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Fixed lightweight standard shader compilation error due to last commit.

/RenderPassXR_Sandbox
Felipe Lira 7 年前
当前提交
21f7347a
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandardShader.shader

4
Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandardShader.shader


// TODO: SPOT & POINT keywords
#ifdef _SINGLE_DIRECTIONAL_LIGHT
UnityLight mainLight;
mainLight.color = _LightColor0.rgb;
mainLight.dir = _LightPosition0.xyz;
mainLight.color = _LightColor.rgb;
mainLight.dir = _LightPosition.xyz;
#if defined(_NORMALMAP)
half NdotL = saturate(dot(s.tangentSpaceNormal, i.tangentSpaceLightDir));

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