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Reverted DefaultHDMaterial to be opaque instead of transparent.

/main
Julien Ignace 7 年前
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6c624a86
共有 1 个文件被更改,包括 19 次插入12 次删除
  1. 31
      ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/DefaultHDMaterial.mat

31
ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/DefaultHDMaterial.mat


m_PrefabInternal: {fileID: 0}
m_Name: DefaultHDMaterial
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _BLENDMODE_ALPHA
_BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DEPTHOFFSETENABLE_OFF _DISTORTIONDEPTHTEST_OFF
_DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF _DOUBLESIDEDENABLE_OFF _ENABLESPECULAROCCLUSION_OFF
_ENABLEWIND_OFF _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _PREREFRACTIONPASS_OFF
_SURFACE_TYPE_TRANSPARENT
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _BLENDMODE_PRESERVE_SPECULAR_LIGHTING
_DEPTHOFFSETENABLE_OFF _DISTORTIONDEPTHTEST_OFF _DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF
_DOUBLESIDEDENABLE_OFF _ENABLESPECULAROCCLUSION_OFF _ENABLEWIND_OFF _NORMALMAP_TANGENT_SPACE
_PREREFRACTIONPASS_OFF
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- DistortionVectors
m_SavedProperties:

m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TransmittanceColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5

- _DistortionOnly: 0
- _DistortionScale: 1
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
- _DistortionVectorScale: 2
- _DstBlend: 10
- _DstBlend: 0
- _EmissiveColorMode: 1
- _EmissiveIntensity: 0
- _EnableBlendModeAccurateLighting: 1

- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1
- _SurfaceType: 1
- _SurfaceType: 0
- _TexWorldScale: 1
- _Thickness: 1
- _ThicknessMultiplier: 1

- _ZTestMode: 8
- _ZWrite: 0
- _ZWrite: 1
- _Color: {r: 0.33823532, g: 0.33823532, b: 0.33823532, a: 1}
- _Color: {r: 0.72794116, g: 0.72794116, b: 0.72794116, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
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