#define LIGHTWEIGHT_PIPELINE_CORE_INCLUDED
#include "UnityCG.cginc"
#include "UnityStandardInput.cginc"
#define MAX_VISIBLE_LIGHTS 16
#pragma vertex LitPassVertex
#pragma fragment LitPassFragment
#include "LightweightPassLit.cginc"
ENDCG
}
#pragma fragment LitPassFragmentSimple