浏览代码

Add localized Dialogue

/main
Chema Damak 4 年前
当前提交
7653f891
共有 30 个文件被更改,包括 487 次插入26 次删除
  1. 12
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset
  2. 28
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-StringTables.asset
  3. 76
      UOP1_Project/Assets/Scenes/Examples/CutsceneExample.unity
  4. 7
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/BardHare.asset
  5. 7
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Hamlet.asset
  6. 8
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk.asset
  7. 8
      UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/1.IntroToTown/Lines/HeadToCentre.asset
  8. 7
      UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/1.IntroToTown/Lines/Welcome.asset
  9. 7
      UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/GenericOink.asset
  10. 6
      UOP1_Project/Assets/Scripts/Dialogues/ActorSO.cs
  11. 5
      UOP1_Project/Assets/Scripts/Dialogues/DialogueLineSO.cs
  12. 10
      UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs
  13. 4
      UOP1_Project/Assets/Scripts/UI/UIManager.cs
  14. 2
      UOP1_Project/ProjectSettings/QualitySettings.asset
  15. 40
      UOP1_Project/Assets/Localization Files/Asset Tables/Actors Shared Data.asset
  16. 8
      UOP1_Project/Assets/Localization Files/Asset Tables/Actors Shared Data.asset.meta
  17. 22
      UOP1_Project/Assets/Localization Files/Asset Tables/Actors.asset
  18. 8
      UOP1_Project/Assets/Localization Files/Asset Tables/Actors.asset.meta
  19. 34
      UOP1_Project/Assets/Localization Files/Asset Tables/Actors_en.asset
  20. 8
      UOP1_Project/Assets/Localization Files/Asset Tables/Actors_en.asset.meta
  21. 34
      UOP1_Project/Assets/Localization Files/Asset Tables/Actors_fr.asset
  22. 8
      UOP1_Project/Assets/Localization Files/Asset Tables/Actors_fr.asset.meta
  23. 40
      UOP1_Project/Assets/Localization Files/Asset Tables/Dialogue Shared Data.asset
  24. 8
      UOP1_Project/Assets/Localization Files/Asset Tables/Dialogue Shared Data.asset.meta
  25. 22
      UOP1_Project/Assets/Localization Files/Asset Tables/Dialogue.asset
  26. 8
      UOP1_Project/Assets/Localization Files/Asset Tables/Dialogue.asset.meta
  27. 35
      UOP1_Project/Assets/Localization Files/Asset Tables/Dialogue_en.asset
  28. 8
      UOP1_Project/Assets/Localization Files/Asset Tables/Dialogue_en.asset.meta
  29. 35
      UOP1_Project/Assets/Localization Files/Asset Tables/Dialogue_fr.asset
  30. 8
      UOP1_Project/Assets/Localization Files/Asset Tables/Dialogue_fr.asset.meta

12
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28
UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-StringTables.asset


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76
UOP1_Project/Assets/Scenes/Examples/CutsceneExample.unity


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7
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8
UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/1.IntroToTown/Lines/HeadToCentre.asset


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7
UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/1.IntroToTown/Lines/Welcome.asset


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7
UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/GenericOink.asset


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6
UOP1_Project/Assets/Scripts/Dialogues/ActorSO.cs


using UnityEngine;
using UnityEngine.Localization;
/// <summary>
/// Scriptable Object that represents an "Actor", that is the protagonist of a Dialogue
/// </summary>

{
public string ActorName { get => _actorName; }
public LocalizedString ActorName { get => _actorName; }
[SerializeField] private string _actorName = default;
[SerializeField] private LocalizedString _actorName = default;
}

5
UOP1_Project/Assets/Scripts/Dialogues/DialogueLineSO.cs


using System;
using UnityEngine;
using UnityEngine.Localization;
/// <summary>
/// DialogueLine is a Scriptable Object that represents one line of spoken dialogue.

public class DialogueLineSO : ScriptableObject
{
public ActorSO Actor { get => _actor; }
public string Sentence { get => _sentence; }
public LocalizedString Sentence { get => _sentence; }
[SerializeField] [TextArea(3, 3)] private string _sentence = default; //TODO: Connect this with localisation
[SerializeField] private LocalizedString _sentence = default; //TODO: Connect this with localisation
}

10
UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs


using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.Localization.Components;
TextMeshProUGUI lineText;
LocalizeStringEvent lineText;
TextMeshProUGUI actorNameText;
LocalizeStringEvent actorNameText;
lineText.text = dialogueLine.Sentence;
actorNameText.text = dialogueLine.Actor.ActorName;
lineText.StringReference = dialogueLine.Sentence;
actorNameText.StringReference = dialogueLine.Actor.ActorName;
}

4
UOP1_Project/Assets/Scripts/UI/UIManager.cs


public void OpenUIDialogue(DialogueLineSO dialogueLine)
{
dialogueController.gameObject.SetActive(true);
dialogueController.gameObject.SetActive(true);
}
public void CloseUIDialogue()
{

2
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