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Add preIntegratedFGD to asset resources

/main
sebastienlagarde 7 年前
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f797131f
共有 2 个文件被更改,包括 4 次插入3 次删除
  1. 6
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/PreIntegratedFGD/PreIntegratedFGD.shader
  2. 1
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset

6
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/PreIntegratedFGD/PreIntegratedFGD.shader


Shader "Hidden/HDRenderPipeline/PreIntegratedFGD"
{
SubShader
SubShader
Pass
Pass
{
ZTest Always Cull Off ZWrite Off

#include "CoreRP/ShaderLibrary/Common.hlsl"
#include "CoreRP/ShaderLibrary/ImageBasedLighting.hlsl"
#include "../../../ShaderVariables.hlsl"
#include "../../ShaderVariables.hlsl"
struct Attributes
{

1
ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset


hdriSky: {fileID: 4800000, guid: 9bd32a6ece529fd4f9408b8d7e00c10d, type: 3}
proceduralSky: {fileID: 4800000, guid: ec63f47fd265df243a7b1d40f9ef7fe7, type: 3}
skyboxCubemap: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
preIntegratedFGD: {fileID: 4800000, guid: 123f13d52852ef547b2962de4bd9eaad, type: 3}
encodeBC6HCS: {fileID: 7200000, guid: aa922d239de60304f964e24488559eeb, type: 3}
cubeToPanoShader: {fileID: 4800000, guid: 595434cc3b6405246b6cd3086d0b6f7d, type: 3}
blitCubeTextureFace: {fileID: 4800000, guid: d850d0a2481878d4bbf17e5126b04163, type: 3}

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