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CBUFFER_END |
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CBUFFER_START(_PerCamera) |
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sampler2D _MainLightCookie; |
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float4 _MainLightPosition; |
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half4 _MainLightColor; |
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half4 _MainLightDistanceAttenuation; |
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half4 _AdditionalLightSpotDir[MAX_VISIBLE_LIGHTS]; |
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half4 _AdditionalLightSpotAttenuation[MAX_VISIBLE_LIGHTS]; |
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CBUFFER_END |
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sampler2D _MainLightCookie; |
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// These are set internally by the engine upon request by RendererConfiguration. |
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// Check GetRendererSettings in LightweightPipeline.cs |
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