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General Map Whiteboxing_1 (#294)

/release
GitHub 4 年前
当前提交
b196db3a
共有 34 个文件被更改,包括 965 次插入10 次删除
  1. 2
      UOP1_Project/Assets/Art/Accessories/EarCurls/earCurls.mat
  2. 2
      UOP1_Project/Assets/Art/Accessories/Moustache/moustache.mat
  3. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/2. Glade - Forest 1.meta
  4. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/4. Forest Maze.meta
  5. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/5. Rocky Path.meta
  6. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap.meta
  7. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1.meta
  8. 15
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/CloudRotation.cs
  9. 11
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/CloudRotation.cs.meta
  10. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials.meta
  11. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Cloud.mat
  12. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Cloud.mat.meta
  13. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Descriptions.mat
  14. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Descriptions.mat.meta
  15. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Forest.mat
  16. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Forest.mat.meta
  17. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Glade.mat
  18. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Glade.mat.meta
  19. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Mountain.mat
  20. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Mountain.mat.meta
  21. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Placeholders.mat
  22. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Placeholders.mat.meta
  23. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_RockPath_Down.mat
  24. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_RockPath_Down.mat.meta
  25. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_RockPath_Up.mat
  26. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_RockPath_Up.mat.meta
  27. 90
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Water.mat
  28. 8
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Materials/Mtl_Water.mat.meta
  29. 7
      UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/GeneralMap_Proposal 1.unity.meta
  30. 8
      UOP1_Project/Assets/Scenes/Skybox/ClearSky.meta

2
UOP1_Project/Assets/Art/Accessories/EarCurls/earCurls.mat


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2
UOP1_Project/Assets/Art/Accessories/Moustache/moustache.mat


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UOP1_Project/Assets/Scenes/Whiteboxing/GeneralMap/Proposal 1/CloudRotation.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloudRotation : MonoBehaviour
{
public float rotationSpeed=0.5f;
// Update is called once per frame
void Update()
{
transform.RotateAroundLocal(Vector3.up, rotationSpeed * Time.deltaTime);
}
}

11
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