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//------------------------------------------------------------------------------------- |
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#include "CoreRP/ShaderLibrary/Sampling/SampleUVMapping.hlsl" |
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#include "HDRP/Material/MaterialUtilities.hlsl" |
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#include "HDRP/Material/BuiltinUtilities.hlsl" |
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void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, out SurfaceData surfaceData, out BuiltinData builtinData) |
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{ |
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