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Fixed spot and point light attenuation in Standar shader.

/RenderPassXR_Sandbox
Felipe Lira 7 年前
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f16a7ebc
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandardShader.shader

2
ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightStandardShader.shader


#pragma multi_compile _ _LIGHT_PROBES_ON
#pragma multi_compile _ _HARD_SHADOWS _SOFT_SHADOWS _HARD_SHADOWS_CASCADES _SOFT_SHADOWS_CASCADES
#pragma multi_compile _ _VERTEX_LIGHTS
#pragma multi_compile _ _ATTENUATION_TEXTURE
#pragma multi_compile_fog
#pragma multi_compile_instancing

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