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Merge branch 'localization' into main

/main
Chema Damak 4 年前
当前提交
597b3f7b
共有 149 个文件被更改,包括 3361 次插入42 次删除
  1. 94
      UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable
  2. 7
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/BardHare.asset
  3. 7
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Hamlet.asset
  4. 8
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk.asset
  5. 8
      UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/1.IntroToTown/Lines/HeadToCentre.asset
  6. 7
      UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/1.IntroToTown/Lines/Welcome.asset
  7. 7
      UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/GenericOink.asset
  8. 7
      UOP1_Project/Assets/ScriptableObjects/Scenes/Locations/Beach.asset
  9. 7
      UOP1_Project/Assets/ScriptableObjects/Scenes/Locations/Forest.asset
  10. 31
      UOP1_Project/Assets/Scripts/Cutscenes/CutsceneManager.cs
  11. 6
      UOP1_Project/Assets/Scripts/Dialogues/ActorSO.cs
  12. 5
      UOP1_Project/Assets/Scripts/Dialogues/DialogueLineSO.cs
  13. 7
      UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
  14. 2
      UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/LocationSO.cs
  15. 1
      UOP1_Project/Packages/manifest.json
  16. 2
      UOP1_Project/ProjectSettings/QualitySettings.asset
  17. 8
      UOP1_Project/Assets/AddressableAssetsData.meta
  18. 8
      UOP1_Project/Assets/Art/Flags.meta
  19. 8
      UOP1_Project/Assets/Localization Files.meta
  20. 1001
      UOP1_Project/Assets/Scenes/Examples/CutsceneExample.unity
  21. 772
      UOP1_Project/Assets/Scenes/Localization Test.unity
  22. 7
      UOP1_Project/Assets/Scenes/Localization Test.unity.meta
  23. 8
      UOP1_Project/Assets/Scripts/Localization.meta
  24. 8
      UOP1_Project/Assets/Scripts/UI.meta
  25. 98
      UOP1_Project/Assets/AddressableAssetsData/AddressableAssetSettings.asset
  26. 8
      UOP1_Project/Assets/AddressableAssetsData/AddressableAssetSettings.asset.meta
  27. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroupTemplates.meta
  28. 68
      UOP1_Project/Assets/AddressableAssetsData/AssetGroupTemplates/Packed Assets.asset
  29. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroupTemplates/Packed Assets.asset.meta
  30. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups.meta
  31. 8
      UOP1_Project/Assets/AddressableAssetsData/DataBuilders.meta
  32. 20
      UOP1_Project/Assets/AddressableAssetsData/DataBuilders/BuildScriptFastMode.asset
  33. 8
      UOP1_Project/Assets/AddressableAssetsData/DataBuilders/BuildScriptFastMode.asset.meta
  34. 20
      UOP1_Project/Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedMode.asset
  35. 8
      UOP1_Project/Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedMode.asset.meta
  36. 20
      UOP1_Project/Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedPlayMode.asset
  37. 8
      UOP1_Project/Assets/AddressableAssetsData/DataBuilders/BuildScriptPackedPlayMode.asset.meta
  38. 20
      UOP1_Project/Assets/AddressableAssetsData/DataBuilders/BuildScriptVirtualMode.asset
  39. 8
      UOP1_Project/Assets/AddressableAssetsData/DataBuilders/BuildScriptVirtualMode.asset.meta
  40. 15
      UOP1_Project/Assets/AddressableAssetsData/DefaultObject.asset
  41. 8
      UOP1_Project/Assets/AddressableAssetsData/DefaultObject.asset.meta
  42. 36
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Built In Data.asset
  43. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Built In Data.asset.meta
  44. 25
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset
  45. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset.meta
  46. 39
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-AssetTables.asset
  47. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-AssetTables.asset.meta
  48. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset.meta
  49. 32
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-en.asset
  50. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-en.asset.meta
  51. 32
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-fr.asset
  52. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-fr.asset.meta
  53. 39
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Locales.asset
  54. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Locales.asset.meta
  55. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-StringTables.asset.meta
  56. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas.meta
  57. 17
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Built In Data_PlayerDataGroupSchema.asset
  58. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Built In Data_PlayerDataGroupSchema.asset.meta
  59. 37
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Default Local Group_BundledAssetGroupSchema.asset
  60. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Default Local Group_BundledAssetGroupSchema.asset.meta
  61. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Default Local Group_ContentUpdateGroupSchema.asset
  62. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Default Local Group_ContentUpdateGroupSchema.asset.meta
  63. 37
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-AssetTables_BundledAssetGroupSchema.asset
  64. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-AssetTables_BundledAssetGroupSchema.asset.meta
  65. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-AssetTables_ContentUpdateGroupSchema.asset
  66. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-AssetTables_ContentUpdateGroupSchema.asset.meta
  67. 37
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-Shared_BundledAssetGroupSchema.asset
  68. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-Shared_BundledAssetGroupSchema.asset.meta
  69. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-Shared_ContentUpdateGroupSchema.asset
  70. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-Shared_ContentUpdateGroupSchema.asset.meta
  71. 37
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-en_BundledAssetGroupSchema.asset
  72. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-en_BundledAssetGroupSchema.asset.meta
  73. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-en_ContentUpdateGroupSchema.asset
  74. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-en_ContentUpdateGroupSchema.asset.meta
  75. 37
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-fr_BundledAssetGroupSchema.asset
  76. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-fr_BundledAssetGroupSchema.asset.meta
  77. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-fr_ContentUpdateGroupSchema.asset
  78. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Assets-fr_ContentUpdateGroupSchema.asset.meta
  79. 37
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Locales_BundledAssetGroupSchema.asset
  80. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Locales_BundledAssetGroupSchema.asset.meta
  81. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Locales_ContentUpdateGroupSchema.asset
  82. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-Locales_ContentUpdateGroupSchema.asset.meta
  83. 37
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-StringTables_BundledAssetGroupSchema.asset
  84. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-StringTables_BundledAssetGroupSchema.asset.meta
  85. 16
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-StringTables_ContentUpdateGroupSchema.asset
  86. 8
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Schemas/Localization-StringTables_ContentUpdateGroupSchema.asset.meta
  87. 49
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-Assets-Shared.asset
  88. 67
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-StringTables.asset
  89. 17
      UOP1_Project/Assets/Art/Flags/english en.png
  90. 116
      UOP1_Project/Assets/Art/Flags/english en.png.meta
  91. 4
      UOP1_Project/Assets/Art/Flags/frensh fr.png

94
UOP1_Project/Assets/Cutscenes/ExampleCutscene.playable


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7
UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/BardHare.asset


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m_Name: BardHare
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7
UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Hamlet.asset


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8
UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk.asset


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8
UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/1.IntroToTown/Lines/HeadToCentre.asset


m_Name: HeadToCentre
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_sentence: Now head to the town centre, where the legendary chef is waiting for
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7
UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/1.IntroToTown/Lines/Welcome.asset


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7
UOP1_Project/Assets/ScriptableObjects/Narrative/DialogueData/GenericOink.asset


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7
UOP1_Project/Assets/ScriptableObjects/Scenes/Locations/Beach.asset


sceneName: Beach
shortDescription: The level to find X
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locationName:
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m_Key:
enemiesCount: 0

7
UOP1_Project/Assets/ScriptableObjects/Scenes/Locations/Forest.asset


sceneName: Forest
shortDescription: Find Y
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musicVolume: 0
locationName:
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31
UOP1_Project/Assets/Scripts/Cutscenes/CutsceneManager.cs


using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Playables;
public class CutsceneManager : MonoBehaviour

private void OnEnable()
{
_inputReader.advanceDialogueEvent += OnAdvance;
_inputReader.gameInput.Dialogues.AdvanceDialogue.performed += ctx => OnAdvance();
_inputReader.advanceDialogueEvent -= OnAdvance;
_inputReader.gameInput.Dialogues.AdvanceDialogue.performed -= ctx => OnAdvance();
_inputReader.EnableDialogueInput();
_activePlayableDirector.stopped += HandleDirectorStopped;
_activePlayableDirector.stopped += ctx => CutsceneEnded();
EnableDialogueInput();
if (_activePlayableDirector != null)
_activePlayableDirector.stopped -= HandleDirectorStopped;
_inputReader.EnableGameplayInput();
UIManager.Instance.CloseUIDialogue();
EnableGameplayInput();
private void HandleDirectorStopped(PlayableDirector director) => CutsceneEnded();
public void PlayDialogueFromClip(DialogueLineSO dialogueLine)
{

{
_isPaused = false;
_activePlayableDirector.playableGraph.GetRootPlayable(0).SetSpeed(1);
}
private void EnableDialogueInput()
{
_inputReader.gameInput.Dialogues.Enable();
_inputReader.gameInput.Gameplay.Disable();
}
private void EnableGameplayInput()
{
_inputReader.gameInput.Gameplay.Enable();
_inputReader.gameInput.Dialogues.Disable();
}
}

6
UOP1_Project/Assets/Scripts/Dialogues/ActorSO.cs


using UnityEngine;
using UnityEngine.Localization;
/// <summary>
/// Scriptable Object that represents an "Actor", that is the protagonist of a Dialogue
/// </summary>

{
public string ActorName { get => _actorName; }
public LocalizedString ActorName { get => _actorName; }
[SerializeField] private string _actorName = default;
[SerializeField] private LocalizedString _actorName = default;
}

5
UOP1_Project/Assets/Scripts/Dialogues/DialogueLineSO.cs


using System;
using UnityEngine;
using UnityEngine.Localization;
/// <summary>
/// DialogueLine is a Scriptable Object that represents one line of spoken dialogue.

public class DialogueLineSO : ScriptableObject
{
public ActorSO Actor { get => _actor; }
public string Sentence { get => _sentence; }
public LocalizedString Sentence { get => _sentence; }
[SerializeField] [TextArea(3, 3)] private string _sentence = default; //TODO: Connect this with localisation
[SerializeField] private LocalizedString _sentence = default; //TODO: Connect this with localisation
}

7
UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs


/// <param name="firstLine"></param>
public void BeginDialogue(DialogueLineSO firstLine)
{
_inputReader.EnableDialogueInput();
_inputReader.gameInput.Dialogues.Enable();
DisplayDialogueLine(firstLine);
}

public void DisplayDialogueLine(DialogueLineSO dialogueLine)
{
//TODO: Interface with a UIManager to allow displayal of the line of dialogue in the UI
Debug.Log("A line of dialogue has been spoken: \"" + dialogueLine.Sentence + "\" by " + dialogueLine.Actor.ActorName);
//Debug.Log("A line of dialogue has been spoken: \"" + dialogueLine.Sentence + "\" by " + dialogueLine.Actor.ActorName);
UIManager.Instance.OpenUIDialogue(dialogueLine);
}
}

2
UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/LocationSO.cs


using UnityEngine;
using UnityEngine.Localization;
/// <summary>
/// This class contains Settings specific to Locations only
/// </summary>

{
[Header("Location specific")]
public LocalizedString locationName;
public int enemiesCount; //Example variable, will change later
}

1
UOP1_Project/Packages/manifest.json


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"com.unity.ide.vscode": "1.2.3",
"com.unity.inputsystem": "1.0.0",
"com.unity.localization": "0.9.0-preview",
"com.unity.polybrush": "1.0.2",
"com.unity.probuilder": "4.4.0",
"com.unity.progrids": "3.0.3-preview.6",

2
UOP1_Project/ProjectSettings/QualitySettings.asset


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textureQuality: 0
anisotropicTextures: 1
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8
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UOP1_Project/Assets/Art/Flags.meta


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UOP1_Project/Assets/Localization Files.meta


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1001
UOP1_Project/Assets/Scenes/Examples/CutsceneExample.unity
文件差异内容过多而无法显示
查看文件

772
UOP1_Project/Assets/Scenes/Localization Test.unity


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