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Added pause audio signal for cutscene

/main
Amel Negra 3 年前
当前提交
120c5b08
共有 4 个文件被更改,包括 58 次插入3 次删除
  1. 37
      UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
  2. 2
      UOP1_Project/ProjectSettings/TagManager.asset
  3. 14
      UOP1_Project/Assets/Cutscenes/Signals/PauseGameplayMusic.signal
  4. 8
      UOP1_Project/Assets/Cutscenes/Signals/PauseGameplayMusic.signal.meta

37
UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity


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m_TagString: AudioManager
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_musicVolume: 0.8
_sfxVolume: 1
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2
UOP1_Project/ProjectSettings/TagManager.asset


- NPC
- SpawnLocation
- Critter
- ChickInLantern
- AudioManager
layers:
- Default
- TransparentFX

14
UOP1_Project/Assets/Cutscenes/Signals/PauseGameplayMusic.signal


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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: d6fa2d92fc1b3f34da284357edf89c3b, type: 3}
m_Name: PauseGameplayMusic
m_EditorClassIdentifier:

8
UOP1_Project/Assets/Cutscenes/Signals/PauseGameplayMusic.signal.meta


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