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13 行
410 B
13 行
410 B
using UnityEngine;
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using UnityEngine.Localization;
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/// <summary>
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/// Scriptable Object that represents an "Actor", that is the protagonist of a Dialogue
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/// </summary>
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[CreateAssetMenu(fileName = "newActor", menuName = "Dialogues/Actor")]
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public class ActorSO : ScriptableObject
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{
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public LocalizedString ActorName { get => _actorName; }
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[SerializeField] private LocalizedString _actorName = default;
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}
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