Felipe Lira
998f6257
Added particles to lowend upgrader.
8 年前
Felipe Lira
6b76e6ce
Added emission self-illumin upgrader to low end mobile pipeline.
8 年前
Felipe Lira
820537f9
Added spot light shadow support.
8 年前
Felipe Lira
06640421
Fixed upgrade issues regarding shininess values being zero.
8 年前
Tim Cooper
c30d33b8
[Format]Reformat via format.pl to match the new conventions
8 年前
Antti Tapaninen
a261aadf
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
06aa5d1c
Merge branch 'master' into metal
8 年前
Felipe Lira
c063a880
Reduced amount of shader variants by optimizing away a few keywords.
8 年前
Evgenii Golubev
9d4c2988
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Antti Tapaninen
336f484e
Merge branch 'master' into metal-ios
8 年前
Antti Tapaninen
46f1a7cf
Merge branch 'master' into metal
8 年前
Felipe Lira
7408bafb
Fixed specular not displaying when glossiness from BaseAlpha selected.
8 年前
Felipe Lira
dd4cded2
Fixed rendering issues when no realtime lights were present.
8 年前
Felipe Lira
ae4bcfc3
Fixed issue where lightprobes were not rendering.
8 年前
Felipe Lira
ddbc0256
Added support to reflection probes.
8 年前
Felipe Lira
7ffb14f0
Fixed shadow acne issues that were apparent in Metal.
8 年前
Felipe Lira
4026f4ab
Fixed compiler errors due to last commit and shader variants not being tested.
8 年前
GitHub
9a69062d
Merge pull request #247 from Unity-Technologies/test-framework
Test framework
8 年前
Felipe Lira
8f108bb9
Fixed run time issue when cascades were enabled in LD.
8 年前
Felipe Lira
7b6bea1a
(LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster.
8 年前
sebastienlagarde
0ded8f98
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
8 年前
Evgenii Golubev
0d763678
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Filip Iliescu
3a226917
merged master
8 年前
Arnaud Carre
f27d26c4
Merge branch 'master' into Branch_Batching2
# Conflicts:
# Assets/TestScenes/HDTest/NewBatcherTest.meta
8 年前
Felipe Lira
287a7929
Fixed compiler erros for some variants/platforms.
8 年前
sebastienlagarde
77b7d74b
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-lightloop-asset
8 年前
Felipe Lira
6275e9d2
Added baked emission support to LD pipe and proper test scene
8 年前
sebastienlagarde
77c2c22a
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder
8 年前
Sebastien Lagarde
dee59c09
Merge branch 'master' into ssao-test
8 年前
Arnaud Carre
df0c1521
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/PostProcessing
8 年前
Felipe Lira
6f3e7b0a
Refactored LD to Lightweight
8 年前
sebastienlagarde
13e14f67
Merge branch 'master' into ssao-test
8 年前
Filip Iliescu
dda281fd
Merge branch 'master' into classicDeferredMobile
8 年前
David Rogers
85744e59
Local merge
8 年前
David Rogers
36baac01
Revert "Local merge"
This reverts commit 05f9d2b94ae1d3a5f3e707ba4ad677e700a6fc55, reversing
changes made to f491bb59591c78736427ca92d2067f445f1630c5.
8 年前
Filip Iliescu
9c290707
merge changes from remote to local branch
7 年前
Felipe Lira
53105986
Added lightweight unlit and its shader GUI
8 年前
Julien Ignace
205fb8de
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Felipe Lira
0f4a886b
LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene.
8 年前
sebastienlagarde
5acef24d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-hlsl-generator
8 年前
Julien Ignace
c7e7065b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
8 年前
Felipe Lira
a2f2b1e9
When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites.
8 年前
Evgenii Golubev
63a49ce7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
8 年前
Felipe Lira
fb82cb32
Added helper sampler function and conversion between colorspaces.
8 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
8 年前
Evgenii Golubev
c092103a
Merge branch 'master'
8 年前
Thomas Hourdel
4acdd75e
Merge branch 'master' into movecs
8 年前
Evgenii Golubev
0a7924ff
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix
7 年前
Filip Iliescu
74f56073
create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere
7 年前
Felipe Lira
578640d3
Optimized shader path for single directional light.
7 年前
Felipe Lira
94744828
Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm
7 年前
Tim Cooper
88c53704
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
7 年前
Evgenii Golubev
5570c647
Merge branch 'master'
7 年前
Filip Iliescu
cd024be6
Merge branch 'master' into OnTileDeferred
7 年前
Felipe Lira
8265d3ce
Added support to per-object light list for SM 2.0 devices
7 年前
Felipe Lira
4c1c0d7b
Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers.
7 年前
Arnaud Carre
a9656da4
Merge branch 'master' into Branch_Batching2
7 年前
Felipe Lira
50b18a0a
Removed Tex2DLinear function which was causing a dependent texture read due to parameter copy.
7 年前
Felipe Lira
8ec89a38
LinearGamma conversions added based on Pipeline keyword.
7 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
robbiesri
34caf919
Shader changes to support XR in Lightweight Pipeline
7 年前
GitHub
63179c80
Merge pull request #363 from Unity-Technologies/LighweightPipelineXR
Add XR Support to LightweightPipeline
7 年前
Filip Iliescu
28a25cc0
merged master
7 年前
Julien Ignace
39c4d3b5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
7 年前
Felipe Lira
7d62ca8f
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
7 年前
Felipe Lira
aeda1de5
Merge branch 'LightweightPipeline'
7 年前
Felipe Lira
2b50e9a8
Removed Pass names to avoid confusion with LightMode tag (ShaderPassName)
7 年前
Felipe Lira
6959ac25
Added initial prototype version of Lightweight PBS shader. Started moving away from legacy shader library.
7 年前
Felipe Lira
64861bf2
Added Lightweight PBR Sphere Test Scene
7 年前
Tim Cooper
e0e3492b
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Felipe Lira
7ea80c7b
Added a light attenuation falloff in the shader to prevent the hardcutoff at the light range. Better is to use a light texture falloff but as off now _LightTexture0 is not passed in SRP. We can create one later.
7 年前
Peter Bay Bastian
a4ea9ff8
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
7 年前
Felipe Lira
fc9c1456
Removed unused distance in shader that was left as mistake.
7 年前
Felipe Lira
c28f1752
Added attenuation procedural texture generation code and attenuation texture in shader.
7 年前
Felipe Lira
c9cb44ad
Added optimized single light path for DIRECTIONAL, SPOT, POINT
7 年前
Felipe Lira
21f7347a
Fixed lightweight standard shader compilation error due to last commit.
7 年前
Felipe Lira
56be11e4
Added multiple lights support to LightweightStandardShader.
7 年前
Felipe Lira
91b14387
Removed unused functions in the shader library.
7 年前
Felipe Lira
b0095fc2
Fixed some compiler errors in shader.
7 年前
Felipe Lira
9c00a86c
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
7 年前
Felipe Lira
491a7d87
Added shadow caster pass to lightweight standard shader.
7 年前
Felipe Lira
5f72f0d9
Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture.
7 年前
Felipe Lira
605dc966
Fixed most of the lightweight graphics tests.
7 年前
Felipe Lira
88ac7b57
Fixed a shadow issue that was causing the shadowmap to be applied to the wrong light.
7 年前
Felipe Lira
aa4a73ea
Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders.
7 年前
Felipe Lira
87ac03cd
Added LightweightPipeline shader GUI. Updated PBR material with the new keywords.
7 年前
Felipe Lira
2174bed4
Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI.
7 年前
Felipe Lira
602d1a7c
Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup.
7 年前
Felipe Lira
ef02bc3e
Added missing env BRDF surface reduction. Now BRDF matches reference image.
7 年前
Felipe Lira
d43f1597
Transparent mode now working.
7 年前
Felipe Lira
96d28b11
Added DepthOnly pass to LW shaders.
7 年前
Felipe Lira
6b4dc463
Updated LightweightDefaultMaterial with proper keywords. Lightweight sprites legacy material.
7 年前
Felipe Lira
f16a7ebc
Fixed spot and point light attenuation in Standar shader.
7 年前
Peter Andreasen
a2e029a1
merge with master + a few samplegame fixes
7 年前
Felipe Lira
78a2ad28
Renamed LW shaders and changed the default to be the Physically Based one.
7 年前
Felipe Lira
bd25fe30
Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work.
7 年前
Felipe Lira
272ebcd0
Removed the options to disable lightmap and ambient probes from lightweight as they dont' make sense. Renames linear settings to force linear
7 年前
Felipe Lira
aa44f05c
Added first step of camera management.
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
Felipe Lira
f4fc9498
Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight.
7 年前
sebastienlagarde
8f8eb990
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
7 年前
Felipe Lira
301fd283
Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off.
7 年前
Felipe Lira
99e6e8e0
Fixed SH sampling in non PBS shading
7 年前
Peter Andreasen
c62bfeca
Merged with master
7 年前
Felipe Lira
5ce0e5d7
Refactor on LiweightPassLit + BRDF
7 年前
Felipe Lira
9ea83a56
Added Occlusion keyword. Updated materials. More refactor on the shader.
7 年前
Felipe Lira
0afc0404
Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
7 年前
Felipe Lira
f01f666d
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
Felipe Lira
1f302ce7
Name refactor on ShaderGUIs
7 年前
GitHub
0742fb7a
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
7 年前
Felipe Lira
d1cf8765
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
Felipe Lira
0c75b7cd
Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors.
7 年前
Felipe Lira
961ab624
Light refactor to sort lights and disable directional lights from per object light lists.
7 年前
Felipe Lira
cced0898
Refactored light setup to not sort lights. Sorting at a global level would introduce light popping.
7 年前
Felipe Lira
94a4d501
Added PerFrame and PerCamera constant buffers.
7 年前
GitHub
a82f6ffc
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Felipe Lira
8b79450a
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
Evgenii Golubev
7a094ed8
Merge branch 'Unity-2017.3'
7 年前
Julien Ignace
825bfd84
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
7 年前
GitHub
5710175b
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
7 年前
Peter Andreasen
867c8236
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Felipe Lira
e24302fd
Added support to CopyDepth. It used copytexture if platform supports at least basic copy, if not it uses a blit with a depthcopy shader.
7 年前
Felipe Lira
06348311
Added support to 9 lights to lightweight. 1 main light + 8 per-object.
7 年前
Felipe Lira
bb4866a1
Update SurfaceData to match ShaderGraph layout
7 年前
Felipe Lira
e82227ea
More changes to support ShaderGraph + make it easier to support additional lit shaders.
7 年前
Felipe Lira
6c874f37
More refactor changes to support ShaderGraph
7 年前
Felipe Lira
fb2ea3ef
Further refactors to support ShaderGraph
7 年前
Felipe Lira
7b969636
Prepared lightmapUV to add support to dynamic lightmap.
7 年前
Felipe Lira
a01c178c
Enabled back support to vertex lighting
7 年前
Felipe Lira
792168b1
Reduced number of shader variations.
7 年前
Felipe Lira
e878f02d
Ambient SH done perpixel until we find a proper solution on how to handle it for ShanderGraph
7 年前
Felipe Lira
0c481f08
StandardInput cannot be inside LightweightLighting or it may cause errors with other standard shaders.
7 年前
Felipe Lira
98bc9a10
Optimized spotlight attenuation to be done with a DP3 and MAD instrucitons.
7 年前
Felipe Lira
a7ea582f
Addresssed UI issues.
7 年前
Julien Ignace
1e8876bf
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
7 年前
GitHub
bd071d2c
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Robert Srinivasiah
7998bfa7
Merge remote-tracking branch 'origin/master' into xr-hdrp
7 年前
Felipe Lira
328573bc
Fix shader include dependency to properly work with ShaderGraph.
7 年前
Felipe Lira
dd386fd1
Removed UnityStandardInput and BRDF/Lighting dependencies.
7 年前
Felipe Lira
9982097c
Added support to Evaluate SH pervertex/pixel. Added support to disable LIGHTMAP and ADDITIONAL lights with shader define. Useful for ShaderGraph
7 年前
Felipe Lira
1f547adf
Added support to Standard Particles
7 年前
Felipe Lira
27111431
Added support to directional lightmaps.
7 年前
Felipe Lira
e97d8b34
Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI.
7 年前
Felipe Lira
28ba8394
Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used.
7 年前
Felipe Lira
4e6c2856
Fixed an issue in vertex lighting.
7 年前
Felipe Lira
e7cc4756
Converted terrain standard shader to lightweight.
7 年前
Felipe Lira
9d673bbd
Added fragment Lambert and BlinnPhong funcitons to add support to trees or other shaders that require non PBS functions.
7 年前
Remy
972c7922
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
7 年前
Felipe Lira
466a4af2
Added a vertexLighting input to fragment PBR function. This way we modulate by material diffuse and do not apply ambient occlusion to it.
7 年前
Felipe Lira
8ea2f9d8
Added support to directional light cookie.
7 年前
Felipe Lira
64c4168e
Added support to spot light cookies.
7 年前
Felipe Lira
ced47738
Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
7 年前
Felipe Lira
61a02f4b
Fixed compiler error when using _NORMALMAP with standard particles.
7 年前
Felipe Lira
90a62e55
Fixed spot cookies.
7 年前
Felipe Lira
d6f0dcaf
Fixed the issues that was causing the direcitonal lightmaps to be overbright.
7 年前
Felipe Lira
2b0043df
fixed lightmap sampling in terrain standard shader.
7 年前
Felipe Lira
c06f7217
Added support to bumpmap scale.
7 年前
Andre McGrail
2e3bce5f
Switched terrain scene over to the Lightweight shader
Added meta files
7 年前
Felipe Lira
8f6a326d
Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor.
7 年前
Felipe Lira
ac7847d3
Fixed type in SPECULAR_SETUP keyword
7 年前
Felipe Lira
35a2a905
Fixed bug in vertex lighting caused by casting due to typo.
7 年前
Sebastien Lagarde
7ef41ebc
Update files to match unity 2017.3
7 年前
GitHub
06f28ec2
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Felipe Lira
c7738b32
Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth.
7 年前
Felipe Lira
4655c92c
Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop.
7 年前
Sebastien Lagarde
36f3cfd4
merge unity 2017.3
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
Felipe Lira
04829cba
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
Felipe Lira
2d7d95e7
Added support to subtractive mixed light mode.
7 年前
Felipe Lira
161e43f7
Fixed a compiler shader error introduced in last commit.
7 年前
Felipe Lira
7867cec0
Fixed some issues on OpenGL and fixed test scene 007 material keywords.
7 年前
GitHub
62808466
Merge pull request #585 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
Felipe Lira
5224d3ba
Fixed issue in test framework that was incorrectly blending alpha. Fixed issue in specular of simple lighting shader.
7 年前
Felipe Lira
d72cae5f
Minor shader optimization
7 年前
Evgenii Golubev
d1c74bcb
Merge branch 'master'
7 年前
Julien Ignace
0a60dd2a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Felipe Lira
2afc78cf
Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4.
7 年前
GitHub
45f497ea
Merge pull request #593 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
7 年前
Paul Melamed
d31d3ab4
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Peter Andreasen
5d36f104
Merged master
7 年前
Felipe Lira
18e0d6e8
Merge branch 'Unity-2017.3'
7 年前
Evgenii Golubev
7b797ff7
Merge branch 'master'
7 年前
Peter Bay Bastian
85e38a3c
Merge branch 'master' into shader-include-paths-2
7 年前
Felipe Lira
1496a464
Fixed shader error when in color space gamma.
7 年前
Felipe Lira
b3ebc0d2
Removed some variants to reduce build time.
7 年前
Felipe Lira
4ec47f43
Merge branch 'LightweightPipeline'
# Conflicts:
# ScriptableRenderPipeline/master-package.json
7 年前
Felipe Lira
cbdfbba2
Added fallback to error shader when pipeline fails to find suitbale pass.
7 年前
Evgenii Golubev
e84fe4b6
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
7f9830c1
Added meta pass for StandardShader.
7 年前
Felipe Lira
e62690b9
Merge branch 'LightweightPipeline'
7 年前
Felipe Lira
f8a9d47a
Updated inspectors to 2018.1 and remove pipeline warnings.
7 年前
Felipe Lira
2387e5a5
Added GI to unlit standard shader.
7 年前
Felipe Lira
b4b28fdf
Fixed PS4 compiler error.
7 年前
Frédéric Vauchelles
fe773302
Merge master
7 年前
Remy
39c80121
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
7 年前
Julien Ignace
1308feb1
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
7 年前
Evgenii Golubev
8ee2d44f
Merge 'master'
7 年前
runes
29320591
ps4 compile fix for LightweightPipeline
7 年前
Peter Andreasen
b6423cf9
merge
7 年前
sebastienlagarde
e89a930f
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
7 年前
Robert Srinivasiah
ea2646a5
Merge remote-tracking branch 'origin/master' into xr-hdrp_options
Merge conflicts had to do with moved RenderingDebugSettings and TilePass->LightLoop rename
7 年前
Felipe Lira
e45df6b6
Merge branch 'master' into LightweightPipeline
7 年前
Felipe Lira
75898953
Minor UI changes to reflect docs.
7 年前
sebastienlagarde
f142c657
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
7 年前
Felipe Lira
bc18e113
First part of relatime shadows refactor.
7 年前
Felipe Lira
44b0d028
Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
7 年前
Julien Ignace
256c35aa
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Paul Melamed
68425c93
Merge branch 'master' into prototype/decals
# Conflicts:
# SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Felipe Lira
fa504521
Runned auto format tool.
7 年前
Felipe Lira
a5dbc063
Ported Lightweight to SRP shader library.
7 年前
sebastienlagarde
c9ee9e33
Merge remote-tracking branch 'refs/remotes/origin/master' into add-xbone-one-support
7 年前
Felipe Lira
b89532b8
Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
7 年前
Felipe Lira
82d0bec8
Converted Terrain base shader to new shader library.
7 年前
Evgenii Golubev
81d62eb8
Merge branch 'master'
7 年前
Felipe Lira
a58b6cbd
Lightweight Shaders compiling on GLES with HLSLcc compiler.
7 年前
Felipe Lira
0324ec96
Refactor to improve shader library organization and readability
7 年前
Felipe Lira
fd3df2bf
Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
7 年前
sebastienlagarde
04b2dec6
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Felipe Lira
ac553840
Updated shaders after merge
7 年前
Felipe Lira
cea04fcf
Addressed Sebastien and Alexandr PR feedbacks.
7 年前
Felipe Lira
eff2ed49
Addressed Evgenii and Richard's comments.
7 年前
John
afae267f
Initial integration of Post-FX V2 MSVO to LW
7 年前
John
a7402091
Initial integration of Post-FX V2 MSVO
7 年前
GitHub
1b90eb6b
Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
7 年前
Felipe Lira
07f33562
Fixed spot light angle attenuation. Now it matches legacy Unity. Not exposing now innerCone angle due to LW not supporting additional light component.
7 年前
Paul Melamed
db6f48d8
Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
7 年前
Evgenii Golubev
2e30e761
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Julien Ignace
65bd8e1d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
sebastienlagarde
4b26e012
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
GitHub
3be07b99
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
7 年前
GitHub
71a0b586
Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
7 年前
Felipe Lira
742b06fb
Moved LW files to LWRP folder to for better handling with package manager.
7 年前
Julien Ignace
713d15c0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
sebastienlagarde
72c9c06e
Merge branch 'master' into move-lw-to-lwrp
7 年前
GitHub
9bc3353a
Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp
Move lw to lwrp
7 年前
sebastienlagarde
15efd9d7
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Julien Ignace
f6a78dc5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
Felipe Lira
bb237480
Combined shadow and light classification keywords to reduce shader variantions by ~30%.
7 年前
Felipe Lira
b5dfd1ee
Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias.
7 年前
Felipe Lira
416206e5
Fixed shadow issue when z coord was out of shadow frustum bounds.
7 年前
Felipe Lira
2490de82
Improved shadow ALU and CB usage.
7 年前
Felipe Lira
0424ce0c
Removed cascade index branching by setting an extra no-op cascade matrix.
7 年前
Felipe Lira
aea66b82
Removed branching on shadow sampling.
7 年前
Felipe Lira
bc759f87
Fixed normal bias.
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
GitHub
a204c630
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
Felipe Lira
0571f34d
Fixed truncation warnings in LW shaders.
7 年前
Felipe Lira
bc1c94ba
Upgraded Particles to SRP shader library.
7 年前
Sebastien Lagarde
24ac5a9e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Felipe Lira
f8249fa0
Fixed shadows on OpenGL
7 年前
sebastienlagarde
2ced2265
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
Frédéric Vauchelles
db81a499
Merge branch 'master' into feature/HDCameraEditor
7 年前
Felipe Lira
f03ce4cf
Fixed keyword issue when upgrading from LW to builtin.
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
sebastienlagarde
29acffeb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
39035ffa
Merge branch 'LW-StandardParticlesUpgrade'
7 年前
Sebastien Lagarde
61c2e24d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Evgenii Golubev
b8684ef4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Felipe Lira
567d0716
Blit shaders modified to avoid tile depth load.
7 年前
Felipe Lira
1e4494ad
Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
57d03db9
fixed unlit particles shader compilation error on gles 2.0
7 年前
Tim Cooper
cf875c87
No ligh list support
7 年前
Felipe Lira
70dbe773
More fixed on particles for gles 2.0
7 年前
Sebastien Lagarde
f97342c5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
Felipe Lira
54aa83bf
Fixed more shader compiler errors due to changes in shader library.
7 年前
lyndon homewood
ef4b0aa9
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
7 年前
Felipe Lira
d2bf88c9
Deleted Pow4 from Lightweight library.
7 年前
GitHub
ab46e660
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
7 年前
sebastienlagarde
8324b5e9
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support
7 年前
Felipe Lira
8f43aa08
Merge branch 'LW-Optimization'
7 年前
sebastienlagarde
7f5f1c1a
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
Arnaud Carre
13594658
fix #ifdef compilation issue
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Felipe Lira
48e777c4
fix #ifdef compilation issue
7 年前
Felipe Lira
fa2a25c6
Fixed VR single pass rendering and some RT state management.
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Remy
3b815534
Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs
# Te...
7 年前
Arnaud Carre
d5ff0590
LWRP: SRP batcher compatibility
7 年前
sebastienlagarde
764f86fd
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv-mapping-selection-for-emissive
7 年前
sebastienlagarde
4bae05ba
Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitProperties.hlsl
7 年前
Felipe Lira
cf5bdf89
Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder.
7 年前
Felipe Lira
1ee76480
Refactor on LW shader library to make it more user friendly.
7 年前
Sebastien Lagarde
a79042e5
Merge branch 'master' into pr/798
7 年前
Felipe Lira
e1bcb94f
Deleted dangling meta.
7 年前
Felipe Lira
0a150fd9
Minor changes and commets on Standard Surface shader.
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Felipe Lira
63f633bd
Merge branch 'LightweightPipeline'
7 年前
Remy
3b93f076
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
a5184a75
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Julien Ignace
4172199d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.meta
7 年前
Felipe Lira
2c1cc95d
Added GetCameraPositionWS(). Converted core functions to use real.
7 年前
Raymond Graham
1e5e8a8a
GPU instancing in Lightweight renderpipeline
7 年前
Arnaud Carre
074f76bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
7 年前
Felipe Lira
e397bc6c
Fixed GI issue in specular workflow.
7 年前
sebastienlagarde
0e2fd784
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Felipe Lira
14346841
Fixed lightweight unlit shader tag.
7 年前
Felipe Lira
cfca3b82
Computing shadow coord in vertex when not using cascades.
7 年前
Felipe Lira
db534016
shadowcoord is now using high precision
7 年前
GitHub
d48bc884
Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
7 年前
Felipe Lira
c925c4c7
Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template.
7 年前
Sebastien Lagarde
27c0d277
Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
7 年前
John
bce0fede
View space position reconstruction
7 年前
John
eb585d61
Initial implementation complete, 1-tap
7 年前
Remy
afb74a48
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
5705de92
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
John
5fcbd9af
Cleanup, Integrations with Shadows.hlsl
7 年前
John
3c40b17c
Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
GitHub
c05bd70c
Merge pull request #832 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
7 年前
sebastienlagarde
54919201
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering
7 年前
Evgenii Golubev
5b66c29a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
31c4096c
Initial UI additions, fixes
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
John
23c8824d
Setup shadow reciever constants before gather pass.
7 年前
John
b1d4f079
Lit Pass Integrations, Keyword config
7 年前
John
2d3db4b5
Moved frustum corners to shadow buffer
7 年前
John
cc3596dc
Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled
7 年前
Sebastien Lagarde
b32a2d17
Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests
7 年前
John
c3c11ecf
Orthographic support
7 年前
John
3cd84776
Instancing support
7 年前
Remy
c3c7eec1
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity
7 年前
Sebastien Lagarde
a5003db5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
7 年前
John
cf25c602
Merge master
7 年前
John
7c095b49
Merge ScreenSpaceShadows
7 年前
John
d56fa578
Merge ScreenSpaceShadows
7 年前
sebastienlagarde
174630e7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
John
7e059bd2
Feature config refactor and cleanup
7 年前
John
3023e8c8
Merge Screen Space Shadows
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Felipe Lira
91e75b1e
Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api.
7 年前
Felipe Lira
d3b5bffb
Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
7 年前
Julien Ignace
19029ddd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
Tim Cooper
8319254f
VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
7 年前
GitHub
70db5d4a
Merge pull request #886 from Unity-Technologies/lw-vr-keywords
VR keywords are injected on build if the platform is needed. No need …
7 年前
sebastienlagarde
89cfaa68
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
John
2d7df006
World space position reconstruction via unprojection
7 年前
John
42efbec7
Set ss shadowmap RT format back to R8 from debug visualize.
7 年前
GitHub
f565d43a
Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction
Lw screen space shadows w position reconstruction
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
Remy
3d76f69e
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Frédéric Vauchelles
672c909b
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
7 年前
sebastienlagarde
18cd3660
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Joel de Vahl
f3cd88c5
Started work on light optimizations for low tier mobiles
7 年前
John
e5aff3eb
Initial integration of diffusion profile settings to sss
7 年前
John
1f75feea
Diffusion profile integration
7 年前
John
ec9b2e04
Made build-ready, fixed serialization issues, stripped unused constants, fixed bias issue with transmission
7 年前
John
5435d0d4
Stripped unused code
7 年前
uygar
775d3f32
Optimized cascade selection code to reduce register usage.
Added additional texture size parameter to tent filters to avoid rcp calculations using up registers.
Removed unused scale parameter from directional light payloads.
7 年前
GitHub
ee1e6968
Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows
Lw screen space shadows
7 年前
Tim Cooper
aeefe219
Merge branch 'master2' into LW-LightOptimizations
7 年前
Tim Cooper
88254799
Fix up lightmapping shader variants.
7 年前
Tim Cooper
6cb52bc9
Fix up lightmapping shader variants.
7 年前
Tim Cooper
d6c78179
Disable a number of LW features to reduce combination pressure until we have proper keyword stripping.
7 年前
sebastienlagarde
2bc6907f
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
7 年前
Remy
73141567
Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade
7 年前
Tim Cooper
5c9658dd
Strip shadows on / off keyword (pretend shadows are always on and use a 4x4 texture)
7 年前
Tim Cooper
946ceb4f
Fix scene view grid rendering in LW (copy depth out)
7 年前
Remy
fa829be3
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png
7 年前
Robert Srinivasiah
7427bb14
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Sebastien Lagarde
a60a0d5a
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Joel de Vahl
c7acfee1
Added a simple low end shader
7 年前
Tim Cooper
6524b005
Fix issue with screen space shadows not using the correct cull state.
7 年前
Joel de Vahl
6dad0410
Added exp2 fog to low end shader
7 年前
Andre McGrail
f4e2ebd4
Fixed 'ComputeShadowCoord' function to return correct screen-space coords
7 年前
GitHub
055e0a51
Merge pull request #943 from Unity-Technologies/LW-FixLightMaps
Fix up lightmapping shader variants.
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
Remy
d56ea57d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Robert Srinivasiah
a3ddcd05
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
sebastienlagarde
2c61701c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
GitHub
16780502
Merge pull request #955 from Unity-Technologies/LW-KeywordKilling
Lw keyword killing
7 年前
Tim Cooper
11121e37
LW: Fixes to shadow caster / depth passes for shadows.
7 年前
sebastienlagarde
24e3356a
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Robert Srinivasiah
2d5b988d
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
GitHub
c73b5e81
Merge pull request #961 from Unity-Technologies/LT-ShadowFixes
LW: Fixes to shadow caster / depth passes for shadows.
7 年前
Robert Srinivasiah
736da156
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
sebastienlagarde
e347d974
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
GitHub
2376836c
Merge pull request #858 from Unity-Technologies/shadows-biasing
Shadows biasing
7 年前
Robert Srinivasiah
6626255e
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Sebastien Lagarde
2f370fd8
Remove undeleted meta
7 年前
Robert Srinivasiah
e4ac194b
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Thomas
44dd9f42
Merge branch 'master' into debug-menu-refactor
7 年前
Evgenii Golubev
2d48e00b
Merge branch 'master'
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Matt Dean
07ca5f11
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
Tim Cooper
52591510
Fix up unlit shader to multiply in lightmap if present and enabled.
7 年前
Peter Bay Bastian
ba0ce030
Merge branch 'master' into integrate-sg-subshaders
7 年前
Remy
c0e3d9ab
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Robert Srinivasiah
05a6b765
Add stereo instancing/multi-view support to LWRP mat shaders
7 年前
Robert Srinivasiah
f2ae3326
Progress toward stereo-ized shadows (WIP)
The shadows are building correctly, but they are not populating the ScreenSpaceShadowMap correctly (in ScreenSpaceShadows)
7 年前
Robert Srinivasiah
56d9be64
Experimental debugging code, nothing works
7 年前
Tim Cooper
6e7638aa
Doing some hacks. Do two passes for collect shadows, do draw mesh instead of blit
7 年前
Tim Cooper
2a9c875c
Added 'prefer_hlslcc' directive
7 年前
Robert Srinivasiah
41ed1c6f
Use DrawProcedural instead of Blit for Screen-space Shadow Map
Because of stereo instancing issues with null source Blit, we can try using DrawProcedural.
Everything seems to work ok, except for some bizarre unity_StereoEyeIndex functionality inside of the fragment shader during instancing.
7 年前
Robert Srinivasiah
142882bf
Workaround stereo instancing issue with unity_StereoEyeIndex
Usually, in the stereo instancing path, we source unity_StereoEyeIndex from the fragment input structure's stereoTargetEyeIndex member. In fact, stereoTargetEyeIndex is needed as it is bound to the SV_RenderTargetArrayIndex semantic, which dictates which render target array slice is rasterized to.
However, for whatever reason, reading stereoTargetEyeIndex is not reliable in the fragment shader. However, if I use the raw instance ID passed into the fragment shader, that works correctly. More work probably needs to be done, but this is fine for now.
7 年前
Evgenii Golubev
0a2033df
Merge upstream/master
7 年前
Tim Cooper
7394c13b
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
- Upgrades to Standard, Simple Standard and Unlit
- Split Rendering Mode into Surface Type and Blending Mode
- Add premultiply option to Simple Standard
- Make Alpha Clip Orthogonal
- Add two sided toggle
- Add Additive and Multiply blend modes
- Rename all blend modes to match HD and SG
- Rename Alpha Cutoff to Clip Threshold
- Remove unused "_ALPHABLEND" keyword
- Split premultiply and clip keywords
- Update material upgrader to reflect changes
- Various shader GUI fixes
Keywords: Adds 1 to Simple, Removes 1 from Unlit, PBR stays the same
7 年前
Robert Srinivasiah
6365f8fb
Workaround unity_StereoEyeIndex issue with stereo instancing
Basically, something is going wrong with UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX or stereoTargetEyeIndex in stereo instancing. We can work around it by not calling it, because UNITY_SETUP_INSTANCE_ID sets up unity_StereoEyeIndex for us, if instancing is enabled.
7 年前
Paul Melamed
6f570901
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Robert Srinivasiah
74a6a8b0
Create Screenspace texture macro for LWRP
This handles declarations between Tex2D and Tex2DArray. The latter is used for Stereo Instancing.
7 年前
Robert Srinivasiah
fb3d45f6
Move UnityStereoTransformScreenSpaceTex to Core.hlsl
7 年前
Andre McGrail
1c97d1e4
Added 'prefer_hlslcc' directive
7 年前
GitHub
18c59b2f
Merge pull request #1009 from Unity-Technologies/LW-gles2-fix
Added 'prefer_hlslcc' directive
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
GitHub
2571ef70
Merge pull request #983 from Kink3d/master
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
7 年前
Joel de Vahl
56f21e1e
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
Remy
50623c84
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
Tim Cooper
c413cf12
Add stereo instancing/multi-view support to LWRP mat shaders
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
GitHub
793fe433
Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes
LWRP XR Fixes
7 年前
Tim Cooper
bd120376
Progress toward stereo-ized shadows (WIP)
The shadows are building correctly, but they are not populating the ScreenSpaceShadowMap correctly (in ScreenSpaceShadows)
7 年前
Robert Srinivasiah
14e8b51f
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
Tim Cooper
5d8d8a04
Workaround stereo instancing issue with unity_StereoEyeIndex
Usually, in the stereo instancing path, we source unity_StereoEyeIndex from the fragment input structure's stereoTargetEyeIndex member. In fact, stereoTargetEyeIndex is needed as it is bound to the SV_RenderTargetArrayIndex semantic, which dictates which render target array slice is rasterized to.
However, for whatever reason, reading stereoTargetEyeIndex is not reliable in the fragment shader. However, if I use the raw instance ID passed into the fragment shader, that works correctly. More work probably needs to be done, but this is fine for now.
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
Tim Cooper
4a17fb01
Create Screenspace texture macro for LWRP
This handles declarations between Tex2D and Tex2DArray. The latter is used for Stereo Instancing.
7 年前
Tim Cooper
cffa61f2
Move UnityStereoTransformScreenSpaceTex to Core.hlsl
7 年前
Tim Cooper
c2217d37
Merge branch 'Backport-2018.1-PR1020' into 2018.1
7 年前
Aleksandr Kirillov
92c885e2
Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4).
Removed a redundant specularGloss assignment.
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
John Parsaie
0fe793d7
Merge 2018.1
7 年前
John Parsaie
e69d1f18
Temporary fix to SS Shadows stereo bug.
7 年前
GitHub
81fad193
Merge pull request #1055 from Unity-Technologies/LowEndPerf
Fixes and optimizations for low-end mobile for LW
7 年前
Aleksandr Kirillov
44d8afbf
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
7 年前
GitHub
9d8aa462
Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize
Don't normalize the normal coming from the normal map if there's no s…
7 年前
Felipe Lira
5b48f6c3
Single Light Shader
7 年前
Remy
cc4d54eb
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Aleksandr Kirillov
99890a99
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
7 年前
Felipe Lira
225e061d
Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
7 年前
GitHub
8ae2aaf6
Merge pull request #1066 from Unity-Technologies/LWParticles
Added a shader for lit particles with SimpleLighting...
7 年前
Aleksandr Kirillov
322b2ef3
Some cosmetic changes + set target to 2.0 for PBR Standard shader
7 年前
GitHub
ba83237d
Merge pull request #1071 from Unity-Technologies/LW-Cosmetic
Some cosmetic changes + set target to 2.0 for PBR Standard shader
7 年前
John Parsaie
c285e71c
Initial implementation of debug views
7 年前
John Parsaie
869af3ae
Added debug pass for subsurface
7 年前
Felipe Lira
5bd50b82
Fixed lightweight screenspace shadows on GLES2.
7 年前
Felipe Lira
47a2960a
Merge branch 'master' into LW-Bugfix
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
7 年前
John Parsaie
430cb9f0
Updated Debug views, Smoothness, Tangents space normal, gamma correction
7 年前
GitHub
410de9f7
Merge pull request #1069 from Unity-Technologies/LW-Bugfix
Lw bugfix
7 年前
sebastienlagarde
aa772a18
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
7 年前
John Parsaie
f419d966
Dev
7 年前
John Parsaie
ff9a2a8c
Fixed SSS shadows
7 年前
John Parsaie
c46de7ff
Additive light support
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
John Parsaie
7ad6f02f
removed spot falloff scatter support
7 年前
Matt Dean
35596864
Add Distortion Texture functionality
7 年前
Matt Dean
09db20ac
Renames and cleanup
- Rename all instance of "Distortion" to "Opaque"
- Change cbuffer name to "Opaque Copy"
- Fix require/requires inconsistency
- Fix relative path in sampling shader
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
Felipe Lira
3360ce0b
Changed ShadowPass and DepthOnlyPass to account for alpha clip.
7 年前
Matt Dean
0084aaa8
PR Fixes
- Rename TextureScale.Full > TextureScale.One
- Release opaque RT
- Implement CreateRTDesc function to handle scaling
- Fix return on missing depth
- Change texcoord to dimension 2
- Change interpolators to float precision
- Remove projection calcs in vertex shader
- Change fragment division to multiplcation
7 年前
Felipe Lira
a7eda888
Fixes and optimizations for low-end mobile for LW
7 年前
Matt Dean
500dc7e2
More PR fixes
- Change sampling offset to uniform and remove shader pass
- Change Scale 1 to point filtering
- Change Scale 0.5 to bilinear filtering
- Add bilinear 0.25 scale option
- Add DrawAnimatedPopup method
7 年前
John Parsaie
1729903a
Added SSAO apply to subsurface
7 年前
GitHub
4c1e5957
Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix
Lw/perf regression fix
7 年前
John Parsaie
940faf7a
Added SSAO Debug View to Pipeline
7 年前
John Parsaie
c3fb2167
Colored AO
7 年前
GitHub
79998337
Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055
Backport/low end perf 1055
7 年前
Felipe Lira
119f4157
Fixed shadow precision issues on mobile.
7 年前
GitHub
0cac8121
Merge pull request #1091 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
Felipe Lira
049fa5ed
Merge branch 'master' into lw/shadow-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
John Parsaie
979ba2d2
Removing low mipped normal sample for detail scattering.
7 年前
Felipe Lira
254ebe81
Added IgnoreProjector tag to shaders as projectors will not be supported on SRP.
7 年前
Felipe Lira
80bee94e
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
7 年前
John Parsaie
c96c3387
Merge SSS with Standard
7 年前
GitHub
4dea02f4
Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors
Added IgnoreProjector tag to shaders
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
John Parsaie
bba8b22a
Added shadows debug view
7 年前
Remy
da27105b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
John Parsaie
86e68589
Initialize refactor
7 年前
GitHub
cbfce342
Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport
Backport/lw optimizations backport
7 年前
John Parsaie
4c2af84a
Potential fix to the broken preintegrator, checking OSX
7 年前
Felipe Lira
db005356
Added keyword to avoid shadow sampling.
7 年前
Felipe Lira
b37a37c8
Added fog exp back to lw.
7 年前
Felipe Lira
e0d4368a
fixed typo
7 年前
Felipe Lira
d3c4d6f9
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
7 年前
John Parsaie
40876786
8 Profile support
7 年前
Felipe Lira
988e5940
fixed terrain shadows.
7 年前
John Parsaie
e3a67dea
Refactor SSAO apply
7 年前
John Parsaie
7389385b
Revert diffusion profile refactor
7 年前
Felipe Lira
a3c04996
Some cosmetic changes + set target to 2.0 for PBR Standard shader
7 年前
John Parsaie
b65915e1
Refactor transmittance from light space.
7 年前
GitHub
102fc3f3
Merge pull request #1078 from Unity-Technologies/backport/added-particles-simple-lighting
Backport/added particles simple lighting
7 年前
John Parsaie
dee52ebc
Fixed alpha write.
7 年前
Felipe Lira
5c358cc9
Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS.
7 年前
John Parsaie
5303cfde
Fixed unlit particle fog
7 年前
Felipe Lira
0a782368
replaced bump_scaled_not_supported with quality hint define
7 年前
Felipe Lira
1af4820e
Fixed shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
7 年前
John Parsaie
ec03c7ab
Hair shadows opt-out for alpha blend
7 年前
GitHub
72f39fe6
Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back
Added fog exp back to lw.
7 年前
John Parsaie
48229436
Kajiya Kay Hair
7 年前
John Parsaie
93b78ad8
Hair sorting passes
7 年前
Felipe Lira
8e8db358
Fixed lightweight screenspace shadows on GLES2.
7 年前
GitHub
508f561b
Merge pull request #1081 from Unity-Technologies/backport/lw-bugfix
Backport/lw bugfix
7 年前
Felipe Lira
c1ce89b5
Merge branch 'master' into lw/shader-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardTerrain.shader
7 年前
Felipe Lira
f3d91736
Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms.
7 年前
Felipe Lira
43a31ade
Changed ShadowPass and DepthOnlyPass to account for alpha clip.
7 年前
GitHub
4b7f8519
Merge pull request #1088 from Unity-Technologies/backport/1087-perf-regression-fix
Backport/1087 perf regression fix
7 年前
GitHub
8dc77b62
Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
7 年前
Evgenii Golubev
1d711357
Merge 'upstream/master'
7 年前
Felipe Lira
a53eff3d
Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
7 年前
Felipe Lira
e9179283
Merge branch 'master' into lw/bugfixes
7 年前
Felipe Lira
7597374d
Split directional and local light shadow maps.
7 年前
Felipe Lira
5a168a8d
Excluded d3d11_9x as it's not supported
7 年前
Felipe Lira
6d297f09
Fixed warning about uninitialized vertex output in Particles shader.
7 年前
Aleksandr Kirillov
8827c1d9
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
Felipe Lira
6b245ea6
Added depth only pass to unlit
7 年前
Felipe Lira
e1027461
Fixed shadow precision issues on mobile.
7 年前
Aleksandr Kirillov
0983d198
Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
7 年前
GitHub
a4c56c1e
Merge pull request #1093 from Unity-Technologies/backport/1091-lw-bugfixes
Backport/1091 lw bugfixes
7 年前
GitHub
a53684d0
Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split
Lw/surface cb split
7 年前
Remy
75cf5fa5
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Felipe Lira
933c7fdd
Merge branch 'LWRP' into lw/bugfixes
7 年前
Aleksandr Kirillov
10d82e06
Refactored the common code to not depend on specific global variable names.
7 年前
Felipe Lira
9cfbb75b
fixed duplicated pragma exclude
7 年前
Aleksandr Kirillov
01eba7d0
Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
7 年前
Felipe Lira
e452603c
Added keyword to avoid shadow sampling.
7 年前
Raymond Graham
b987da15
Merge branch '2018.1' into projects/system-shock/2018.1
7 年前
Felipe Lira
eb436fe0
Added new include to depth pass. (required after merging)
7 年前
Felipe Lira
8822983c
Added keyword to avoid shadow sampling.
7 年前
Felipe Lira
b76d117a
fixed typo
7 年前
GitHub
7f7b6cd3
Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
Felipe Lira
d47e9164
fixed typo
7 年前
Felipe Lira
9011485e
fixed terrain shadows
7 年前
GitHub
81d0b3df
Merge pull request #1130 from Unity-Technologies/lw/common_refactor
Refactored the LWRP common code to not depend on...
7 年前
Aleksandr Kirillov
c856eeed
Fixed broken shadergraph LW PBR shader template.
7 年前
Aleksandr Kirillov
9af33ea3
Merge branch 'LWRP' into lw/fix_shadergraph
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
7 年前
GitHub
5e57070a
Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph
Shadergraph fix for LW PBR template
7 年前
Felipe Lira
a54f4afa
Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS.
7 年前
Felipe Lira
de8adb82
Merge branch 'LWRP' into lw/multipass
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
7 年前
Matt Dean
f98f82d0
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
7 年前
Felipe Lira
cc0bc17e
replaced bump_scaled_not_supported with quality hint define
7 年前
Andre McGrail
cb320661
Initial push
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
7 年前
Andre McGrail
a796ea1d
Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
7 年前
Matt Dean
e1c4f751
Rename OpaqueDownsampling and remove cast to half
7 年前
Felipe Lira
9665f32c
Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms.
7 年前
GitHub
12ba4332
Merge pull request #1120 from Unity-Technologies/backport/shader-optimization
Backport/shader optimization
7 年前
Felipe Lira
e9dc4f31
We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights.
7 年前
Felipe Lira
bf164955
Fixed some issues with multiple shadow casting lights.
7 年前
Felipe Lira
366fde87
Excluded d3d11_9x as it's not supported
7 年前
Felipe Lira
52ae77ba
Fixed warning about uninitialized vertex output in Particles shader.
7 年前
Felipe Lira
c34824b4
Added depth only pass to unlit
7 年前
Felipe Lira
e5ca8742
fixed duplicated pragma exclude
7 年前
GitHub
d4b16f1c
Merge pull request #1131 from Unity-Technologies/backport/bugfixes
Backport/bugfixes
7 年前
Felipe Lira
1c37ea07
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
7 年前
Felipe Lira
da2b86a8
Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
7 年前
GitHub
8efc63d9
Merge pull request #1166 from Unity-Technologies/backport/shadergraph-template-fixes
Backport/shadergraph template fixes #1153
7 年前
Felipe Lira
89c899a1
Fixed newline endings in the files touched by this PR.
7 年前
GitHub
87b74039
Merge pull request #1152 from Unity-Technologies/lw/multipass
Lw/multipass
7 年前
Matt Dean
d49f6ee9
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
7 年前
Matt Dean
5ccf2696
Remove unnecessary multiplication
7 年前
Felipe Lira
7fd656f4
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
Conflict:
- LightweightUnlitExtraPasses.template
7 年前
Matt Dean
cc5f9bc7
Add cast to half
7 年前
Felipe Lira
225f9646
Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
7 年前
GitHub
915767d4
Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality
7 年前
GitHub
dadee06e
Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes
ShaderGraph template fixes
7 年前
Felipe Lira
1f60ea4c
Refactored the common code to not depend on specific global variable names.
7 年前
Felipe Lira
b2a5b861
Fixed SamplingShader compiler error in GLES2
7 年前
Felipe Lira
59b51672
Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
7 年前
Felipe Lira
27947037
Shadergraph fix for LW PBR template
Conflict:
- LightweightStandardSimpleLighting.shader
7 年前
Felipe Lira
ec57c2a7
Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
7 年前
Felipe Lira
13eff945
Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
7 年前
Andre McGrail
35e631d7
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
7 年前
Felipe Lira
5e55bbdb
Fixed merge error.
7 年前
Felipe Lira
aefdbead
fixed particles alpha discard and modulate
7 年前
Felipe Lira
95a70be2
Added IgnoreProjector tag to shaders
7 年前
Felipe Lira
dc0d6bd3
Fixed particles color modes.
7 年前
GitHub
01e09fae
Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization
Backport/rc bugfixes and optimization
7 年前
Felipe Lira
fd75f28f
Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
7 年前
Evgenii Golubev
8d663ac4
Merge upstream/master
7 年前
Felipe Lira
59a13656
Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
7 年前
GitHub
3c27f566
Merge pull request #1180 from Unity-Technologies/rc-bugfixes
RC bugfixes
7 年前
Felipe Lira
5ee683e3
fixed particles alpha discard and modulate
7 年前
GitHub
023df4a2
Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr
Terrain Shader fixes
7 年前
Felipe Lira
e751a347
Fixed particles color modes.
7 年前
Felipe Lira
9fe30bee
Tweaked default shader values to be mid grey
7 年前
Felipe Lira
baed4e96
Added missing d3d11_9x excludes
7 年前
GitHub
9f3d5892
Merge pull request #1186 from Unity-Technologies/backport/rc-fixes
Backport/rc fixes
7 年前
Felipe Lira
29a4687f
@Verasl
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
7 年前
GitHub
968bc78a
Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport
Lw/18.1 forwardport
7 年前
GitHub
68c7f1f5
Merge pull request #1189 from Unity-Technologies/backport/terrain-shader-fixes
Backport/terrain shader fixes
7 年前
Andre McGrail
3304f9f5
Tweaked default shader values to be mid grey
7 年前
Felipe Lira
cdd9a0d1
Added _LOCAL_SHADOWS_ENABLED keyword
7 年前
Felipe Lira
904419e7
Removed particles simple lighting from the release. Properties and keywords are not working due to shader GUI referencing PBR properties.
7 年前
Felipe Lira
a15c7e93
Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader.
7 年前
GitHub
fe0341a5
Merge pull request #1194 from Unity-Technologies/remove-particlessimplelit
Removed particles simple lighting from the release. Properties and k…
7 年前
Felipe Lira
4fec8c89
Added shader pass names so we can strip passes by pass name.
7 年前
Andre McGrail
17b2491d
Added missing d3d11_9x excludes
7 年前
Aleksandr Kirillov
34562958
Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms.
The only setup when we can skip depth copy and depth prepass is postfx + no screen-space shadows + no MSAA.
7 年前
Aleksandr Kirillov
1748dc67
Removed an unnecessary #pragma from the CopyDepthMSAA shader.
7 年前
GitHub
98944227
Merge pull request #1223 from Unity-Technologies/lw/get_rid_of_depth_prepass_when_possible
Lw/get rid of depth prepass when possible
7 年前
GitHub
0f6aa33e
Merge pull request #1199 from Unity-Technologies/lw/UWP-fixes
Added missing d3d11_9x excludes
7 年前
Aleksandr Kirillov
430af144
Moved depth copying to an include file.
7 年前
Felipe Lira
ba310f35
Added support to local soft shadows. Added rule to strip soft shadows keyword.
7 年前
Aleksandr Kirillov
3e54545d
Added stereo rendering support to CopyDepth shaders.
7 年前
Felipe Lira
0c072a52
Added pass names to improve shader stripping debug readability. Fixed a typo.
7 年前
Aleksandr Kirillov
a4adefcb
Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences.
7 年前
Felipe Lira
cee6f8f7
Used autoformat tool on all changed files.
7 年前
GitHub
9aa25b18
Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping
Lw/shader keywords stripping
7 年前
GitHub
15d94d6d
Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support
Lw/depth copy vr support
7 年前
Aleksandr Kirillov
4671f074
Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
7 年前
GitHub
ab445387
Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
7 年前
GitHub
362e32d7
Merge branch 'master' into expose-numlights-per-cluster
7 年前
GitHub
9dec0564
Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
7 年前
Remy
256e6c9c
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
7 年前
Frédéric Vauchelles
09596c67
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Stephane Laroche
61ee5830
Merge branch 'master' into stacklit
7 年前
Evgenii Golubev
9b95d6ea
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
231beaa3
Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
7 年前
sebastienlagarde
0ddaf44e
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Felipe Lira
17a99791
Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
7 年前
sebastienlagarde
f5c6eec7
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
7 年前
Stephane Laroche
10f8090a
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
7 年前
Yao Xiaoling
cb671fbb
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
7 年前
Yao Xiaoling
afba3908
Fix LWRP terrain instancing.
6 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
Brandon Fogerty
5a959061
LWRP XR Single-pass Instancing and Multi-view Support
Added support for single-pass instancing and multi-view support for XR with LWRP.
7 年前
GitHub
d4445a1b
Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport
LWRP XR Single-pass Instancing and Multi-view Support
7 年前
Stephane Laroche
b3ee7f83
Merge branch 'master' into stacklit
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Evgenii Golubev
1f059c6b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
19d1506c
Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1
Lw/api refactor v1
7 年前
Felipe Lira
3160d4ad
Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo.
7 年前
GitHub
b5990ea4
Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms
Fixed DepthCopy shader. Disabled depth resolve on VR until we can pr…
7 年前
Felipe Lira
60efd574
Added float and half variants to instrisicts
7 年前
GitHub
c27f37c6
Merge pull request #1378 from Unity-Technologies/LWRP
Lwrp
7 年前
Felipe Lira
b9fd7d1c
Fixed wrong name replace
7 年前
GitHub
9326bf71
Merge pull request #1379 from Unity-Technologies/float-half-instrisics
Float half instrisics
7 年前
Frédéric Vauchelles
3932faa4
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Peter Bay Bastian
927000b8
Merge branch 'master' into sg/texture-types
7 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Brandon Fogerty
5677b4e8
LWRP XR Single Pass Instancing Shadow Fixes
After the LWRP refactor, both directional and local shadows were broken for XR when using Single Pass Instancing. This commit fixes those issues.
7 年前
GitHub
49de6602
Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix
LWRP XR Single Pass Instancing Shadow Fixes
7 年前
Oliver Schnabel
d5f645ee
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Andre McGrail
2add303c
Small terrain shader fixes
-Added projector back in so brush previews are visible
-Fixed the meta pass
-Added pass names to the terrain base shader
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
GitHub
c42a1a4a
Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes
Small terrain shader fixes
7 年前
Sebastien Lagarde
c95b7c47
Merge branch 'master' into normal-buffer-support
7 年前
Paul Melamed
29ce571e
Merge branch 'master' into decals/ss3_channel_mask
7 年前
GitHub
f82aef0c
Merge branch 'master' into VisualizeShadowMasks
7 年前
Felipe Lira
312a5259
Screenspace shadow resolve is only done in case of cascade shadows.
6 年前
Felipe Lira
0d778bae
Fixed some cascade issues
6 年前
Stephane Laroche
7842bbf8
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
6 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
6 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
6 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
6 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
6 年前
GitHub
93c87374
Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization
Lw/shadow optimization
6 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
6 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
6 年前
GitHub
25f5aa64
Merge branch 'master' into lw/lw-pipeline-asset-inspector
6 年前
Felipe Lira
0e5f015e
Few shadow optimizations:
- Removed indexing from non cascade path
- Avoid homogeneous coordinate division when in orthographic projection
- Removed 7x7 tent filtering that was used in PC and cascades. That's too much as when doing cascades we resolve into screenscape shadow and do bilinear filter.
6 年前
GitHub
33e0aa28
Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2
Lw/shadow optimization v2
6 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
6 年前
sebastienlagarde
8140058d
Merge branch 'master' into ContactShadowWithLightTransmission
6 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
6 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
Yao Xiaoling
38856112
Fix merge.
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
Yao Xiaoling
0e0c5530
Update terrain utility passes names. Outlining doesn't work. Will fix later.
6 年前
GitHub
8f2d2fc8
Lw/receive shadows prop ( #1830 )
* Added support to receive shadows prop in standard PBS and Simple Lighting shaders.
* Updated test scene
* updated release notes
* addressed PR comment.
* updated test images for test 020.
* merged test scene 020
6 年前
Sebastien Lagarde
cbd762db
Merge branch 'master' into HDRP/staging
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
egomeh
507df163
Merge branch 'master' into lw/light-attenuation
6 年前
Remy
106a0d43
Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
Felipe Lira
d7794acc
Fixed Unlit GI
6 年前
Yao Xiao Ling
f70f3a76
Add instanced per pixel normal for lw terrain shader.
6 年前
Felipe Lira
c845d271
Revert " Fixed Unlit GI"
This reverts commit 3741dbaef10f9dc80cd3a27fe290e70a9365b0c0.
6 年前
GitHub
965758f6
Lw/fix standardunlitshader ( #1885 )
* Fixed Unlit GI
* Added test for standard unlit shader
* Added release notes
* Add gizmo drawing into LWRP game view
* Add test script to scene
* updated release notes
* added test 053 to test list.
* Added test images.
6 年前
egomeh
170858df
Merge master
6 年前
GitHub
a6854ec4
Merge pull request #1875 from Unity-Technologies/gpu-terrain
GPU Terrain (2018.3) port to HDRP and LWRP
6 年前
egomeh
93afc87c
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
6 年前
Yao Xiao Ling
5eed6e3a
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
Thomas
468989ad
Merge branch 'master' into pyramid-rework
6 年前
GitHub
237718e2
Merge pull request #1901 from Unity-Technologies/gpu-terrain
Enabled per-pixel terrain normal on LW terrain shader.
6 年前
GitHub
aae1a458
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
6 年前