浏览代码

small tweaks on scenes

/devlogs-3-input
Amel Negra 4 年前
当前提交
23a23d5d
共有 6 个文件被更改,包括 30 次插入7 次删除
  1. 2
      UOP1_Project/Assets/Scenes/Locations/Beach.unity
  2. 4
      UOP1_Project/Assets/Scenes/Locations/Forest.unity
  3. 4
      UOP1_Project/Assets/Scenes/Menus/MainMenu.unity
  4. 4
      UOP1_Project/Assets/Scenes/PersistentManagers.unity
  5. 15
      UOP1_Project/Assets/ScriptableObjects/EventChannels/OnGameExit.asset
  6. 8
      UOP1_Project/Assets/ScriptableObjects/EventChannels/OnGameExit.asset.meta

2
UOP1_Project/Assets/Scenes/Locations/Beach.unity
文件差异内容过多而无法显示
查看文件

4
UOP1_Project/Assets/Scenes/Locations/Forest.unity


m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: e6df0864f2dccac4f93025eba0cd643d, type: 2}
- {fileID: 2100000, guid: 5f5129265f34a9b409029d1e565f1895, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0

- target: {fileID: 40564194958535835, guid: 54d1f8b93400ea64d97c276fab375df3,
type: 3}
propertyPath: m_Name
value: EditorInitializer
value: LocationEditorInitializer
objectReference: {fileID: 0}
- target: {fileID: 40564194958535909, guid: 54d1f8b93400ea64d97c276fab375df3,
type: 3}

4
UOP1_Project/Assets/Scenes/Menus/MainMenu.unity


m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000, guid: c499d87f35465124f8fb2751b150430d, type: 2}
m_MethodName: Raise
- m_Target: {fileID: 11400000, guid: d570e16f713770a4a94310999866e0e0, type: 2}
m_MethodName: RaiseEvent
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}

4
UOP1_Project/Assets/Scenes/PersistentManagers.unity


m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
m_UseShadowmask: 0
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2

m_Script: {fileID: 11500000, guid: 0ba826e9d52310a43b98dffc289c71b2, type: 3}
m_Name:
m_EditorClassIdentifier:
_channel: {fileID: 11400000, guid: c499d87f35465124f8fb2751b150430d, type: 2}
_channel: {fileID: 11400000, guid: d570e16f713770a4a94310999866e0e0, type: 2}
OnEventRaised:
m_PersistentCalls:
m_Calls:

15
UOP1_Project/Assets/ScriptableObjects/EventChannels/OnGameExit.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7fafac715ff920c4383fed91a38a351e, type: 3}
m_Name: OnGameExit
m_EditorClassIdentifier:
description: Raised when we exit the game

8
UOP1_Project/Assets/ScriptableObjects/EventChannels/OnGameExit.asset.meta


fileFormatVersion: 2
guid: d570e16f713770a4a94310999866e0e0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
正在加载...
取消
保存