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[PlanarReflection] Removed incorrect include

/main
Frédéric Vauchelles 7 年前
当前提交
6950663c
共有 4 个文件被更改,包括 0 次插入4 次删除
  1. 1
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/materialflags.compute
  2. 1
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtilities.hlsl
  3. 1
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.compute
  4. 1
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyStencilBuffer.shader

1
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/materialflags.compute


#define UNITY_MATERIAL_LIT // Need to be define before including Material.hlsl
#include "../../Material/Material.hlsl" // This includes Material.hlsl
#include "../../Lighting/LightDefinition.cs.hlsl"
#include "../../Lighting/LightDefinition.custom.hlsl"
#define USE_MATERIAL_FEATURE_FLAGS
#define NR_THREADS 64

1
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtilities.hlsl


#define UNITY_LIGHT_UTILITIES_INCLUDED
#include "LightDefinition.cs.hlsl"
#include "LightDefinition.custom.hlsl"
// The EnvLightData of the sky light contains a bunch of compile-time constants.
// This function sets them directly to allow the compiler to propagate them and optimize the code.

1
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.compute


#include "CoreRP/ShaderLibrary/SpaceFillingCurves.hlsl"
#include "../../ShaderVariables.hlsl"
#include "../../Lighting/LightDefinition.cs.hlsl"
#include "../../Lighting/LightDefinition.custom.hlsl"
#include "SubsurfaceScattering.hlsl"
//--------------------------------------------------------------------------------------------------

1
ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyStencilBuffer.shader


#include "CoreRP/ShaderLibrary/Packing.hlsl"
#include "../ShaderVariables.hlsl"
#include "../Lighting/LightDefinition.cs.hlsl"
#include "../Lighting/LightDefinition.custom.hlsl"
int _StencilRef;
RW_TEXTURE2D(float, _HTile); // DXGI_FORMAT_R8_UINT is not supported by Unity

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