722 次代码提交 (381a7ef3-d240-450a-913e-9b4b73e265ba)

作者 SHA1 备注 提交日期
Felipe Lira 998f6257 Added particles to lowend upgrader. 8 年前
Felipe Lira 6b76e6ce Added emission self-illumin upgrader to low end mobile pipeline. 8 年前
Felipe Lira 820537f9 Added spot light shadow support. 8 年前
Felipe Lira 06640421 Fixed upgrade issues regarding shininess values being zero. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 8 年前
Felipe Lira c063a880 Reduced amount of shader variants by optimizing away a few keywords. 8 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 8 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 8 年前
Felipe Lira 7408bafb Fixed specular not displaying when glossiness from BaseAlpha selected. 7 年前
Felipe Lira dd4cded2 Fixed rendering issues when no realtime lights were present. 7 年前
Felipe Lira ae4bcfc3 Fixed issue where lightprobes were not rendering. 7 年前
Felipe Lira ddbc0256 Added support to reflection probes. 7 年前
Felipe Lira 7ffb14f0 Fixed shadow acne issues that were apparent in Metal. 7 年前
Felipe Lira 4026f4ab Fixed compiler errors due to last commit and shader variants not being tested. 7 年前
GitHub 9a69062d Merge pull request #247 from Unity-Technologies/test-framework 7 年前
Felipe Lira 8f108bb9 Fixed run time issue when cascades were enabled in LD. 7 年前
Felipe Lira 7b6bea1a (LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster. 7 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Filip Iliescu 3a226917 merged master 7 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 7 年前
Felipe Lira 287a7929 Fixed compiler erros for some variants/platforms. 7 年前
sebastienlagarde 77b7d74b Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-lightloop-asset 7 年前
Felipe Lira 6275e9d2 Added baked emission support to LD pipe and proper test scene 7 年前
sebastienlagarde 77c2c22a Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder 7 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 7 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 7 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 7 年前
sebastienlagarde 13e14f67 Merge branch 'master' into ssao-test 7 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 7 年前
David Rogers 85744e59 Local merge 7 年前
David Rogers 36baac01 Revert "Local merge" 7 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 7 年前
Felipe Lira 53105986 Added lightweight unlit and its shader GUI 7 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 7 年前
Felipe Lira 0f4a886b LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 7 年前
sebastienlagarde 5acef24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-hlsl-generator 7 年前
Julien Ignace c7e7065b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 7 年前
Felipe Lira a2f2b1e9 When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites. 7 年前
Evgenii Golubev 63a49ce7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream 7 年前
Felipe Lira fb82cb32 Added helper sampler function and conversion between colorspaces. 7 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev c092103a Merge branch 'master' 7 年前
Thomas Hourdel 4acdd75e Merge branch 'master' into movecs 7 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 7 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 7 年前
Felipe Lira 578640d3 Optimized shader path for single directional light. 7 年前
Felipe Lira 94744828 Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm 7 年前
Tim Cooper 88c53704 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 7 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev 5570c647 Merge branch 'master' 7 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 7 年前
Felipe Lira 8265d3ce Added support to per-object light list for SM 2.0 devices 7 年前
Felipe Lira 4c1c0d7b Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 7 年前
Arnaud Carre a9656da4 Merge branch 'master' into Branch_Batching2 7 年前
Felipe Lira 50b18a0a Removed Tex2DLinear function which was causing a dependent texture read due to parameter copy. 7 年前
Felipe Lira 8ec89a38 LinearGamma conversions added based on Pipeline keyword. 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
robbiesri 34caf919 Shader changes to support XR in Lightweight Pipeline 7 年前
GitHub 63179c80 Merge pull request #363 from Unity-Technologies/LighweightPipelineXR 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira aeda1de5 Merge branch 'LightweightPipeline' 7 年前
Felipe Lira 2b50e9a8 Removed Pass names to avoid confusion with LightMode tag (ShaderPassName) 7 年前
Felipe Lira 6959ac25 Added initial prototype version of Lightweight PBS shader. Started moving away from legacy shader library. 7 年前
Felipe Lira 64861bf2 Added Lightweight PBR Sphere Test Scene 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira 7ea80c7b Added a light attenuation falloff in the shader to prevent the hardcutoff at the light range. Better is to use a light texture falloff but as off now _LightTexture0 is not passed in SRP. We can create one later. 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Felipe Lira fc9c1456 Removed unused distance in shader that was left as mistake. 7 年前
Felipe Lira c28f1752 Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
Felipe Lira c9cb44ad Added optimized single light path for DIRECTIONAL, SPOT, POINT 7 年前
Felipe Lira 21f7347a Fixed lightweight standard shader compilation error due to last commit. 7 年前
Felipe Lira 56be11e4 Added multiple lights support to LightweightStandardShader. 7 年前
Felipe Lira 91b14387 Removed unused functions in the shader library. 7 年前
Felipe Lira b0095fc2 Fixed some compiler errors in shader. 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
Felipe Lira 491a7d87 Added shadow caster pass to lightweight standard shader. 7 年前
Felipe Lira 5f72f0d9 Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
Felipe Lira 605dc966 Fixed most of the lightweight graphics tests. 7 年前
Felipe Lira 88ac7b57 Fixed a shadow issue that was causing the shadowmap to be applied to the wrong light. 7 年前
Felipe Lira aa4a73ea Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
Felipe Lira 87ac03cd Added LightweightPipeline shader GUI. Updated PBR material with the new keywords. 7 年前
Felipe Lira 2174bed4 Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira ef02bc3e Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
Felipe Lira d43f1597 Transparent mode now working. 7 年前
Felipe Lira 96d28b11 Added DepthOnly pass to LW shaders. 7 年前
Felipe Lira 6b4dc463 Updated LightweightDefaultMaterial with proper keywords. Lightweight sprites legacy material. 7 年前
Felipe Lira f16a7ebc Fixed spot and point light attenuation in Standar shader. 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Felipe Lira 78a2ad28 Renamed LW shaders and changed the default to be the Physically Based one. 7 年前
Felipe Lira bd25fe30 Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
Felipe Lira 272ebcd0 Removed the options to disable lightmap and ambient probes from lightweight as they dont' make sense. Renames linear settings to force linear 7 年前
Felipe Lira aa44f05c Added first step of camera management. 7 年前
Felipe Lira 4bf2abf5 Merge branch 'LightweightPipeline' 7 年前
Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
sebastienlagarde 8f8eb990 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass 7 年前
Felipe Lira 301fd283 Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off. 7 年前
Felipe Lira 99e6e8e0 Fixed SH sampling in non PBS shading 7 年前
Peter Andreasen c62bfeca Merged with master 7 年前
Felipe Lira 5ce0e5d7 Refactor on LiweightPassLit + BRDF 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira f01f666d Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Felipe Lira 1f302ce7 Name refactor on ShaderGUIs 7 年前
GitHub 0742fb7a Merge pull request #413 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Felipe Lira 0c75b7cd Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors. 7 年前
Felipe Lira 961ab624 Light refactor to sort lights and disable directional lights from per object light lists. 7 年前
Felipe Lira cced0898 Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
Felipe Lira 94a4d501 Added PerFrame and PerCamera constant buffers. 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira 8b79450a Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Evgenii Golubev 7a094ed8 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 825bfd84 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 5710175b Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
Felipe Lira e24302fd Added support to CopyDepth. It used copytexture if platform supports at least basic copy, if not it uses a blit with a depthcopy shader. 7 年前
Felipe Lira 06348311 Added support to 9 lights to lightweight. 1 main light + 8 per-object. 7 年前
Felipe Lira bb4866a1 Update SurfaceData to match ShaderGraph layout 7 年前
Felipe Lira e82227ea More changes to support ShaderGraph + make it easier to support additional lit shaders. 7 年前
Felipe Lira 6c874f37 More refactor changes to support ShaderGraph 7 年前
Felipe Lira fb2ea3ef Further refactors to support ShaderGraph 7 年前
Felipe Lira 7b969636 Prepared lightmapUV to add support to dynamic lightmap. 7 年前
Felipe Lira a01c178c Enabled back support to vertex lighting 7 年前
Felipe Lira 792168b1 Reduced number of shader variations. 7 年前
Felipe Lira e878f02d Ambient SH done perpixel until we find a proper solution on how to handle it for ShanderGraph 7 年前
Felipe Lira 0c481f08 StandardInput cannot be inside LightweightLighting or it may cause errors with other standard shaders. 7 年前
Felipe Lira 98bc9a10 Optimized spotlight attenuation to be done with a DP3 and MAD instrucitons. 7 年前
Felipe Lira a7ea582f Addresssed UI issues. 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 328573bc Fix shader include dependency to properly work with ShaderGraph. 7 年前
Felipe Lira dd386fd1 Removed UnityStandardInput and BRDF/Lighting dependencies. 7 年前
Felipe Lira 9982097c Added support to Evaluate SH pervertex/pixel. Added support to disable LIGHTMAP and ADDITIONAL lights with shader define. Useful for ShaderGraph 7 年前
Felipe Lira 1f547adf Added support to Standard Particles 7 年前
Felipe Lira 27111431 Added support to directional lightmaps. 7 年前
Felipe Lira e97d8b34 Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI. 7 年前
Felipe Lira 28ba8394 Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used. 7 年前
Felipe Lira 4e6c2856 Fixed an issue in vertex lighting. 7 年前
Felipe Lira e7cc4756 Converted terrain standard shader to lightweight. 7 年前
Felipe Lira 9d673bbd Added fragment Lambert and BlinnPhong funcitons to add support to trees or other shaders that require non PBS functions. 7 年前
Remy 972c7922 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Felipe Lira 466a4af2 Added a vertexLighting input to fragment PBR function. This way we modulate by material diffuse and do not apply ambient occlusion to it. 7 年前
Felipe Lira 8ea2f9d8 Added support to directional light cookie. 7 年前
Felipe Lira 64c4168e Added support to spot light cookies. 7 年前
Felipe Lira ced47738 Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
Felipe Lira 61a02f4b Fixed compiler error when using _NORMALMAP with standard particles. 7 年前
Felipe Lira 90a62e55 Fixed spot cookies. 7 年前
Felipe Lira d6f0dcaf Fixed the issues that was causing the direcitonal lightmaps to be overbright. 7 年前
Felipe Lira 2b0043df fixed lightmap sampling in terrain standard shader. 7 年前
Felipe Lira c06f7217 Added support to bumpmap scale. 7 年前
Andre McGrail 2e3bce5f Switched terrain scene over to the Lightweight shader 7 年前
Felipe Lira 8f6a326d Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor. 7 年前
Felipe Lira ac7847d3 Fixed type in SPECULAR_SETUP keyword 7 年前
Felipe Lira 35a2a905 Fixed bug in vertex lighting caused by casting due to typo. 7 年前
Sebastien Lagarde 7ef41ebc Update files to match unity 2017.3 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira c7738b32 Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira 04829cba Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Felipe Lira 2d7d95e7 Added support to subtractive mixed light mode. 7 年前
Felipe Lira 161e43f7 Fixed a compiler shader error introduced in last commit. 7 年前
Felipe Lira 7867cec0 Fixed some issues on OpenGL and fixed test scene 007 material keywords. 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira 5224d3ba Fixed issue in test framework that was incorrectly blending alpha. Fixed issue in specular of simple lighting shader. 7 年前
Felipe Lira d72cae5f Minor shader optimization 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Felipe Lira 2afc78cf Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
GitHub 45f497ea Merge pull request #593 from Unity-Technologies/LightweightPipeline 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Felipe Lira 1496a464 Fixed shader error when in color space gamma. 7 年前
Felipe Lira b3ebc0d2 Removed some variants to reduce build time. 7 年前
Felipe Lira 4ec47f43 Merge branch 'LightweightPipeline' 7 年前
Felipe Lira cbdfbba2 Added fallback to error shader when pipeline fails to find suitbale pass. 7 年前
Evgenii Golubev e84fe4b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira 7f9830c1 Added meta pass for StandardShader. 7 年前
Felipe Lira e62690b9 Merge branch 'LightweightPipeline' 7 年前
Felipe Lira f8a9d47a Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
Felipe Lira 2387e5a5 Added GI to unlit standard shader. 7 年前
Felipe Lira b4b28fdf Fixed PS4 compiler error. 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
runes 29320591 ps4 compile fix for LightweightPipeline 7 年前
Peter Andreasen b6423cf9 merge 7 年前
sebastienlagarde e89a930f Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 75898953 Minor UI changes to reflect docs. 7 年前
sebastienlagarde f142c657 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Felipe Lira bc18e113 First part of relatime shadows refactor. 7 年前
Felipe Lira 44b0d028 Fixed spot shadows. Updated template scenes to account for the new shadow filtering. 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
Felipe Lira a5dbc063 Ported Lightweight to SRP shader library. 7 年前
sebastienlagarde c9ee9e33 Merge remote-tracking branch 'refs/remotes/origin/master' into add-xbone-one-support 7 年前
Felipe Lira b89532b8 Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
Felipe Lira 82d0bec8 Converted Terrain base shader to new shader library. 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Felipe Lira a58b6cbd Lightweight Shaders compiling on GLES with HLSLcc compiler. 7 年前
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Felipe Lira fd3df2bf Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Felipe Lira ac553840 Updated shaders after merge 7 年前
Felipe Lira cea04fcf Addressed Sebastien and Alexandr PR feedbacks. 7 年前
Felipe Lira eff2ed49 Addressed Evgenii and Richard's comments. 7 年前
John afae267f Initial integration of Post-FX V2 MSVO to LW 7 年前
John a7402091 Initial integration of Post-FX V2 MSVO 7 年前
GitHub 1b90eb6b Merge pull request #687 from Unity-Technologies/LightweightPipeline 7 年前
Felipe Lira 07f33562 Fixed spot light angle attenuation. Now it matches legacy Unity. Not exposing now innerCone angle due to LW not supporting additional light component. 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Evgenii Golubev 2e30e761 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Julien Ignace 65bd8e1d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
GitHub 71a0b586 Merge pull request #707 from Unity-Technologies/LW_UI_Improvements 7 年前
Felipe Lira 742b06fb Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 72c9c06e Merge branch 'master' into move-lw-to-lwrp 7 年前
GitHub 9bc3353a Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Felipe Lira bb237480 Combined shadow and light classification keywords to reduce shader variantions by ~30%. 7 年前
Felipe Lira b5dfd1ee Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias. 7 年前
Felipe Lira 416206e5 Fixed shadow issue when z coord was out of shadow frustum bounds. 7 年前
Felipe Lira 2490de82 Improved shadow ALU and CB usage. 7 年前
Felipe Lira 0424ce0c Removed cascade index branching by setting an extra no-op cascade matrix. 7 年前
Felipe Lira aea66b82 Removed branching on shadow sampling. 7 年前
Felipe Lira bc759f87 Fixed normal bias. 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
GitHub a204c630 Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
Felipe Lira 0571f34d Fixed truncation warnings in LW shaders. 7 年前
Felipe Lira bc1c94ba Upgraded Particles to SRP shader library. 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Felipe Lira f8249fa0 Fixed shadows on OpenGL 7 年前
sebastienlagarde 2ced2265 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Frédéric Vauchelles db81a499 Merge branch 'master' into feature/HDCameraEditor 7 年前
Felipe Lira f03ce4cf Fixed keyword issue when upgrading from LW to builtin. 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
sebastienlagarde 29acffeb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira 39035ffa Merge branch 'LW-StandardParticlesUpgrade' 7 年前
Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Evgenii Golubev b8684ef4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Felipe Lira 567d0716 Blit shaders modified to avoid tile depth load. 7 年前
Felipe Lira 1e4494ad Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Felipe Lira 57d03db9 fixed unlit particles shader compilation error on gles 2.0 7 年前
Tim Cooper cf875c87 No ligh list support 7 年前
Felipe Lira 70dbe773 More fixed on particles for gles 2.0 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Felipe Lira 54aa83bf Fixed more shader compiler errors due to changes in shader library. 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Felipe Lira d2bf88c9 Deleted Pow4 from Lightweight library. 7 年前
GitHub ab46e660 Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes 7 年前
sebastienlagarde 8324b5e9 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support 7 年前
Felipe Lira 8f43aa08 Merge branch 'LW-Optimization' 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Arnaud Carre 13594658 fix #ifdef compilation issue 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Felipe Lira 48e777c4 fix #ifdef compilation issue 7 年前
Felipe Lira fa2a25c6 Fixed VR single pass rendering and some RT state management. 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
Arnaud Carre d5ff0590 LWRP: SRP batcher compatibility 7 年前
sebastienlagarde 764f86fd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv-mapping-selection-for-emissive 7 年前
sebastienlagarde 4bae05ba Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport 7 年前
Felipe Lira cf5bdf89 Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
Felipe Lira 1ee76480 Refactor on LW shader library to make it more user friendly. 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
Felipe Lira e1bcb94f Deleted dangling meta. 7 年前
Felipe Lira 0a150fd9 Minor changes and commets on Standard Surface shader. 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Felipe Lira 63f633bd Merge branch 'LightweightPipeline' 7 年前
Remy 3b93f076 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5184a75 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Felipe Lira 2c1cc95d Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Felipe Lira e397bc6c Fixed GI issue in specular workflow. 7 年前
sebastienlagarde 0e2fd784 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Felipe Lira 14346841 Fixed lightweight unlit shader tag. 7 年前
Felipe Lira cfca3b82 Computing shadow coord in vertex when not using cascades. 7 年前
Felipe Lira db534016 shadowcoord is now using high precision 7 年前
GitHub d48bc884 Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Sebastien Lagarde 27c0d277 Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
John bce0fede View space position reconstruction 7 年前
John eb585d61 Initial implementation complete, 1-tap 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 5fcbd9af Cleanup, Integrations with Shadows.hlsl 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Felipe Lira c51ce48c Merged master 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 31c4096c Initial UI additions, fixes 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 23c8824d Setup shadow reciever constants before gather pass. 7 年前
John b1d4f079 Lit Pass Integrations, Keyword config 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
John cc3596dc Keyword reduction: Assume ScreenSpace Shadows when Cascades enabled 7 年前
Sebastien Lagarde b32a2d17 Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests 7 年前
John c3c11ecf Orthographic support 7 年前
John 3cd84776 Instancing support 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
John cf25c602 Merge master 7 年前
John 7c095b49 Merge ScreenSpaceShadows 7 年前
John d56fa578 Merge ScreenSpaceShadows 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
John 7e059bd2 Feature config refactor and cleanup 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira 91e75b1e Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api. 7 年前
Felipe Lira d3b5bffb Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL. 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
Tim Cooper 8319254f VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 7 年前
GitHub 70db5d4a Merge pull request #886 from Unity-Technologies/lw-vr-keywords 7 年前
sebastienlagarde 89cfaa68 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 2d7df006 World space position reconstruction via unprojection 7 年前
John 42efbec7 Set ss shadowmap RT format back to R8 from debug visualize. 7 年前
GitHub f565d43a Merge pull request #888 from Unity-Technologies/LW-ScreenSpaceShadows-WPositionReconstruction 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Remy 3d76f69e Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
sebastienlagarde 18cd3660 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Joel de Vahl f3cd88c5 Started work on light optimizations for low tier mobiles 7 年前
John e5aff3eb Initial integration of diffusion profile settings to sss 7 年前
John 1f75feea Diffusion profile integration 7 年前
John ec9b2e04 Made build-ready, fixed serialization issues, stripped unused constants, fixed bias issue with transmission 7 年前
John 5435d0d4 Stripped unused code 7 年前
uygar 775d3f32 Optimized cascade selection code to reduce register usage. 7 年前
GitHub ee1e6968 Merge pull request #941 from Unity-Technologies/LW-ScreenSpaceShadows 7 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 7 年前
Tim Cooper 88254799 Fix up lightmapping shader variants. 7 年前
Tim Cooper 6cb52bc9 Fix up lightmapping shader variants. 7 年前
Tim Cooper d6c78179 Disable a number of LW features to reduce combination pressure until we have proper keyword stripping. 7 年前
sebastienlagarde 2bc6907f Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass 7 年前
Remy 73141567 Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade 7 年前
Tim Cooper 5c9658dd Strip shadows on / off keyword (pretend shadows are always on and use a 4x4 texture) 7 年前
Tim Cooper 946ceb4f Fix scene view grid rendering in LW (copy depth out) 7 年前
Remy fa829be3 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Joel de Vahl c7acfee1 Added a simple low end shader 7 年前
Tim Cooper 6524b005 Fix issue with screen space shadows not using the correct cull state. 7 年前
Joel de Vahl 6dad0410 Added exp2 fog to low end shader 7 年前
Andre McGrail f4e2ebd4 Fixed 'ComputeShadowCoord' function to return correct screen-space coords 7 年前
GitHub 055e0a51 Merge pull request #943 from Unity-Technologies/LW-FixLightMaps 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub 16780502 Merge pull request #955 from Unity-Technologies/LW-KeywordKilling 7 年前
Tim Cooper 11121e37 LW: Fixes to shadow caster / depth passes for shadows. 7 年前
sebastienlagarde 24e3356a Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
GitHub c73b5e81 Merge pull request #961 from Unity-Technologies/LT-ShadowFixes 7 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Sebastien Lagarde 2f370fd8 Remove undeleted meta 7 年前
Robert Srinivasiah e4ac194b Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
Tim Cooper 52591510 Fix up unlit shader to multiply in lightmap if present and enabled. 7 年前
Peter Bay Bastian ba0ce030 Merge branch 'master' into integrate-sg-subshaders 7 年前
Remy c0e3d9ab Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah 05a6b765 Add stereo instancing/multi-view support to LWRP mat shaders 7 年前
Robert Srinivasiah f2ae3326 Progress toward stereo-ized shadows (WIP) 7 年前
Robert Srinivasiah 56d9be64 Experimental debugging code, nothing works 7 年前
Tim Cooper 6e7638aa Doing some hacks. Do two passes for collect shadows, do draw mesh instead of blit 7 年前
Tim Cooper 2a9c875c Added 'prefer_hlslcc' directive 7 年前
Robert Srinivasiah 41ed1c6f Use DrawProcedural instead of Blit for Screen-space Shadow Map 7 年前
Robert Srinivasiah 142882bf Workaround stereo instancing issue with unity_StereoEyeIndex 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
Tim Cooper 7394c13b Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
Robert Srinivasiah 6365f8fb Workaround unity_StereoEyeIndex issue with stereo instancing 7 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 7 年前
Robert Srinivasiah 74a6a8b0 Create Screenspace texture macro for LWRP 7 年前
Robert Srinivasiah fb3d45f6 Move UnityStereoTransformScreenSpaceTex to Core.hlsl 7 年前
Andre McGrail 1c97d1e4 Added 'prefer_hlslcc' directive 7 年前
GitHub 18c59b2f Merge pull request #1009 from Unity-Technologies/LW-gles2-fix 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
GitHub 2571ef70 Merge pull request #983 from Kink3d/master 7 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 7 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 7 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 7 年前
Tim Cooper c413cf12 Add stereo instancing/multi-view support to LWRP mat shaders 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
GitHub 793fe433 Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes 7 年前
Tim Cooper bd120376 Progress toward stereo-ized shadows (WIP) 7 年前
Robert Srinivasiah 14e8b51f Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
Tim Cooper 5d8d8a04 Workaround stereo instancing issue with unity_StereoEyeIndex 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
Tim Cooper 4a17fb01 Create Screenspace texture macro for LWRP 7 年前
Tim Cooper cffa61f2 Move UnityStereoTransformScreenSpaceTex to Core.hlsl 7 年前
Tim Cooper c2217d37 Merge branch 'Backport-2018.1-PR1020' into 2018.1 7 年前
Aleksandr Kirillov 92c885e2 Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4). 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
John Parsaie 0fe793d7 Merge 2018.1 7 年前
John Parsaie e69d1f18 Temporary fix to SS Shadows stereo bug. 7 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 7 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 7 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 7 年前
Felipe Lira 5b48f6c3 Single Light Shader 7 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
Felipe Lira 225e061d Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 7 年前
GitHub 8ae2aaf6 Merge pull request #1066 from Unity-Technologies/LWParticles 7 年前
Aleksandr Kirillov 322b2ef3 Some cosmetic changes + set target to 2.0 for PBR Standard shader 7 年前
GitHub ba83237d Merge pull request #1071 from Unity-Technologies/LW-Cosmetic 7 年前
John Parsaie c285e71c Initial implementation of debug views 7 年前
John Parsaie 869af3ae Added debug pass for subsurface 7 年前
Felipe Lira 5bd50b82 Fixed lightweight screenspace shadows on GLES2. 7 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 7 年前
John Parsaie 430cb9f0 Updated Debug views, Smoothness, Tangents space normal, gamma correction 7 年前
GitHub 410de9f7 Merge pull request #1069 from Unity-Technologies/LW-Bugfix 7 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 7 年前
John Parsaie f419d966 Dev 7 年前
John Parsaie ff9a2a8c Fixed SSS shadows 7 年前
John Parsaie c46de7ff Additive light support 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
John Parsaie 7ad6f02f removed spot falloff scatter support 7 年前
Matt Dean 35596864 Add Distortion Texture functionality 7 年前
Matt Dean 09db20ac Renames and cleanup 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
Matt Dean 0084aaa8 PR Fixes 7 年前
Felipe Lira a7eda888 Fixes and optimizations for low-end mobile for LW 7 年前
Matt Dean 500dc7e2 More PR fixes 7 年前
John Parsaie 1729903a Added SSAO apply to subsurface 7 年前
GitHub 4c1e5957 Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix 7 年前
John Parsaie 940faf7a Added SSAO Debug View to Pipeline 7 年前
John Parsaie c3fb2167 Colored AO 7 年前
GitHub 79998337 Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055 7 年前
Felipe Lira 119f4157 Fixed shadow precision issues on mobile. 7 年前
GitHub 0cac8121 Merge pull request #1091 from Unity-Technologies/lw/bugfixes 7 年前
Felipe Lira 049fa5ed Merge branch 'master' into lw/shadow-optimization 7 年前
John Parsaie 979ba2d2 Removing low mipped normal sample for detail scattering. 7 年前
Felipe Lira 254ebe81 Added IgnoreProjector tag to shaders as projectors will not be supported on SRP. 7 年前
Felipe Lira 80bee94e Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 7 年前
John Parsaie c96c3387 Merge SSS with Standard 7 年前
GitHub 4dea02f4 Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
John Parsaie bba8b22a Added shadows debug view 7 年前
Remy da27105b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
John Parsaie 86e68589 Initialize refactor 7 年前
GitHub cbfce342 Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport 7 年前
John Parsaie 4c2af84a Potential fix to the broken preintegrator, checking OSX 7 年前
Felipe Lira db005356 Added keyword to avoid shadow sampling. 7 年前
Felipe Lira b37a37c8 Added fog exp back to lw. 7 年前
Felipe Lira e0d4368a fixed typo 7 年前
Felipe Lira d3c4d6f9 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
John Parsaie 40876786 8 Profile support 7 年前
Felipe Lira 988e5940 fixed terrain shadows. 7 年前
John Parsaie e3a67dea Refactor SSAO apply 7 年前
John Parsaie 7389385b Revert diffusion profile refactor 7 年前
Felipe Lira a3c04996 Some cosmetic changes + set target to 2.0 for PBR Standard shader 7 年前
John Parsaie b65915e1 Refactor transmittance from light space. 7 年前
GitHub 102fc3f3 Merge pull request #1078 from Unity-Technologies/backport/added-particles-simple-lighting 7 年前
John Parsaie dee52ebc Fixed alpha write. 7 年前
Felipe Lira 5c358cc9 Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 7 年前
John Parsaie 5303cfde Fixed unlit particle fog 7 年前
Felipe Lira 0a782368 replaced bump_scaled_not_supported with quality hint define 7 年前
Felipe Lira 1af4820e Fixed shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 7 年前
John Parsaie ec03c7ab Hair shadows opt-out for alpha blend 7 年前
GitHub 72f39fe6 Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back 7 年前
John Parsaie 48229436 Kajiya Kay Hair 7 年前
John Parsaie 93b78ad8 Hair sorting passes 7 年前
Felipe Lira 8e8db358 Fixed lightweight screenspace shadows on GLES2. 7 年前
GitHub 508f561b Merge pull request #1081 from Unity-Technologies/backport/lw-bugfix 7 年前
Felipe Lira c1ce89b5 Merge branch 'master' into lw/shader-optimization 7 年前
Felipe Lira f3d91736 Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 7 年前
Felipe Lira 43a31ade Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
GitHub 4b7f8519 Merge pull request #1088 from Unity-Technologies/backport/1087-perf-regression-fix 7 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 7 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 7 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 7 年前
Felipe Lira e9179283 Merge branch 'master' into lw/bugfixes 7 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 7 年前
Felipe Lira 5a168a8d Excluded d3d11_9x as it's not supported 7 年前
Felipe Lira 6d297f09 Fixed warning about uninitialized vertex output in Particles shader. 7 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Felipe Lira 6b245ea6 Added depth only pass to unlit 7 年前
Felipe Lira e1027461 Fixed shadow precision issues on mobile. 7 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 7 年前
GitHub a4c56c1e Merge pull request #1093 from Unity-Technologies/backport/1091-lw-bugfixes 7 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 7 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Felipe Lira 933c7fdd Merge branch 'LWRP' into lw/bugfixes 7 年前
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 7 年前
Felipe Lira 9cfbb75b fixed duplicated pragma exclude 7 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 7 年前
Felipe Lira e452603c Added keyword to avoid shadow sampling. 7 年前
Raymond Graham b987da15 Merge branch '2018.1' into projects/system-shock/2018.1 7 年前
Felipe Lira eb436fe0 Added new include to depth pass. (required after merging) 7 年前
Felipe Lira 8822983c Added keyword to avoid shadow sampling. 7 年前
Felipe Lira b76d117a fixed typo 7 年前
GitHub 7f7b6cd3 Merge pull request #1118 from Unity-Technologies/lw/bugfixes 7 年前
Felipe Lira d47e9164 fixed typo 7 年前
Felipe Lira 9011485e fixed terrain shadows 7 年前
GitHub 81d0b3df Merge pull request #1130 from Unity-Technologies/lw/common_refactor 7 年前
Aleksandr Kirillov c856eeed Fixed broken shadergraph LW PBR shader template. 7 年前
Aleksandr Kirillov 9af33ea3 Merge branch 'LWRP' into lw/fix_shadergraph 7 年前
GitHub 5e57070a Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph 7 年前
Felipe Lira a54f4afa Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 7 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 7 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 7 年前
Felipe Lira cc0bc17e replaced bump_scaled_not_supported with quality hint define 7 年前
Andre McGrail cb320661 Initial push 7 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 7 年前
Matt Dean e1c4f751 Rename OpaqueDownsampling and remove cast to half 7 年前
Felipe Lira 9665f32c Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms. 7 年前
GitHub 12ba4332 Merge pull request #1120 from Unity-Technologies/backport/shader-optimization 7 年前
Felipe Lira e9dc4f31 We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights. 7 年前
Felipe Lira bf164955 Fixed some issues with multiple shadow casting lights. 7 年前
Felipe Lira 366fde87 Excluded d3d11_9x as it's not supported 7 年前
Felipe Lira 52ae77ba Fixed warning about uninitialized vertex output in Particles shader. 7 年前
Felipe Lira c34824b4 Added depth only pass to unlit 7 年前
Felipe Lira e5ca8742 fixed duplicated pragma exclude 7 年前
GitHub d4b16f1c Merge pull request #1131 from Unity-Technologies/backport/bugfixes 7 年前
Felipe Lira 1c37ea07 -Fixed Shader Graph PBR template shadows and defines to match LW 7 年前
Felipe Lira da2b86a8 Reverted required shader feature in the standard shader 7 年前
GitHub 8efc63d9 Merge pull request #1166 from Unity-Technologies/backport/shadergraph-template-fixes 7 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 7 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 7 年前
Matt Dean d49f6ee9 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 7 年前
Matt Dean 5ccf2696 Remove unnecessary multiplication 7 年前
Felipe Lira 7fd656f4 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Matt Dean cc5f9bc7 Add cast to half 7 年前
Felipe Lira 225f9646 Moved SurfaceData to InputSrufaceCommon. 7 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 7 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 7 年前
Felipe Lira 1f60ea4c Refactored the common code to not depend on specific global variable names. 7 年前
Felipe Lira b2a5b861 Fixed SamplingShader compiler error in GLES2 7 年前
Felipe Lira 59b51672 Moved includes to the top where it made sense. 7 年前
Felipe Lira 27947037 Shadergraph fix for LW PBR template 7 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
Felipe Lira 13eff945 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
Andre McGrail 35e631d7 Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前
Felipe Lira 5e55bbdb Fixed merge error. 7 年前
Felipe Lira aefdbead fixed particles alpha discard and modulate 7 年前
Felipe Lira 95a70be2 Added IgnoreProjector tag to shaders 7 年前
Felipe Lira dc0d6bd3 Fixed particles color modes. 7 年前
GitHub 01e09fae Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization 7 年前
Felipe Lira fd75f28f Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Felipe Lira 59a13656 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 7 年前
Felipe Lira 5ee683e3 fixed particles alpha discard and modulate 7 年前
GitHub 023df4a2 Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr 7 年前
Felipe Lira e751a347 Fixed particles color modes. 7 年前
Felipe Lira 9fe30bee Tweaked default shader values to be mid grey 7 年前
Felipe Lira baed4e96 Added missing d3d11_9x excludes 7 年前
GitHub 9f3d5892 Merge pull request #1186 from Unity-Technologies/backport/rc-fixes 7 年前
Felipe Lira 29a4687f @Verasl 7 年前
GitHub 968bc78a Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport 7 年前
GitHub 68c7f1f5 Merge pull request #1189 from Unity-Technologies/backport/terrain-shader-fixes 7 年前
Andre McGrail 3304f9f5 Tweaked default shader values to be mid grey 7 年前
Felipe Lira cdd9a0d1 Added _LOCAL_SHADOWS_ENABLED keyword 7 年前
Felipe Lira 904419e7 Removed particles simple lighting from the release. Properties and keywords are not working due to shader GUI referencing PBR properties. 7 年前
Felipe Lira a15c7e93 Removed NO_SHADOWS define as it's not really necessary. If one doesn't want shadow support only thing that needs to be done is to not define _SHADOWS_ENABLED or _LOCAL_SHADOWS_ENABLED in the shader. 7 年前
GitHub fe0341a5 Merge pull request #1194 from Unity-Technologies/remove-particlessimplelit 7 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 7 年前
Andre McGrail 17b2491d Added missing d3d11_9x excludes 7 年前
Aleksandr Kirillov 34562958 Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 6 年前
Aleksandr Kirillov 1748dc67 Removed an unnecessary #pragma from the CopyDepthMSAA shader. 6 年前
GitHub 98944227 Merge pull request #1223 from Unity-Technologies/lw/get_rid_of_depth_prepass_when_possible 6 年前
GitHub 0f6aa33e Merge pull request #1199 from Unity-Technologies/lw/UWP-fixes 7 年前
Aleksandr Kirillov 430af144 Moved depth copying to an include file. 6 年前
Felipe Lira ba310f35 Added support to local soft shadows. Added rule to strip soft shadows keyword. 6 年前
Aleksandr Kirillov 3e54545d Added stereo rendering support to CopyDepth shaders. 6 年前
Felipe Lira 0c072a52 Added pass names to improve shader stripping debug readability. Fixed a typo. 6 年前
Aleksandr Kirillov a4adefcb Merged CopyDepth and CopyDepthMSAA shaders into one and created a keyword to control the differences. 6 年前
Felipe Lira cee6f8f7 Used autoformat tool on all changed files. 6 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 6 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 6 年前
Aleksandr Kirillov 4671f074 Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 6 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 7 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 7 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 6 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 6 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 6 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 6 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 6 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 6 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
Brandon Fogerty 5a959061 LWRP XR Single-pass Instancing and Multi-view Support 6 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 6 年前
Stephane Laroche b3ee7f83 Merge branch 'master' into stacklit 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 6 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 6 年前
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 6 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 6 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 6 年前
Felipe Lira b9fd7d1c Fixed wrong name replace 6 年前
GitHub 9326bf71 Merge pull request #1379 from Unity-Technologies/float-half-instrisics 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 6 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 6 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 6 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 6 年前
Brandon Fogerty 5677b4e8 LWRP XR Single Pass Instancing Shadow Fixes 6 年前
GitHub 49de6602 Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix 6 年前
Oliver Schnabel d5f645ee Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Andre McGrail 2add303c Small terrain shader fixes 6 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 6 年前
GitHub c42a1a4a Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes 6 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 6 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 6 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 6 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 6 年前
Felipe Lira 0d778bae Fixed some cascade issues 6 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 6 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 6 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 6 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 6 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 6 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 6 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 6 年前
Felipe Lira 0e5f015e Few shadow optimizations: 6 年前
GitHub 33e0aa28 Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
Yao Xiaoling 0e0c5530 Update terrain utility passes names. Outlining doesn't work. Will fix later. 6 年前
GitHub 8f2d2fc8 Lw/receive shadows prop (#1830) 6 年前
Sebastien Lagarde cbd762db Merge branch 'master' into HDRP/staging 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
egomeh 507df163 Merge branch 'master' into lw/light-attenuation 6 年前
Remy 106a0d43 Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
Felipe Lira d7794acc Fixed Unlit GI 6 年前
Yao Xiao Ling f70f3a76 Add instanced per pixel normal for lw terrain shader. 6 年前
Felipe Lira c845d271 Revert " Fixed Unlit GI" 6 年前
GitHub 965758f6 Lw/fix standardunlitshader (#1885) 6 年前
egomeh 170858df Merge master 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Yao Xiao Ling 5eed6e3a Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
GitHub 237718e2 Merge pull request #1901 from Unity-Technologies/gpu-terrain 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前