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Changed resource version from float to int

/main
Antoine Lelievre 6 年前
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3b94dc89
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs

2
com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs


const int currentVersion = 2;
[SerializeField]
[FormerlySerializedAs("version")]
public float m_Version = 1.0f;
int m_Version = 1;
// Default Material / Shader
public Material defaultDiffuseMaterial;

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