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HDRenderPipeline: Move materials upgrader menu item to same location than for LT

/RenderPassXR_Sandbox
sebastienlagarde 8 年前
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c0a972b5
共有 3 个文件被更改,包括 5 次插入5 次删除
  1. 6
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/UpgradeStandardShaderMaterials.cs
  2. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.cs
  3. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs

6
Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/UpgradeStandardShaderMaterials.cs


return upgraders;
}
[MenuItem("HDRenderPipeline/Upgrader/Upgrade Materials - Project")]
[MenuItem("RenderPipeline/HDRenderPipeline/Material Upgraders/Upgrade Standard Materials to Lit Materials - Project Folder", false, 1)]
[MenuItem("HDRenderPipeline/Upgrader/Upgrade Materials - Selection")]
[MenuItem("RenderPipeline/HDRenderPipeline/Material Upgraders/Upgrade Standard Materials to Lit Materials - Selection", false, 2)]
[MenuItem("HDRenderPipeline/Upgrader/Modify Light Intensity for Upgrade - Scene Only")]
[MenuItem("RenderPipeline/HDRenderPipeline/Material Upgraders/Modify Light Intensity for Upgrade - Scene Only", false, 3)]
static void UpgradeLights()
{
Light[] lights = Light.GetLights(LightType.Directional, 0);

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.cs


#if UNITY_EDITOR
const string k_HDRenderPipelinePath = "Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset";
[MenuItem("RenderPipeline/HDRenderPipeline/Create Pipeline Asset")]
[MenuItem("RenderPipeline/HDRenderPipeline/Create Pipeline Asset", false, 16)]
static void CreateHDRenderPipeline()
{
var instance = CreateInstance<HDRenderPipelineAsset>();

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs


// TODO skybox/cubemap
[UnityEditor.MenuItem("RenderPipeline/HDRenderPipeline/Create Resources Asset")]
[UnityEditor.MenuItem("RenderPipeline/HDRenderPipeline/Create Resources Asset", false, 15)]
static void CreateRenderPipelineResources()
{
var instance = CreateInstance<RenderPipelineResources>();

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