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Unknown 4 年前
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76ec29e0
共有 4 个文件被更改,包括 12 次插入26 次删除
  1. 21
      UOP1_Project/Assets/Scenes/MainMenu.unity
  2. 9
      UOP1_Project/Assets/Scriptable Objects/sceneDB.asset
  3. 4
      UOP1_Project/Assets/Scripts/GameEventListener.cs
  4. 4
      UOP1_Project/Assets/Scripts/MainMenu.cs

21
UOP1_Project/Assets/Scenes/MainMenu.unity


m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_SizeDelta: {x: 703.1399, y: 131.83875}
m_Pivot: {x: 0, y: 1}
m_SizeDelta: {x: 0, y: 81.03729}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1228641981
MonoBehaviour:
m_ObjectHideFlags: 0

- component: {fileID: 2140469182}
- component: {fileID: 2140469181}
- component: {fileID: 2140469180}
- component: {fileID: 2140469184}
- component: {fileID: 2140469185}
m_Layer: 5
m_Name: Canvas

m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!114 &2140469184
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2140469179}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8ade5a748610bf348a549932627f98d1, type: 3}
m_Name:
m_EditorClassIdentifier:
LoadOnStart: 0
onGameStart: {fileID: 11400000, guid: 31d49a74dcfce42488af012acaf74bdb, type: 2}
--- !u!114 &2140469185
MonoBehaviour:
m_ObjectHideFlags: 0

9
UOP1_Project/Assets/Scriptable Objects/sceneDB.asset


m_Script: {fileID: 11500000, guid: a7fc45397100a9f4d91861b943fccfc5, type: 3}
m_Name: sceneDB
m_EditorClassIdentifier:
levels: []
menus: []
levels:
- {fileID: 11400000, guid: 2f386bbc670c05145834a0f9c7d55798, type: 2}
- {fileID: 11400000, guid: d102ba8fe3b291249aeb9de4b95c1904, type: 2}
menus:
- {fileID: 11400000, guid: 431ff81b74b48fb4d9301fb76ca633dd, type: 2}
scenesToLoadNames: []
scenesToUnLoadNames: []

4
UOP1_Project/Assets/Scripts/GameEventListener.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEngine.Events;
public class GameEventListener : MonoBehaviour

4
UOP1_Project/Assets/Scripts/MainMenu.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEngine.InputSystem;
public class MainMenu : MonoBehaviour

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