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Added beach and forest scenes for scenes loading tests

/main
Unknown 4 年前
当前提交
aa06f015
共有 12 个文件被更改,包括 44 次插入41 次删除
  1. 5
      UOP1_Project/Assets/Scenes/Beach.unity
  2. 4
      UOP1_Project/ProjectSettings/EditorBuildSettings.asset
  3. 19
      UOP1_Project/Assets/Scriptable Objects/Levels/Beach.asset
  4. 19
      UOP1_Project/Assets/Scriptable Objects/Levels/Forest.asset
  5. 19
      UOP1_Project/Assets/Scriptable Objects/Levels/Level1.asset
  6. 19
      UOP1_Project/Assets/Scriptable Objects/Levels/Level2.asset
  7. 0
      /UOP1_Project/Assets/Scenes/Beach.unity.meta
  8. 0
      /UOP1_Project/Assets/Scenes/Forest.unity
  9. 0
      /UOP1_Project/Assets/Scenes/Forest.unity.meta
  10. 0
      /UOP1_Project/Assets/Scenes/Beach.unity
  11. 0
      /UOP1_Project/Assets/Scriptable Objects/Levels/Beach.asset.meta
  12. 0
      /UOP1_Project/Assets/Scriptable Objects/Levels/Forest.asset.meta

5
UOP1_Project/Assets/Scenes/Beach.unity


m_Script: {fileID: 11500000, guid: 02e6b73898a4a52438d630a7ba29da77, type: 3}
m_Name:
m_EditorClassIdentifier:
onLevelEnd: {fileID: 11400000, guid: 31d49a74dcfce42488af012acaf74bdb, type: 2}
onLevelEnd: {fileID: 11400000, guid: 00e3063edc5902e40832ea618644c597, type: 2}
locationsToLoad:
- {fileID: 11400000, guid: d102ba8fe3b291249aeb9de4b95c1904, type: 2}
showLoadScreen: 0
--- !u!1 &716155109
GameObject:
m_ObjectHideFlags: 0

4
UOP1_Project/ProjectSettings/EditorBuildSettings.asset


path: Assets/Scenes/MainMenu.unity
guid: df490f8a21305b549b67b8301af79724
- enabled: 1
path: Assets/Scenes/Level1.unity
path: Assets/Scenes/Beach.unity
path: Assets/Scenes/Level2.unity
path: Assets/Scenes/Forest.unity
guid: 3a816f06c17361b4398583570bcbf8eb
m_configObjects: {}

19
UOP1_Project/Assets/Scriptable Objects/Levels/Beach.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8db63739a6674d74e8e232347422172f, type: 3}
m_Name: Beach
m_EditorClassIdentifier:
sceneName: Beach
shortDescription: The level to find X
music: {fileID: 0}
musicVolume: 0
enemiesCount: 0

19
UOP1_Project/Assets/Scriptable Objects/Levels/Forest.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8db63739a6674d74e8e232347422172f, type: 3}
m_Name: Forest
m_EditorClassIdentifier:
sceneName: Forest
shortDescription: Find Y
music: {fileID: 0}
musicVolume: 0
enemiesCount: 0

19
UOP1_Project/Assets/Scriptable Objects/Levels/Level1.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8db63739a6674d74e8e232347422172f, type: 3}
m_Name: Level1
m_EditorClassIdentifier:
sceneName: Level1
shortDescription: The level to find X
music: {fileID: 0}
musicVolume: 0
enemiesCount: 0

19
UOP1_Project/Assets/Scriptable Objects/Levels/Level2.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8db63739a6674d74e8e232347422172f, type: 3}
m_Name: Level2
m_EditorClassIdentifier:
sceneName: Level2
shortDescription: Find Y
music: {fileID: 0}
musicVolume: 0
enemiesCount: 0

/UOP1_Project/Assets/Scenes/Level1.unity.meta → /UOP1_Project/Assets/Scenes/Beach.unity.meta

/UOP1_Project/Assets/Scenes/Level2.unity → /UOP1_Project/Assets/Scenes/Forest.unity

/UOP1_Project/Assets/Scenes/Level2.unity.meta → /UOP1_Project/Assets/Scenes/Forest.unity.meta

/UOP1_Project/Assets/Scenes/Level1.unity → /UOP1_Project/Assets/Scenes/Beach.unity

/UOP1_Project/Assets/Scriptable Objects/Levels/Level1.asset.meta → /UOP1_Project/Assets/Scriptable Objects/Levels/Beach.asset.meta

/UOP1_Project/Assets/Scriptable Objects/Levels/Level2.asset.meta → /UOP1_Project/Assets/Scriptable Objects/Levels/Forest.asset.meta

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