#if DIRLIGHTMAP_COMBINED
half4 bakedDirection = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, lightmapUV);
bakedColor += DecodeDirectionalLightmap(bakedColor, bakedDirection, normalWS);
bakedColor = DecodeDirectionalLightmap(bakedColor, bakedDirection, normalWS);
#endif
return bakedColor;