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Audio configs tweaking

/main
Amel 4 年前
当前提交
9c232940
共有 8 个文件被更改,包括 207 次插入16 次删除
  1. 2
      UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
  2. 170
      UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
  3. 4
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioConfigurations/3DSFX_Config.asset
  4. 2
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioConfigurations/Music_Config.asset
  5. 2
      UOP1_Project/Assets/Scripts/Audio/AudioData/AudioConfigurationSO.cs
  6. 2
      UOP1_Project/Assets/Settings/Audio/DefaultAudioMixer.mixer
  7. 33
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioConfigurations/3DSFX_Config_BardHare.asset
  8. 8
      UOP1_Project/Assets/ScriptableObjects/Audio/AudioConfigurations/3DSFX_Config_BardHare.asset.meta

2
UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity


_musicEventChannel: {fileID: 11400000, guid: 51854f522e1d88442a90b878b27ea839, type: 2}
audioMixer: {fileID: 24100000, guid: 548a7f001ca6d3d4cb67c8edf84f62a3, type: 2}
_masterVolume: 1
_musicVolume: 0.8
_musicVolume: 0.5
_sfxVolume: 1
--- !u!1 &624605538
GameObject:

170
UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
文件差异内容过多而无法显示
查看文件

4
UOP1_Project/Assets/ScriptableObjects/Audio/AudioConfigurations/3DSFX_Config.asset


ReverbZoneMix: 1
SpatialBlend: 1
RolloffMode: 0
MinDistance: 2
MaxDistance: 8
MinDistance: 0.2
MaxDistance: 10
Spread: 0
DopplerLevel: 0
BypassEffects: 0

2
UOP1_Project/Assets/ScriptableObjects/Audio/AudioConfigurations/Music_Config.asset


type: 2}
_priorityLevel: 128
Mute: 0
Volume: 0.5
Volume: 1
Pitch: 1
PanStereo: 0
ReverbZoneMix: 1

2
UOP1_Project/Assets/Scripts/Audio/AudioData/AudioConfigurationSO.cs


[Header("Spatialisation")]
[Range(0f, 1f)] public float SpatialBlend = 1f;
public AudioRolloffMode RolloffMode = AudioRolloffMode.Logarithmic;
[Range(0.1f, 5f)] public float MinDistance = 0.1f;
[Range(0.01f, 5f)] public float MinDistance = 0.1f;
[Range(5f, 100f)] public float MaxDistance = 50f;
[Range(0, 360)] public int Spread = 0;
[Range(0f, 5f)] public float DopplerLevel = 1f;

2
UOP1_Project/Assets/Settings/Audio/DefaultAudioMixer.mixer


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m_FloatValues:
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55eed10a876d8ce468e0e8868531d4f0: -3.8468575
55eed10a876d8ce468e0e8868531d4f0: -0.08374829
m_TransitionOverrides: {}
--- !u!244 &383433361790407199
AudioMixerEffectController:

33
UOP1_Project/Assets/ScriptableObjects/Audio/AudioConfigurations/3DSFX_Config_BardHare.asset


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MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b357a35b19afa6e4ca9ed9cc1830f6de, type: 3}
m_Name: 3DSFX_Config_BardHare
m_EditorClassIdentifier:
OutputAudioMixerGroup: {fileID: -6246855377066869883, guid: 548a7f001ca6d3d4cb67c8edf84f62a3,
type: 2}
_priorityLevel: 128
Mute: 0
Volume: 0.25
Pitch: 1
PanStereo: 0
ReverbZoneMix: 1
SpatialBlend: 1
RolloffMode: 0
MinDistance: 0.2
MaxDistance: 10
Spread: 0
DopplerLevel: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
IgnoreListenerVolume: 0
IgnoreListenerPause: 0

8
UOP1_Project/Assets/ScriptableObjects/Audio/AudioConfigurations/3DSFX_Config_BardHare.asset.meta


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guid: 558f94c41d5e44649aa182765de02a72
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