浏览代码

Clean folders

/UI
uChema 3 年前
当前提交
1ce9fe3b
共有 20 个文件被更改,包括 0 次插入204 次删除
  1. 37
      UOP1_Project/Assets/Questline Tool.uxml
  2. 10
      UOP1_Project/Assets/Questline Tool.uxml.meta
  3. 28
      UOP1_Project/Assets/New AssetTableCollection Shared Data.asset
  4. 8
      UOP1_Project/Assets/New AssetTableCollection Shared Data.asset.meta
  5. 23
      UOP1_Project/Assets/New AssetTableCollection.asset
  6. 8
      UOP1_Project/Assets/New AssetTableCollection.asset.meta
  7. 22
      UOP1_Project/Assets/New AssetTableCollection_en.asset
  8. 8
      UOP1_Project/Assets/New AssetTableCollection_en.asset.meta
  9. 22
      UOP1_Project/Assets/New AssetTableCollection_fr.asset
  10. 8
      UOP1_Project/Assets/New AssetTableCollection_fr.asset.meta
  11. 22
      UOP1_Project/Assets/New AssetTableCollection_it.asset
  12. 8
      UOP1_Project/Assets/New AssetTableCollection_it.asset.meta
  13. 0
      /UOP1_Project/Assets/Scripts/Inventory/InventoryListFiller.cs
  14. 0
      /UOP1_Project/Assets/Scripts/Inventory/InventoryListFiller.cs.meta
  15. 0
      /UOP1_Project/Assets/Scenes/UI Integration.unity
  16. 0
      /UOP1_Project/Assets/Scenes/UI Integration.unity.meta
  17. 0
      /UOP1_Project/Assets/Scripts/UI/UIButtonPromptSetter.cs
  18. 0
      /UOP1_Project/Assets/Scripts/UI/UIButtonPromptSetter.cs.meta
  19. 0
      /UOP1_Project/Assets/Scripts/GameManager.cs
  20. 0
      /UOP1_Project/Assets/Scripts/GameManager.cs.meta

37
UOP1_Project/Assets/Questline Tool.uxml


<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:Label text="Questlines" />
<ui:ScrollView name="QuestlineList">
<ui:Foldout text="Questline_Title" name="Questline_Title" style="border-left-color: rgba(255, 255, 255, 255); border-right-color: rgba(255, 255, 255, 255); border-top-color: rgba(255, 255, 255, 255); border-bottom-color: rgba(255, 255, 255, 255); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px;">
<ui:ScrollView name="QuestsList">
<ui:Foldout text="Quest_Title" name="Quest_Title" style="border-left-color: rgba(238, 238, 238, 255); border-right-color: rgba(238, 238, 238, 255); border-top-color: rgba(238, 238, 238, 255); border-bottom-color: rgba(238, 238, 238, 255); border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px;">
<ui:ScrollView name="StepsList">
<ui:Foldout text="Step_Title" name="Step_Title" style="border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgba(255, 255, 255, 255); border-right-color: rgba(255, 255, 255, 255); border-top-color: rgba(255, 255, 255, 255); border-bottom-color: rgba(255, 255, 255, 255);">
<uie:ObjectField label="Actor" name="Actor" />
<ui:VisualElement name="DialogueBeforeStart" style="flex-direction: row; justify-content: space-between;">
<uie:ObjectField label="Dialogue before start" name="Dialogue" />
<ui:Button text="+" name="AddDialogue_Button" style="left: 0;" />
</ui:VisualElement>
<ui:VisualElement name="CompletionDialogue" style="flex-direction: row; justify-content: space-between;">
<uie:ObjectField label="Completion Dialogue" name="Dialogue" />
<ui:Button text="+" name="AddDialogue_Button" style="left: 0;" />
</ui:VisualElement>
<ui:VisualElement name="NonCompletionDialogue" style="flex-direction: row; justify-content: space-between;">
<uie:ObjectField label="Incompletion Dialogue" name="Dialogue" />
<ui:Button text="+" name="AddDialogue_Button" style="left: 0;" />
</ui:VisualElement>
<uie:ObjectField label="Item" name="Item" />
<uie:EnumField label="Step Type" value="Center" type="UnityEngine.stepType,Assembly-CSharp-Editor" name="StepType" />
<ui:Button text="Edit Step" name="EditStep_Button" />
<ui:Button text="Remove Step" name="RemoveStep_Button" />
</ui:Foldout>
</ui:ScrollView>
<ui:Button text="Add Step" name="AddStep_Button" />
<ui:Button text="Remove Quest" name="RemoveQuest_Button" />
</ui:Foldout>
</ui:ScrollView>
<ui:Button text="Add Quest" name="AddQuest_Button" />
<ui:Button text="Remove Questline" name="RemoveQuestline_Button" />
</ui:Foldout>
</ui:ScrollView>
<ui:Button text="Add Questline" name="AddQuestline_Button" />
</ui:UXML>

10
UOP1_Project/Assets/Questline Tool.uxml.meta


fileFormatVersion: 2
guid: da1fcbea211804c3c97286151aa0b046
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

28
UOP1_Project/Assets/New AssetTableCollection Shared Data.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5b11a58205ec3474ca216360e9fa74a8, type: 3}
m_Name: New AssetTableCollection Shared Data
m_EditorClassIdentifier:
m_TableCollectionName: New AssetTableCollection
m_TableCollectionNameGuidString: 4d72b46b1cb534d33bcc04bcee778916
m_Entries: []
m_Metadata:
m_Items: []
m_KeyGenerator:
id: 0
references:
version: 1
00000000:
type: {class: DistributedUIDGenerator, ns: UnityEngine.Localization.Tables,
asm: Unity.Localization}
data:
m_CustomEpoch: 1615380933751

8
UOP1_Project/Assets/New AssetTableCollection Shared Data.asset.meta


fileFormatVersion: 2
guid: 4d72b46b1cb534d33bcc04bcee778916
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

23
UOP1_Project/Assets/New AssetTableCollection.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4db626ad063b13545924a9839ac5fa83, type: 3}
m_Name: New AssetTableCollection
m_EditorClassIdentifier:
m_SharedTableData: {fileID: 11400000, guid: 4d72b46b1cb534d33bcc04bcee778916, type: 2}
m_Tables:
- {fileID: 11400000, guid: e2c3a0fdad2aa4e44a5982407d4d2058, type: 2}
- {fileID: 11400000, guid: 26e535b94db6842dd9af426098007118, type: 2}
- {fileID: 11400000, guid: 124782e6a94f547ab9cd0314988184f1, type: 2}
m_Extensions: []
m_Group: Asset Table
references:
version: 1

8
UOP1_Project/Assets/New AssetTableCollection.asset.meta


fileFormatVersion: 2
guid: 3c84feae5fcae43db8e36d78d05e4064
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

22
UOP1_Project/Assets/New AssetTableCollection_en.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97269afb30aa84742ae3f3342603618a, type: 3}
m_Name: New AssetTableCollection_en
m_EditorClassIdentifier:
m_LocaleId:
m_Code: en
m_SharedData: {fileID: 11400000, guid: 4d72b46b1cb534d33bcc04bcee778916, type: 2}
m_Metadata:
m_Items: []
m_TableData: []
references:
version: 1

8
UOP1_Project/Assets/New AssetTableCollection_en.asset.meta


fileFormatVersion: 2
guid: e2c3a0fdad2aa4e44a5982407d4d2058
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

22
UOP1_Project/Assets/New AssetTableCollection_fr.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97269afb30aa84742ae3f3342603618a, type: 3}
m_Name: New AssetTableCollection_fr
m_EditorClassIdentifier:
m_LocaleId:
m_Code: fr
m_SharedData: {fileID: 11400000, guid: 4d72b46b1cb534d33bcc04bcee778916, type: 2}
m_Metadata:
m_Items: []
m_TableData: []
references:
version: 1

8
UOP1_Project/Assets/New AssetTableCollection_fr.asset.meta


fileFormatVersion: 2
guid: 26e535b94db6842dd9af426098007118
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

22
UOP1_Project/Assets/New AssetTableCollection_it.asset


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97269afb30aa84742ae3f3342603618a, type: 3}
m_Name: New AssetTableCollection_it
m_EditorClassIdentifier:
m_LocaleId:
m_Code: it
m_SharedData: {fileID: 11400000, guid: 4d72b46b1cb534d33bcc04bcee778916, type: 2}
m_Metadata:
m_Items: []
m_TableData: []
references:
version: 1

8
UOP1_Project/Assets/New AssetTableCollection_it.asset.meta


fileFormatVersion: 2
guid: 124782e6a94f547ab9cd0314988184f1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

/UOP1_Project/Assets/InventoryListFiller.cs → /UOP1_Project/Assets/Scripts/Inventory/InventoryListFiller.cs

/UOP1_Project/Assets/InventoryListFiller.cs.meta → /UOP1_Project/Assets/Scripts/Inventory/InventoryListFiller.cs.meta

/UOP1_Project/Assets/UI Integration.unity → /UOP1_Project/Assets/Scenes/UI Integration.unity

/UOP1_Project/Assets/UI Integration.unity.meta → /UOP1_Project/Assets/Scenes/UI Integration.unity.meta

/UOP1_Project/Assets/UIButtonPromptSetter.cs → /UOP1_Project/Assets/Scripts/UI/UIButtonPromptSetter.cs

/UOP1_Project/Assets/UIButtonPromptSetter.cs.meta → /UOP1_Project/Assets/Scripts/UI/UIButtonPromptSetter.cs.meta

/UOP1_Project/Assets/GameManager.cs → /UOP1_Project/Assets/Scripts/GameManager.cs

/UOP1_Project/Assets/GameManager.cs.meta → /UOP1_Project/Assets/Scripts/GameManager.cs.meta

正在加载...
取消
保存