
Can now load a previously saved game from disk.
4 年前
Bronson Zgeb
5c50ddcf
Keep a backup of previous save. Added Continue from save to Menu.
4 年前
Amel Negra
bf22bd19
Added new accessories to the ArtShowcase scene
4 年前
Bronson Zgeb
a19b2328
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
2f0661e3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
7d8f5cc8
Small tweaks
4 年前
Ciro Continisio
05b8a006
Merge branch 'main' into art-assets
4 年前
GitHub
a16c268f
Town Whiteboxing ( #384 )
Created a Town Folder inside the Whiteboxing Folder, with the scene/materials/script and lightmap data inside. Also added a SceneDataSO named Town in the SceneData>Locations folder.
4 年前
Bronson Zgeb
80efbc3c
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
70978d9d
Audio changes
4 年前
Amel Negra
2e6b1d55
Merge remote-tracking branch 'origin/main' into main
4 年前
Ciro Continisio
07f4bf25
Music playing
4 年前
Ciro Continisio
8b5eea71
Whiteboxing lightmaps
4 年前
Ciro Continisio
cdc832d0
Reorganised Addressables
4 年前
Ciro Continisio
f6f1ad38
Fixes on the AudioManager, music in the Main Menu
4 年前
uChema
3d4fdc12
UI Integration (WIP)
4 年前
uChema
5e51d58b
UI Improvements
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
uChema
7321e9d0
UI Integration (WIP)
4 年前
Kyle Minors
1bec3630
Updated water shader added.
Stored with a new plane, material and timeline asset.
4 年前
uChema
da6359bd
small improvements
4 年前
Ciro Continisio
91a763b7
Updated project to 2020 LTS
4 年前
Yohann Puyhaubert
b7bb56dd
Fix attack logic to consume attack from animation events
4 年前
uChema
5bb0b53c
Fixing some UIs / Adding localized preview image for the items
4 年前
Ciro Continisio
bfe7e497
New fire effect
4 年前
uChema
627867d3
UI Tweeks + some items descriptions
4 年前
uChema
7abf0997
WIP - UI Integration
4 年前
Ciro Continisio
c8c308d5
Relocated lighting settings
4 年前
Ciro Continisio
61f7cbe7
Scene redress and rebakes
4 年前
Ciro Continisio
2eabe55e
Outlines removed
4 年前
Amel Negra
6d8a1da0
Added example to Testing ground sc of slime critter moving along a path
4 年前
Ciro Continisio
e63ce59b
Lighting adjustments, probes
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Ciro Continisio
e81c0ea8
Material work
4 年前
Ciro Continisio
44604f6f
Updated testing scenes
4 年前
Ciro Continisio
753835bc
Night sky, sunset
4 年前
Ciro Continisio
543c9e95
New lightmaps for TestingGround
4 年前
Ciro Continisio
293f994f
Merge branch 'graphic-rework'
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
Amel
7b1ed2b2
Merge branch 'main' into UI
4 年前
uChema
09ec279d
Fix Input when closing Inventory
4 年前
Ciro Continisio
a1ce890c
Removed array of scenes from loading
4 年前
uChema
2a357495
Open/Close Inventory with Input system. No mouse needed
4 年前
Ciro Continisio
0509be25
Refactored the whole cold startup mechanism
4 年前
Ciro Continisio
eaa6623e
Enabled the cold editor startup for the MainMenu scene too
4 年前
uChema
129eaee3
Control Dialogue with keyboard/controller
4 年前
uChema
e4b71f99
Add controls
4 年前
uChema
5d435a5e
Merge branch 'main' into UI
4 年前
uChema
5c109f22
Fix Items / Condense Localization tables. NB : Quests are not working anymore
4 年前
Amel
ce73c3ab
Merge remote-tracking branch 'origin/main' into main
4 年前
uChema
1ce9fe3b
Clean folders
4 年前
uChema
2847ceef
Fix current questline + Add UI Healthbar into Game play scene
4 年前
uChema
84d13891
Merge branch 'main' into UI
4 年前
uChema
0ed45c81
Add Collectible Prefab
4 年前
Ciro Continisio
49d768c5
Rebaked TestingGround and ArtShowcase
4 年前
Ciro Continisio
2d718f1c
Merge branch 'main' into vegetation-tweaks
# Conflicts:
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
4 年前
Ciro Continisio
05c41c7f
Rebaked scenes
4 年前
Amel
c326d169
updating townsfolk prefabs on TestingGround scene
4 年前
uChema
b536dfe7
Removing extra StepController component
4 年前
Amel Negra
9c3cf5d7
changes on testing ground scene
4 年前
Ciro Continisio
42e0d46a
Changes to TestingGround
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
Amel Negra
5578a4b5
Fixing scene after merge
4 年前
Ciro Continisio
8f5b1bdb
Refined PigChef animations
4 年前
Ciro Continisio
17caa017
Cleanup
4 年前
uChema
3ce06cf5
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
81b3de1b
Fix interaction
4 年前
Amel Negra
b330e005
Testing ground scene with new townsfolk behaviors
4 年前
uChema
7120f338
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
bc17972b
Merge branch 'main' into iet
# Conflicts:
# UOP1_Project/Packages/manifest.json
4 年前
Amel Negra
c094f333
Merge branch 'main' into AmelMain
4 年前
uChema
cf9b5d2c
WIP Settings menu
4 年前
uChema
b52c1a1f
Add UI to Main Menu + Add Popup + Working on Settings
4 年前
Amel Negra
eb36a053
updating scene with new prefab
4 年前
uChema
30ea906a
Add close button to Settings and Credits screens
4 年前
uChema
78eac924
Pause Screen
4 年前
Ciro Continisio
617c7a6a
Quick fix on Quit popup
4 年前
Amel Negra
57b64e83
Pushing scene to make townsfolk idle on start
4 年前
uChema
7828a4fe
Asset folder Clean up
4 年前
itsLevi0sa
3ce46f3a
InfiniteForest scene
Includes: Scene_InfiniteForest folder with the Scene and the Lightmaps subfolder. Also includes folders for:
Materials
MazeTiles prefabs
Scripts
4 年前
Amel Negra
aef41f89
All townsfolk are intractable (removed variant)
4 年前
uChema
c3699920
Fix Subscribe/unsubscribe issue in UI. Implement Pause Menu with all its functions
4 年前
itsLevi0sa
e93b5e73
TransitionArea scene from Town to ForestMaze
Includes the Scene_TransitionArea folder that contains the Scene, the Lightmap folder and the Skybox folder.
4 年前
itsLevi0sa
77636c90
FiniteForest scene
Includes the Scene_FiniteForest folder that contains the Scene and the subfolders for the Lightmaps and the Skybox.
4 年前
Ciro Continisio
76cc2e8b
Merge branch 'ForestMaze' of https://github.com/itsLevi0sa/open-project-1 into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scripts/UI/UIManager.cs
4 年前
Amel Negra
1f8d4c95
Updated prefabs to add new event from step controller
4 年前
Ciro Continisio
07ac0ab3
Rebaked lightmaps in whiteboxing levels
4 年前
Amel Negra
6e88180e
pushing changes on scene
4 年前
Ciro Continisio
e4d15d8c
Relocated whiteboxing scenes and folders
4 年前
Ciro Continisio
4c903dff
Whiteboxing master scene v1
4 年前
Ciro Continisio
bcecfc68
Whiteboxing master scene v2
4 年前
Amel Negra
2855090c
Pushing the scene with the changes
4 年前
Ciro Continisio
6c927ef3
Whiteboxing master scene v3
4 年前
Ciro Continisio
473d21d1
Whiteboxing master scene v4
4 年前
Ciro Continisio
7dc8e8aa
Whiteboxing v5
4 年前
Amel Negra
a63051d7
wip
4 年前
Amel Negra
3be09cbd
Added another example of townsfolk talking to scene
4 年前
Amel Negra
3a9decf3
comment debug lines and push scene
4 年前
Amel Negra
a49e0c34
Set states for different townsfolk in the scene
4 年前
Amel
86f9401b
Updating townsfolk prefabs to be prefab variants from fbx
4 年前
Amel
4717e2f5
wip
4 年前
Amel Negra
aa357f79
Pushing scene with changes
4 年前
Amel Negra
7e8c921b
pushing scene with changes
4 年前
Amel
03aa1941
wip fixing townsfolk state machine on talk and listen
4 年前
Amel
811a6012
Bard hare state machine wip
4 年前
Amel Negra
ce10fdea
Bard hare state machine working
4 年前
Amel Negra
8151f1b5
Merge remote-tracking branch 'origin/main' into AmelMain
4 年前
Amel Negra
45e48bda
Disable state machine debug transitions
4 年前
Amel Negra
b23afbae
Updating talk state so it's independent from other states
4 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
350159af
Merge branch 'main' into whiteboxing
4 年前
uChema
be536522
Merge with main and fix Selection bug
4 年前
Ciro Continisio
7d552600
Sectioned world into Prefabs
4 年前
Amel Negra
cebb0463
Rock critter example added to TestingGround scene
4 年前
Amel Negra
fbc93a67
pushing scene with rock critter changes
4 年前
Amel Negra
e0700a24
slowing walk speed for slime critter
4 年前
Amel Negra
6bb088d5
Attack animation works
4 年前
Amel Negra
348c8c14
Merge branch 'AmelMain' into main
4 年前
Amel Negra
c7f86452
Merge remote-tracking branch 'origin/main' into main
4 年前
Amel Negra
35ef2889
Fixing merge conflicts
4 年前
uChema
c24dd21f
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Amel Negra
52d6b39f
post merge bard hare fix
4 年前
uChema
66b47933
Default Button improvement
4 年前
Amel Negra
aec6fa7d
Townsfolk using another walk path
4 年前
uChema
52a617fe
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
d41e7e87
Merge branch 'whiteboxing'
# Conflicts:
# UOP1_Project/UserSettings/EditorUserSettings.asset
4 年前
Ciro Continisio
eed33324
ForestEntrance landmass
4 年前
Ciro Continisio
4a525440
Scene separated
4 年前
uChema
b13a9a92
Refactor and rearrange folders
4 年前
Amel Negra
3794c8dd
Filling the townsfolk talkingTo arrays
4 年前
Ciro Continisio
42b7725e
Connected almost all scenes
Missing TownMarket and TownUpper
4 年前
Ciro Continisio
be943453
Scenes are all connected
4 年前
Ciro Continisio
c5a28a1e
Addressable settings
4 年前
Amel Negra
0876b376
pushing the scene
4 年前
Amel Negra
946cf3fe
updating bard hare state machine with new changes from townsfolk v2 SM
4 年前
Amel Negra
f7ead9e8
updating scene after changes and adding new path config for townsfolk
4 年前
Amel Negra
c2ffc760
pushing scene
4 年前
uChema
75076141
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
uChema
b73d6df4
Fix last commit + Make Interaction item resizable
4 年前
Ciro Continisio
e6dcfc27
Merge branch 'main' into whiteboxing
4 年前
Ciro Continisio
474f2d07
Camera tweaks
4 年前
Ciro Continisio
49a9a175
Baked all location scenes
4 年前
Amel Negra
365cc438
Added fry king to the scene
4 年前
Amel Negra
9d9487e8
Pushing testing ground scene with NPCs positions adjustments
4 年前
Amel Negra
586b9eed
Added noise for dialogue shot cameras of NPCs
4 年前
Amel Negra
a6e9748f
scene updates
4 年前
Amel Negra
0b4f451f
Merge branch 'AmelMain' into main
4 年前
uChema
aa88e701
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
72d88c0d
Merge branch 'main' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/AddressableAssetsData/OSX/addressables_content_state.bin.meta
# UOP1_Project/Assets/Scenes/Locations/Field_Farms.unity.meta
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
# UOP1_Project/Assets/ScriptableObjects/StateMachine/NPC/FryKing.meta
4 年前
Ciro Continisio
9d833ec9
Removed random sample scenes
4 年前
Ciro Continisio
23bd82d4
Beach landmass painting v1
4 年前
Ciro Continisio
ebe81a73
Worldbuilding in progress
Landmasses vertex paint, water plane tweaks
4 年前
Ciro Continisio
a2299fee
Water shaders, landmasses
4 年前
Ciro Continisio
5cc9de68
Beach changes, worldbuilding
Light settings, shader changes, prefab tweaks, model tweaks
4 年前
Ciro Continisio
f5afc4ea
Scenery
4 年前
Ciro Continisio
c22729d3
More worldbuilding
Full bake of all scenes
4 年前
uChema
735363c3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel
6f206e69
Merge remote-tracking branch 'origin/main' into mainAmel
4 年前
Ciro Continisio
f790674d
Rebaked TestingGround
3 年前
uChema
d0523373
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel
6d15815d
tweaking testing ground townsfolk path
3 年前
Amel
d09c4ea9
Pushing scene after updates
3 年前
Amel
9c232940
Audio configs tweaking
3 年前
Ciro Continisio
59efe5a3
Rock prefabs
3 年前
Ciro Continisio
bbf35a4d
SFX tweaks
Volume adjustments, moved Audio listener to Protagonist
3 年前
Ciro Continisio
4bd4a06c
Lightmap rebakes
3 年前
Ciro Continisio
8d6a3cb2
Audio tweaks
3 年前
Ciro Continisio
53d9fe16
Scene work
3 年前
Ciro Continisio
85c5bf58
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
3 年前
Ciro Continisio
8167037b
Worldbuilding
3 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
2e9fcf21
BigTree shadow caster tweaks
Created custom shadow casting geometry for BigTrees, to get more light in the forest
3 年前
uChema
283617f7
Creating Win/Lose quests and how to handle - Saving quests WIP
3 年前
Ciro Continisio
dc51f9ac
More scenery work
3 年前
Ciro Continisio
51187a9d
Location work
3 年前
Ciro Continisio
587a2230
Worldbuilding
Scenes, rocks, waterfalls, foam, ...
Added fog
Rebaked all lighting
3 年前
Ciro Continisio
709521fa
Merge branch 'main' into worldbuilding
3 年前
Ciro Continisio
a10b5dae
ProBuilder fixes
3 年前
Ciro Continisio
9e2212b4
Entry/exit fixes
3 年前
Ciro Continisio
80582a3d
Skyboxes for Forest and Forest Entrance
3 年前
uChema
71dcdcfd
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
62ba1135
Remove test debugging
3 年前
Ciro Continisio
1b98a3e3
Merge branch 'main' of github.com:UnityTechnologies/open-project-1
3 年前
Ciro Continisio
86579ca9
Camera tweaks
Tweaks to the prefab
Added Ground layer, camera now avoids that (but landmasses not on the Ground layer yet)
3 年前
Amel
b5b71e0f
Adding fallen tree for bard hare on testing ground scene
3 年前
Ciro Continisio
a8343b05
Merge remote-tracking branch 'tech-mkt/main'
3 年前
Ciro Continisio
f8947aa6
Sound tweaks and timing
Tweaked SFX timing on animation clips
3 年前
Ciro Continisio
6bd5deac
Added reverb zones
3 年前
Ciro Continisio
5f2c082e
Put sound on torches
Also added them to Field_Hill
3 年前
uChema
0f212cd8
Add Questline Testing ground
3 年前
Wiecio
7a89c938
First implementation of fading during loading scenes
4 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
065751a8
Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro
# Conflicts:
# UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
# UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
# UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs
# UOP1_Project/Assets/Scripts/SceneManagement/LocationExit.cs
# UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs
3 年前
Ciro Continisio
d8f2c2f3
Merge branch 'main' into ciro
3 年前
Ciro Continisio
cc99c71a
Added 3D to main menu (temp)
3 年前
uChema
8a2721d9
Setting Questline + rename SO's files
3 年前
uChema
09ae3bfc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Ciro Continisio
4b2bcaf1
Mountain Path scene
3 年前
Ciro Continisio
115a64e1
Cave and Path entrance/exit
3 年前
Ciro Continisio
86269522
Fixes to cave
3 年前
uChema
e022f2ee
Rework on questline naming
3 年前
Ciro Continisio
36d16456
File cleanup and relocation
3 年前
Amel Negra
551380e3
Cutscene debug material and Nav mesh for test scene
3 年前
Amel Negra
e6b57e51
Adding Field Farms Cutscene scene for timeline tests
3 年前
Amel Negra
47746a1b
Pushing cutscene and changes on the scene
3 年前
Amel Negra
f23fd014
Temporarily disabled Slime critter state machines on scene for tests
3 年前
Amel Negra
42ba5e06
Merge remote-tracking branch 'origin/main' into AmelMain
3 年前
Amel Negra
f670d943
Updating cutscene example scene with dialogue-cutscene updates
3 年前
Amel Negra
77d67e1f
Removing temporary scene used
3 年前
Ciro Continisio
7a6ec0e8
Merge remote-tracking branch 'tech-mkt/main'
3 年前
uChema
b4892bfe
Merge with main
3 年前
Amel Negra
d9900de0
Cutscene can be triggered by specific cinematic events (+ kept collider trigger for test purpose)
3 年前
Amel Negra
719e6464
updating prefab and scene for cutscene
3 年前
Amel Negra
79c4bba1
Removed not needed child game objects from cutscene prefab
3 年前
Amel Negra
8a1d6ab0
Binding main character to timeline
3 年前
Ciro Continisio
b214f102
Work on character controller
3 年前
Ciro Continisio
3e67c187
Merge branch 'main' into ciro
3 年前
Ciro Continisio
93d83526
New scene bake
3 年前
Ciro Continisio
f3bd8b00
Three raycasts
3 年前
Ciro Continisio
c3118a36
New day, new test
3 年前
Ciro Continisio
5b2ff381
More tweaks to CC
3 年前
Ciro Continisio
832dd088
Merge branch 'ciro'
3 年前
Ciro Continisio
c853f465
Fix to initial scene
3 年前
Ciro Continisio
754f3f28
Removed dead prefab links
3 年前
uChema
d7205d06
Add all questlines and rework Dialogue structure and Dialogue/Quest System. Winning and losing outcome WIP
3 年前
uChema
f26da778
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
ad52a32a
hot fixes - Questline integration
3 年前
uChema
6a1077d3
Create cutscenes dialogue
3 年前
uChema
4413ebd5
Adding missing items + missing questline to a finite quest. Fixing errors.
Use TestingInventory with TestingGround_Questline scene to test the full quest
3 年前
Ciro Continisio
e7a11cf3
Interactables for Beach, Hill and Farms
3 年前
itsLevi0sa
66a70a2e
MountainCave Whiteboxing Proposal
Only the Cave scene included, not the exterior Path, located in the Whiteboxing>Community>Mountain_Cave folder.
3 年前
Ciro Continisio
460fb941
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
3 年前
Ciro Continisio
eee951e1
Farms
3 年前
Ciro Continisio
509b93fe
Removed ForestEntrance scene
3 年前
Ciro Continisio
de0f0586
Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
3 年前
Ciro Continisio
60b486d5
Scene work
3 年前
Ciro Continisio
056f6536
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_1.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_2.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_4.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/Ayud.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare.pr...
3 年前
Ciro Continisio
a0a16da1
Scene work
3 年前
uChema
718b6321
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
441fd47b
Add Mountain rock critter variant.
3 年前
Amel Negra
7ac1c615
Pushing Beach scene with changes for beach candy cutscene
3 年前
Amel Negra
3b72c394
Resume gameplay after cutscene now works
3 年前
Amel Negra
a1c9548d
Organizing folders and tweaks on beach candy cutscene
3 年前
Amel Negra
890c9ef4
Adding beach cutscene scene as backup before merge
3 年前
Amel Negra
bce4012a
Made the cutscene prefab specific to the candy cutscene
3 年前
Amel Negra
a156875a
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel Negra
3fa7bced
Removing Beach backup scene
3 年前
Amel Negra
5fb6c233
Re-Adding signal receiver on BardHare post merge
3 年前
Amel Negra
a7ac46c3
Tweaking talking animation transition in cutscene
3 年前
Amel Negra
7d7f08ff
tweaking transitions in cutscene
3 年前
uChema
02a13eae
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
Amel Negra
a4661c6b
Beach cutscene as a prefab on the beach scene
3 年前
uChema
fab03691
Merge branch 'pr/396' into main . Fix Player Inventory/ Testing inventory data.
3 年前
Ciro Continisio
e858cef4
Market landmasses
3 年前
itsLevi0sa
2b78139d
Created PathAndCave scene (Scene A) and PathAndCave_Reduced scene (Scene B)
Scene A is the previously commited Cave scene with the addition of the path and a better asset grouping. Scene B is the Cave scene reduced and some path additions arranged to fit in the base scene provided in the Locations folder. Also included both scenes' NavMeshes.
3 年前
Ciro Continisio
93832439
Landmass work
3 年前
Ciro Continisio
bbffa7ea
Removed ProBuilder cache
3 年前
itsLevi0sa
340dd8dc
Merge branch 'main' into CaveWhiteboxing
3 年前
Ciro Continisio
984180df
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/02a28a9c355f4fac879be8ab591f1a6a.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/0f35a51a6d884c8ab30219b5a3b05de7.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/108b5a6e887748a1875141cf7eefbf8e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/177f1a363471462daaaa7e27712e2b77.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/17f9a240deb94feb8a71fae200bf7ff1.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/26347a43a1d94f6eba6efb6ca3d40208.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2ab75110e077404aaaa2789feb3cc82e.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/2f392744e4d142f7a81da2a69bdaa99f.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/512005dcb52a4d588ffc91db589f24ff.asset
# UOP1_Project/Assets/ProBuilder Data/ProBuilderMeshCache/61ff26a351934...
3 年前
Ciro Continisio
6479be22
Ground patches
3 年前
Ciro Continisio
8761fdff
Fixes to ArtShowcase
3 年前
Ciro Continisio
d3537763
Art assets
Tweaked wooden bench UVs and texture, created Campfire prefab out of PotOverFire
3 年前
Ciro Continisio
8e056bbc
Wok
Added wok model, created composite wok cooking prefab, added CookingSteam fx
3 年前
Ciro Continisio
6de2a6a1
ArtShowcase light bake
3 年前
Ciro Continisio
2d712a99
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
3 年前
Ciro Continisio
e0c72522
Fixed BardHare dialogue camera being on at all times
3 年前
Ciro Continisio
a9b18d29
Baked all lightmaps
3 年前
Amel Negra
a676cd5d
Merge remote-tracking branch 'origin/main' into main
3 年前
Ciro Continisio
72e8db4d
Moved itsleviosa's whiteboxing
3 年前
Ciro Continisio
2de40c96
Work on mountain
3 年前
Ciro Continisio
c0f37c31
Merge branch 'worldbuilding'
3 年前
Amel Negra
095475d0
Pushing the scene after adding the new path configs
3 年前
Amel Negra
339144dd
Pushing path config changes as prefab
3 年前
Ciro Continisio
81c9fb97
Graphic work (mostly Cave)
3 年前
Ciro Continisio
25505e81
Worldbuilding
3 年前
Ciro Continisio
e693d85c
Worldbuilding
3 年前
Ciro Continisio
3ba16be3
EmptyLocation tweaks
3 年前
Ciro Continisio
e4121299
TownMarket work
3 年前
Ciro Continisio
c0d04e7a
TownMarket
3 年前
uChema
b1c2f634
Integrating Cutscenes and Questlines in final scenes
3 年前
Amel Negra
e9f4e34e
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel
17e7e8f4
Pushing cutscene placeholders to the different scenes
3 年前
Ciro Continisio
b8f152c8
Beach light fixes and rebaked lightmaps
3 年前
Amel Negra
120c5b08
Added pause audio signal for cutscene
3 年前
Amel Negra
a557f23b
Now DialogueBehaviour takes care of disabling UI dialogue when not paused
3 年前
Amel
8b2d50b0
Add start state for townsfolks
3 年前
Amel Negra
bbbf44d0
Fixing bard hare dialogue shot on beach scene
3 年前
Amel Negra
6242d7cf
wip win cutscene
3 年前
Amel
921d9db4
Adding beach final scene
3 年前
Amel
4e1ab710
Beach night scene light baking
3 年前
Amel
7db5cdba
placeholder for final cutscene
3 年前
Amel
4448fe99
pushing beach night scene
3 年前
Amel
b472d7a2
Adding load scene signal to load a location from timeline
3 年前
Amel
ee9d138e
Sweet dish cutscene now loads final beach cutscene on the end
3 年前
Amel
98847b01
Added celebration animations to cutscene
3 年前
Amel Negra
ec8eb680
Beach night final cutscene now starts main menu in the end
3 年前
Amel Negra
b75d5771
Polishing celebration part on win cutscene and added phoenix chick animation
3 年前
Amel Negra
e751564b
Tweaking sweet dish cutscene
3 年前
Amel Negra
3235736c
Baked Town Upper Navmesh to use for cutscene walking
3 年前
Ayhan Sakarya
65b9d08b
Implementation of current Settings System includes the following:
- Implemented General tab - Language setting
- Implemented Graphics tab - Graphics Presets, Resolution (all supported resolutions on users device), fullscreen mode settings
- Implemented Advanced Graphics - Anisotropic filtering, Anti-Aliasing, Shadow Distance, Shadow Quality settings
- Implemented Audio tab - Music Volume, Sfx Volume settings
- Moved SettingsSystem scripts to Scripts/Systems/Settings (if we use asmdef files in the future this hiararchy might be better than throwin every script under the scripts folder)
- Added scriptable object which holds graphics presets
- Updated SettingsSystem script to utilize the presets object
4 年前
Ayhan Sakarya
dbe17bef
- Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene
- Changed the name of settings panel to "Settings System Panel"
4 年前
uChema
90cc66d9
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
3 年前
Ayhan Sakarya
05abd3e9
Made a refactor of the used setting classes as follows:
- Logic is now split into sub components: Genera, Graphics, Audio and Input (currently empty as input system is wip)
- The settings system class can be used to get information from all sub components, a distributor
- Fixed an issue with Screen resolution not being correct when in windowed mode (Screen.currentResolution gives back desktop resolution when in windowed mode)
- Added Input UI elements which are placeholders for now, once the input system is done this can be populated like the other settings sub components
4 年前
uChema
1ce93bca
Small fixes in Game State System
3 年前
uChema
7cd7c86b
Merge branch 'pr/67' into main
3 年前
uChema
4ad4a353
Settings System
3 年前
uChema
9511bfd5
Fixing Asset Table
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前
uChema
41cc566f
Merge Settings with main
3 年前
uChema
0a1c31a0
Add healthbar
3 年前
GitHub
c0237ad9
Merge branch 'UnityTechnologies:main' into main
3 年前
uChema
378fc807
Merge branch 'main' of https://github.com/uChema/open-project-1 into main
3 年前
uChema
0e1137be
Adding Icons + New Interaction system
3 年前
uChema
f29c7129
Add Icons placeholders - Set Game Scene UI - Add Aggro System
3 年前
uChema
92cb047d
Merge remote-tracking branch 'upstream/main' into main
3 年前
Amel
1d5d51cb
Added beach intro cutscene + plays only when we play new game
3 年前
uChema
93300a72
Rolling Credits
3 年前
uChema
1eaafa64
Add Rolling credits to GameplayScene
3 年前
Amel
22980250
Merge remote-tracking branch 'origin/main' into main
3 年前
Amel
79795bad
Credits integration in final cutscene
3 年前
uChema
94daf002
Restore health and Apply changes to MainMenuCanvas prefab
3 年前
uChema
5c14c0b9
Update Switch tab button display to show both controls
3 年前
Ciro Continisio
7fdb5bae
Merge branch 'main' into UI-icons
3 年前
Ciro Continisio
53bc6c38
Refactored code to remove some warnings
3 年前
Ciro Continisio
30e472a6
Work on night scene
3 年前
Ciro Continisio
534f3a7b
Fixes to ScriptableObjects values
3 年前
Ciro Continisio
6b104b55
Mega code cleanup
3 年前
Ciro Continisio
c62d8542
Renamed all FryKing assets to LegendaryChef
3 年前
Ciro Continisio
5af375fa
Various changes around health management
Fixed UIHealthBar reset hearts bug
Relocated UI event channels under the Health folder
Enemies no longer fire UpdateUI events
Fixed PigChef's missing sounds
3 年前
Ciro Continisio
f1c2b9e1
Added Teleporter cheat menu
Press C key to activate, only in the editor
3 年前
Ciro Continisio
f0d72306
Moving files and tweaks
3 年前