648 次代码提交 (1badfd13-631d-4120-a7df-5e1cdcb8ea52)

作者 SHA1 备注 提交日期
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde 72362297 HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline 8 年前
GitHub fa72dec5 Merge pull request #273 from Unity-Technologies/Remove-lightloop-asset 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
sebastienlagarde de9e95b1 HDRenderPipeline: Fix issue with sky shader not having the correct path 8 年前
GitHub 9ba974dc Merge pull request #274 from Unity-Technologies/Remove-Resources-folder 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 8 年前
sebastienlagarde 6efb11c7 HDRenderPipeline: Finish to fix issue with AO 8 年前
GitHub 55be83e9 Merge pull request #275 from Unity-Technologies/ssao-test 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers 85744e59 Local merge 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
sebastienlagarde a0969f95 HDRenderPipeline: Minor update on pipeline resource for SSS shader in editor 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
GitHub 79b5e7b2 Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2 8 年前
Julien Ignace e20b9e23 Removed Material from Shadow Debug API (it's now held by the shadow system) 8 年前
Rune Stubbe 4e715f16 Moved material classification to separate pass 8 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
GitHub 826de007 Merge pull request #291 from Unity-Technologies/Update-hlsl-generator 8 年前
Julien Ignace c7e7065b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
GitHub fb10c3b0 Merge pull request #292 from Unity-Technologies/Branch_DebugMenu2 8 年前
Rune Stubbe 8b51c69a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde f67f629a SSAO: Stop using "Resources" directory 8 年前
sebastienlagarde 4a657303 HDRenderPipeline: Update all asset and resources 8 年前
sebastienlagarde db2d8ec4 missing a meta files 8 年前
Evgenii Golubev 63a49ce7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream 8 年前
Thomas Hourdel dcedff6e Added motion vectors support; Refactored HDCamera 8 年前
Thomas Hourdel 05d8abb9 Removed debug symbols 8 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 8 年前
Thomas Hourdel ee023447 Updated HDPipeline resources 8 年前
GitHub 36881128 Merge pull request #303 from Unity-Technologies/movecs 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
sebastienlagarde c0a972b5 HDRenderPipeline: Move materials upgrader menu item to same location than for LT 8 年前
Tim Cooper 0da91305 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
Filip Iliescu 9ef61a43 Merge branch 'master' into OnTileDeferred 8 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev 5570c647 Merge branch 'master' 7 年前
Thomas Hourdel db994ece Added support for jittered projection matrix; Fixed motion vectors 7 年前
GitHub 57ab30c0 Merge pull request #339 from Unity-Technologies/taa 7 年前
Thomas Hourdel efcdad03 Fixed motion vectors and camera relative rendering 7 年前
Evgenii Golubev 62076a23 Merge branch 'master' 7 年前
GitHub ee778ee7 Merge pull request #340 from Unity-Technologies/movecs-fixes 7 年前
Evgenii Golubev f3d8504d Add the SSS profiling scene 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Arnaud Carre 4fcf88bb Merge branch 'master' into Branch_Batching2 7 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
sebastienlagarde 6a6e049c HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 7 年前
GitHub d86ba083 Merge pull request #348 from Unity-Technologies/Rename-shaderopaque-deferred.compute 7 年前
sebastienlagarde eb67ed8f HDRenderPipeline: A bit more cleanup and minor fix 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
GitHub f92ef9c5 Merge pull request #342 from EvgeniiG/opt_sss 7 年前
Rune Stubbe 5f1e866a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
Julien Ignace 39c4d3b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameLayeredShader 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Evgenii Golubev 824c6f37 Add a null VolumetricLighting shader 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
GitHub 34abb246 Merge pull request #384 from EvgeniiG/volumetrics 7 年前
Felipe Lira 6d592a3d Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
sebastienlagarde 44423085 HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize 7 年前
Arnaud Carre 3787c4e6 [culling] added sample scene & C# script to test the new "splited" culling code 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Julien Ignace af05920d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
GitHub 02239cb4 Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow 7 年前
sebastienlagarde 48b499da Update Scene Test after change of Anisotropy as MaterialId 7 年前
GitHub 557591f9 Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Peter Andreasen 42abb1bd Local changes in p4 since last 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
GitHub bbaee114 Merge pull request #440 from Unity-Technologies/refactor-episode-1 7 年前
Sebastien Lagarde 78609ffc Merge branch 'Unity-2017.3' into YibingProject 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
sebastienlagarde df6297b3 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Thomas e622122f Moved asset/resources editor code out of runtime classes 7 年前
Frédéric Vauchelles ec4b0369 Added a utility to copy channels in a compute shader 7 年前
Frédéric Vauchelles de4f8bc3 Reformatting 7 年前
Frédéric Vauchelles 690a1a14 Added copy utility 7 年前
GitHub 58da4099 Merge pull request #442 from Unity-Technologies/feature/transparency 7 年前
Frédéric Vauchelles 275d1f0a Added utility to copy channels from textures with compute buffer (generate C# and compute shader) 7 年前
Thomas ed806be2 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 5e3b6e01 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev e86a361e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub a1e127a4 Merge pull request #447 from Unity-Technologies/feature/transparency 7 年前
Thomas 5ccae08c Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
Frédéric Vauchelles e2200ec7 (wip) distortion 7 年前
Frédéric Vauchelles e9e9db20 Don't reject distortion on z when applying 7 年前
Frédéric Vauchelles fcadaafc Added distortion masking 7 年前
Frédéric Vauchelles e95e8e4e Fixed: use signed integer for distortion 7 年前
Frédéric Vauchelles 315455b3 (wip) distortion rejection with stencil buffer 7 年前
Frédéric Vauchelles e533651d Added a nullify option for distortion, based on stencil buffer usage 7 年前
Frédéric Vauchelles acca5c71 Use a multiply blend mode instead of stencil to control distortion 7 年前
Frédéric Vauchelles ba8dc625 (wip) Use depth to discard pixels in front of distortion object 7 年前
Frédéric Vauchelles 8706747e Removed incorrect depth rejection related code 7 年前
Frédéric Vauchelles 9bf881d7 Write depth in distortion pass and ztest to discard pixel in front of distorted object 7 年前
Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
Frédéric Vauchelles 19a6004a Check for out of bounds uv in ApplyDistortion 7 年前
GitHub 95f1f3a0 Merge pull request #474 from Unity-Technologies/feature/distortion 7 年前
GitHub 17bdc932 Merge pull request #476 from Unity-Technologies/Unity-2017.3 7 年前
Thomas 83fb54f8 Merge branch 'Unity-2017.3' into msvo 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Sebastien Lagarde 87019308 Remove old SSAO code 7 年前
GitHub 105fa740 Merge pull request #494 from Unity-Technologies/Update-SSAO 7 年前
Frédéric Vauchelles 9c88dfd3 Updated keywords of materials 7 年前
Frédéric Vauchelles 0189956f Updated material keywords 7 年前
GitHub 4d41fcaa Merge pull request #496 from Unity-Technologies/feature/transparentPrepass 7 年前
sebastienlagarde 522098e8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
sebastienlagarde af7905e4 Update test scene and UI 7 年前
GitHub 78752582 Merge pull request #506 from Unity-Technologies/Update-Transparent-code 7 年前
sebastienlagarde 5e418eb0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Frédéric Vauchelles 5d435f0e Test scene for realtime cubemaps 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Peter Andreasen f052451a merged from master 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
GitHub e4a9c3c8 Merge pull request #587 from EvgeniiG/master 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Sebastien Lagarde 0765c21b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
sebastienlagarde 55499af1 HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
GitHub 979cccc3 Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Remy 39c80121 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Frédéric Vauchelles b3297fb6 [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
GitHub b13cc702 Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
GitHub bd823915 Merge pull request #616 from EvgeniiG/master 7 年前
Remy c22205d7 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Julien Ignace 6c624a86 Reverted DefaultHDMaterial to be opaque instead of transparent. 7 年前
GitHub eb65ca3d Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial 7 年前
Evgenii Golubev 228fd56b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
GitHub 56dbf3ce Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H 7 年前
sebastienlagarde e89a930f Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Evgenii Golubev 189e75df Re-add sky support to volumetrics 7 年前
sebastienlagarde 2c9bfb4e HDRenderPipeline: fix all material in current project 7 年前
GitHub fc5778fa Merge pull request #655 from Unity-Technologies/Fix-all-material-in-project 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
runes da5e6aa6 Optimized Depth Pyramid Generation with Gather 7 年前
Remy 16235f08 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Sebastien Lagarde 1240cc88 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
Sebastien Lagarde 5844867b Various fix: shader path update + recreate RenderPipelineResources 7 年前
GitHub 13f0f587 Merge pull request #676 from Unity-Technologies/Clean-SSS-code 7 年前
Remy bb73d4c6 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
sebastienlagarde a8480a83 First draft 7 年前
GitHub 10e23187 Merge branch 'master' into volume-improvements 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
GitHub 77ea5426 Merge pull request #688 from Unity-Technologies/Refactor-frameSettings 7 年前
Sebastien Lagarde 5f2183f6 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor 7 年前
sebastienlagarde 2c5f3036 Update frame settings - adress various feedback 7 年前
GitHub e97ba4d0 Merge pull request #691 from Unity-Technologies/Update-FrameSettings 7 年前
sebastienlagarde 10b356c3 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior 7 年前
sebastienlagarde f10a2a97 Add stencil test + split object and camera velocity 7 年前
sebastienlagarde d032f5a2 Update all shader with correct stencil write mask 7 年前
GitHub 21a5d864 Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior 7 年前
sebastienlagarde 0491acf4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 75d76261 Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume 7 年前
sebastienlagarde cfa07646 Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
sebastienlagarde 2b24ec8c Update all material 7 年前
GitHub 7ab47949 Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data 7 年前
Frédéric Vauchelles ac97e406 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Evgenii Golubev 2e30e761 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Evgenii Golubev 3f20aa04 Modify _PrevViewProjMatrix for camera-relative rendering 7 年前
Evgenii Golubev ed2c8061 Merge branch 'cam_rel_magic' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
GitHub fe79c185 Merge pull request #704 from EvgeniiG/cam_rel_magic 7 年前
Julien Ignace 65bd8e1d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde 12f9f9dc HDRenderPipeline: Move all files into HDRP folder 7 年前
GitHub e6be7573 Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
GitHub f5b01239 Merge pull request #712 from Unity-Technologies/Update-RenderResources 7 年前
sebastienlagarde 72c9c06e Merge branch 'master' into move-lw-to-lwrp 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Frédéric Vauchelles 281fe5bf Use macro for depth down sample and support when gather red is not available 7 年前
Sebastien Lagarde 4193035a HDRenderPipeline: Fix downsample depth to work with reversed depth 7 年前
GitHub 36673186 Merge pull request #719 from Unity-Technologies/Fix-downsample-Depth 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
GitHub 276e8580 Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 71b735aa HDRenderPipeline: Add stencil readmask where it make sense 7 年前
sebastienlagarde d3e56499 Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
GitHub aced0e6c Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector 7 年前
Thomas efa21d88 Merge branch 'master' into volume-asset-switch 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Frédéric Vauchelles db81a499 Merge branch 'master' into feature/HDCameraEditor 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde 926a5691 Update UI for diffusion profile + convert fresnel0 to IOR in UI 7 年前
GitHub 76304378 Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile 7 年前
Sebastien Lagarde e059a00a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
GitHub 1461533c Merge pull request #755 from EvgeniiG/volumetrics 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 3ba5f5fc Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
GitHub fbce26f6 Merge pull request #770 from Unity-Technologies/update-all-materials 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
GitHub a986a245 Merge pull request #772 from Unity-Technologies/gaussian-filtering-fix 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
GitHub 544aba56 Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization 7 年前
Thomas 4b33a1b6 Merge branch 'master' into lw-gc-optim 7 年前
Julien Ignace 6ba9292e Revered matrerial update after heightmap parametrization change. 7 年前
Thomas 9b1dd7e6 Fixed flipped camera motion vectors 7 年前
GitHub 607a0c36 Merge pull request #785 from Unity-Technologies/movecs-camera-fix 7 年前
Julien Ignace cdd44d73 Re-updated materials with new heightmap parametrization 7 年前
sebastienlagarde 8324b5e9 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
GitHub 37a266ac Merge pull request #788 from Unity-Technologies/Branch_FixHeightMapUpdate 7 年前
sebastienlagarde 01b7d081 HDRenderPipeline: Update all materils keyword in scene and project 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Arnaud Carre 4bef6509 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
Sebastien Lagarde d111863a update scene material 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Sebastien Lagarde 7cc9b940 Add debugFont to resources 7 年前
Sebastien Lagarde 0b08169d Update font bitmap 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Sebastien Lagarde 2549f4ea Update font debug code, support char, int and float 7 年前
sebastienlagarde 6c8462a0 Refactor all the code of colorpicking to make a more general version 7 年前
GitHub 4b7581e9 Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
Julien Ignace 427df3eb Missing files 7 年前
Felipe Lira c51ce48c Merged master 7 年前
John cf25c602 Merge master 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
GitHub 1f961a99 Merge pull request #849 from Unity-Technologies/prototype/decals_workflow 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy ae087b6d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde 9269e0af First draft 7 年前
sebastienlagarde 3623b5e1 add mipindex for blit + add a separate sahder resources 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
sebastienlagarde 25cb23c4 Fix various issue, remove previous code 7 年前
GitHub 39528822 Merge pull request #859 from Unity-Technologies/Fix-flip-issue 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Remy 6d165864 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde 579bce35 Add icon for decal component 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Remy d731c271 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Frédéric Vauchelles 6950663c [PlanarReflection] Removed incorrect include 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 8677e68d Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Julien Ignace 4568be12 Post merge fixes 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Frédéric Vauchelles 0cf502ba Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde 2bae089c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub fe0284c8 Merge branch 'master' into HDRP_GraphicTests 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
Frédéric Vauchelles e4b8c57a [DepthPyramid] Refactored depth pyramid 7 年前
Frédéric Vauchelles e178299e [DepthPyramid] Smal refactor 7 年前
Frédéric Vauchelles 6ac2161d Fixed code formatting 7 年前
Frédéric Vauchelles e9e53a3d [ColorPyramid] (wip) refactoring of color pyramid 7 年前
Frédéric Vauchelles 2fd72ffd Full screen color pyramid 7 年前
Frédéric Vauchelles 8fc3f919 Merge all pyramid code into a single file 7 年前
Frédéric Vauchelles fa7a35f3 Merge all pyramid code into a single file 7 年前
Sebastien Lagarde a28733e8 HDRenderPipeline: Update all materials 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub 9f5cddad Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction 7 年前
sebastienlagarde aea87dab HDRenderPipeline: Fix display of debug pyramid 7 年前
GitHub 7d777161 Merge pull request #894 from Unity-Technologies/Fix-display-of-depth-pyramid 7 年前
sebastienlagarde 5498f33f Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Remy aa273d7e Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde 18cd3660 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace a4625b1c Fixed Depth/Color pyramid after last merge 7 年前
Alex Lian 950e29d3 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Julien Ignace c81b04cf Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet) 7 年前
GitHub a6688080 Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Julien Ignace ffbd199e - Fixed objects motion vectors (they were upside down) 7 年前
Julien Ignace ed3443be Revert "- Fixed objects motion vectors (they were upside down)" 7 年前
Julien Ignace 43ed7b97 - Fixed objects motion vectors (they were upside down) 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
GitHub c5f1b40c Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming 7 年前
Julien Ignace d04d893b Fix object motions vectors and a few warnings. 7 年前
Remy 5197454b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub 40d29e93 Merge pull request #925 from Unity-Technologies/Branch_FixObjectMotionVectors 7 年前
Robert Srinivasiah 44fabb65 Merge branch 'master' into hdrp-xr-initial 7 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 7 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 7 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
sebastienlagarde 5f14b489 Update all materials with Last PR 7 年前
GitHub ce027b15 Merge pull request #947 from Unity-Technologies/Improve-forward-opaque-pass 7 年前
sebastienlagarde 44c4a197 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
Sebastien Lagarde 6fa0e210 Update render pipeline asset 7 年前
GitHub b878dd91 Merge pull request #967 from Unity-Technologies/improve-resources--management 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
sebastienlagarde 7529a4bc Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
GitHub 3e5a3c18 Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 7 年前
Peter Bay Bastian ba0ce030 Merge branch 'master' into integrate-sg-subshaders 7 年前
Remy c0e3d9ab Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 7 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 7 年前
Matt Dean 938ae294 Add pipeline subshader tags for HD 7 年前
sebastienlagarde 2e64322b Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
GitHub 41034aa7 Merge pull request #1016 from Unity-Technologies/pr/1014 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
sebastienlagarde c810e7d7 Fix issue with shader resource of sky 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
sebastienlagarde 81d84be4 Fix issue with shader resource of sky 7 年前
GitHub dc6ad122 Merge pull request #1035 from Unity-Technologies/Fix-Sky-shader-resources 7 年前
John Parsaie 0fe793d7 Merge 2018.1 7 年前
Robert Srinivasiah 86c87d66 Prelim work on pyramid generation 7 年前
Julien Ignace 97f5e51c Update materials in HDRP tests 7 年前
GitHub 4a6f75f8 Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials 7 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 7 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 7 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 7 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 7 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 7 年前
Paul Melamed 0c97c0da initial commit 7 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Paul Melamed 22cfa928 added texture2d atlas 7 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
Frédéric Vauchelles 05aa3232 Removed useless kernels 7 年前
Frédéric Vauchelles ad93368d Fixed color pyramid buffer 7 年前
GitHub b357f4bf Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer 7 年前
Frédéric Vauchelles 7a36ca8a Refactored pyramid buffer processors 7 年前
Frédéric Vauchelles b46b3284 (wip) Added planar convolution 7 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 7 年前
Frédéric Vauchelles 253790d4 Renamed properly buffer pyramid variables 7 年前
Mikko Strandborg d0f3c3c1 Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces 7 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 7 年前
GitHub 7bfc3e85 Merge pull request #1146 from Unity-Technologies/fix-1145 7 年前
GitHub 77f8a26a Merge pull request #1143 from Unity-Technologies/feature/RefactorBufferPyramidVariables 7 年前
Frédéric Vauchelles 4f1b9eae Merge branch 'master' into feature/PlanarReflectionUI 7 年前
GitHub 38f1b362 Merge pull request #1141 from Unity-Technologies/feature/PlanarReflectionUI 7 年前
Frédéric Vauchelles 412bd010 Merge master 7 年前
Stephane Laroche 5ad6a9db Merge branch 'master' into StackLitWork 7 年前
Mikko Strandborg eba212aa Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP 7 年前
GitHub 4814ba4a Merge pull request #1157 from Unity-Technologies/fix-depthcopy 7 年前
Stephane Laroche 41d1587f Merge branch 'master' into StackLitWork 7 年前
Sebastien Lagarde dcd13b1a HDRenderPipeline: Remove a warning 7 年前
GitHub 7de1c96d Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2 7 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 7 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 7 年前
Frédéric Vauchelles ca61ff42 Updated beffered RTHandle system 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 7 年前
GitHub bc2cc021 Merge pull request #1178 from Unity-Technologies/decals/texture_atlas 7 年前
sebastienlagarde 2e40eff7 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde dc30088d HDRenderPipeline: Remove unnecessary header 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 7 年前
Frédéric Vauchelles e97721e9 wip buffered RTHandle system for cameras 7 年前
Frédéric Vauchelles c65c8258 Updated beffered RTHandle system 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Frédéric Vauchelles ac28cd41 Fixed buffered RT handle system 7 年前
Frédéric Vauchelles 3eb55fa2 Some fixes of RTHandleSystem 7 年前
GitHub 4a9bfb82 Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
Remy 9c81e0d8 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Frédéric Vauchelles 00f79517 Fixed PyramidBuffer out of range copy 7 年前
GitHub 15beba41 Merge pull request #1241 from Unity-Technologies/fix/BufferPyramid2 7 年前
Frédéric Vauchelles aa415585 Fixed DepthPyramid computation 7 年前
GitHub 3b055ddf Merge pull request #1242 from Unity-Technologies/fix/BufferPyramid2 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles a7658549 Various fixes 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 5e7735c5 HDRP: PreIntegratedFDG material as resource 7 年前
sebastienlagarde f797131f Add preIntegratedFGD to asset resources 7 年前
GitHub 2dabed04 Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource 7 年前
sebastienlagarde 0b448138 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
GitHub f8e74a10 Merge pull request #1277 from Unity-Technologies/switch_support 7 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 7 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 7 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 7 年前
Frédéric Vauchelles 7352456e Fixed pyramid computation and errors 7 年前
GitHub 8924ca90 Merge pull request #1290 from Unity-Technologies/fix/smallfixes 7 年前
sebastienlagarde 4303de20 Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit 7 年前
Stephane Laroche f022bbc2 Merge branch 'master' into stacklit 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Yao Xiaoling fc9758a0 Add EnableHeightBlending property to instruct unity to not to use heightmaps. 7 年前
Yao Xiaoling 0208553d Added instanced per pixel normalmapping. 7 年前
Yao Xiaoling 27b8d556 Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader. 7 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 7 年前
sebastienlagarde c24e9827 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
Frédéric Vauchelles 4bfaa623 merge master 7 年前
GitHub ffbc0097 Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture 7 年前
sebastienlagarde 1b094ec9 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 7 年前
Evgenii Golubev cace3d6d Merge upstream/master 7 年前
Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 7 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 7 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 7 年前
sebastienlagarde ded6bbde Homegenize code of motion vector + fix discrepency between object and camera motion blur 7 年前
sebastienlagarde e7211667 Add comment 7 年前
GitHub c2d39705 Merge pull request #1418 from Unity-Technologies/Update-veloicty-vector 7 年前
sebastienlagarde e118502b Misc various improvement 7 年前
GitHub e2c6895a Merge pull request #1448 from Unity-Technologies/Various-workflow-improvement 7 年前
Sebastien Lagarde bac8ca96 First version of a material upgrader system (With upgrade for EmissiveColor) 7 年前
GitHub 745e2fe0 Merge pull request #1451 from Unity-Technologies/Upgrader-for-materiial 7 年前
Evgenii Golubev af28fe58 Fix DepthPyramid.compute 7 年前
GitHub 59662aac Merge pull request #1452 from EvgeniiG/api_files_update 7 年前
Paul Melamed 9f1637c0 Merge branch 'master' into decals/NoHDRP_exception 7 年前
Stephane Laroche d85052d9 Merge branch 'master' into StackLit2 7 年前
Chris Tchou e8ce5056 Merge branch 'master' into vertexAnimHDRP2 7 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 7 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
Paul Melamed f961e596 Albedo contribution flag works on transparency 7 年前
Paul Melamed 60919909 reverted accidental change to default HD material 7 年前
sebastienlagarde 3168adb5 Fix for shader include paths for external shaders (not in Asset folder) 7 年前
GitHub 5cacc87f Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 7 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 7 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 7 年前
Oliver Schnabel c493d0fb Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 7 年前
Antoine Lelievre 7831dfd9 Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
GitHub 5a626b21 Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD 7 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 7 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 7 年前
Antoine Lelievre 5cc49b0c Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
GitHub b1cc4f3e Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow 7 年前
sebastienlagarde 2fce5809 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
Tim Cooper cba42a6a Remove large files. 6 年前
Tim Cooper ce3b9547 Add files and non large files. 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Antoine Lelievre ebe055af Added sync for light intesity, color and size for emissive mesh 6 年前
Jesse Barker e7add690 Fixup texture format mismatches for Metal on iOS 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
GitHub 3201cb35 Merge pull request #1589 from Unity-Technologies/ios-texture-format 6 年前
GitHub 3b7d93f1 Merge pull request #1585 from Unity-Technologies/EmissiveMeshForAreaLight 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
Julien Ignace be5922ef Refactor of constant buffers in HDRP 6 年前
GitHub 56f9ddaa Merge pull request #1704 from Unity-Technologies/HDRP/constant-buffer-refacto 6 年前
GitHub 3f424739 Merge pull request #1713 from Unity-Technologies/HDRP/staging 6 年前
Remy 2883e443 Merge branch 'master' into tests/hdrp/distortion 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
Nerites 4c6e512a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 7a18f28e Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings" 6 年前
Julien Ignace 13c603cb Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
GitHub a2d7bf8d Merge pull request #1759 from Unity-Technologies/Add-Light-Layers 6 年前
GitHub 31e46703 Merge pull request #1761 from Unity-Technologies/HDRP/staging 6 年前
Remy be0eb3c8 Merge branch 'master' into tests/hdrp/distortion 6 年前
Antoine Lelievre 7ba755b2 Add lux unit for HDRI sky 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 7b744594 Merge branch 'master' into xrsettings 6 年前
Antoine Lelievre 0f1f60cb Add Gradient Sky from Laurent 6 年前
GitHub 8b3692f4 Merge pull request #1776 from Unity-Technologies/LuxIntensityForHDRISky 6 年前
GitHub 6a81a760 Merge pull request #1777 from Unity-Technologies/GradientSky 6 年前
sebastienlagarde 2ea1dd98 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging 6 年前
Antoine Lelievre 89fdc601 Merge HDRP/staging 6 年前
sebastienlagarde 10164527 Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume 6 年前
GitHub de2e6ea2 Merge pull request #1783 from Unity-Technologies/HDRP/staging 6 年前
Remy b364cfd3 Merge branch 'hdrp/staging' into tests/hdrp/distortion 6 年前
Antoine Lelievre 4979052d Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization 6 年前
Paul Melamed 5f083851 decal normal buffer works, 1st draft 6 年前
Antoine Lelievre 3b94dc89 Changed resource version from float to int 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub 21479c5f Merge pull request #1812 from Unity-Technologies/FixHDRPPackageResourceUpgrade 6 年前
GitHub 10b216d9 Merge pull request #1825 from Unity-Technologies/HDRP/staging 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
Anis Benyoub cd8cac28 Rename cloth to Fabric 6 年前
Anis Benyoub 38d93fc3 Fixing a missing resource (introduced by renaming cloth to fabric) 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Paul Melamed 35af51cc fix merge 6 年前
Anis Benyoub aee0ce4d Couple merge issues 6 年前
Anis Benyoub 4cd20da6 Upgrading the renderpipeline resource version 6 年前
GitHub 0f00f09d Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis 6 年前
Sebastien Lagarde 82c30969 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
GitHub f25dd24a Merge branch 'master' into HDRP/staging 6 年前
GitHub 2befab52 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Anis Benyoub e30715d6 Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes 6 年前
Julien Ignace ab8c4439 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc 6 年前
GitHub ef3dbfb8 Merge pull request #1861 from Unity-Technologies/DebugLightVolumes 6 年前
Paul Melamed f1d163d5 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
sebastienlagarde d30f61d2 Update resources and changelog 6 年前
GitHub 3e6c15b0 Merge pull request #1870 from Unity-Technologies/HDRP/staging 6 年前
sebastienlagarde 38a3e185 Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
GitHub 92fa3473 Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前
Julien Ignace a9b03372 - Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default) 6 年前
GitHub da90dff9 Merge pull request #1886 from Unity-Technologies/HDRP/fix-decal-normal-stencil 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前
Thomas e7f10913 Do the color pyramid in a separate buffer 6 年前
Thomas dbbc851f Fixed UAV binding error 6 年前
Thomas a9219e03 Cleaned up old pyramid code 6 年前
Thomas f49d867e Fixed distortion scale 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
GitHub 1d71d3d6 Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前