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Couple merge issues

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Anis Benyoub 6 年前
当前提交
aee0ce4d
共有 2 个文件被更改,包括 2 次插入1 次删除
  1. 1
      com.unity.render-pipelines.high-definition/HDRP/Material/Fabric/FabricData.hlsl
  2. 2
      com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs

1
com.unity.render-pipelines.high-definition/HDRP/Material/Fabric/FabricData.hlsl


//-------------------------------------------------------------------------------------
#include "CoreRP/ShaderLibrary/Sampling/SampleUVMapping.hlsl"
#include "HDRP/Material/MaterialUtilities.hlsl"
#include "HDRP/Material/BuiltinUtilities.hlsl"
void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, out SurfaceData surfaceData, out BuiltinData builtinData)
{

2
com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs


// Material
preIntegratedFGD_GGXDisneyDiffuse = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD_GGXDisneyDiffuse.shader");
preIntegratedFGD_CharlieClothLambert = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD_CharlieClothLambert.shader");
preIntegratedFGD_CharlieFabricLambert = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD_CharlieClothLambert.shader");
// Utilities / Core
encodeBC6HCS = Load<ComputeShader>(CorePath + "CoreResources/EncodeBC6H.compute");

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