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Fix DepthPyramid.compute

/main
Evgenii Golubev 6 年前
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af28fe58
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/DepthPyramid.compute

2
com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/DepthPyramid.compute


float2 offset = float2(srcPixelUL) + 0.5;
#if defined(PLATFORM_SUPPORT_GATHER)
float4 depths = GATHER_RED_TEXTURE2D(_Source, sampler_PointClamp, offset * _SrcSize.zw, 0.0).wzxy;
float4 depths = GATHER_RED_TEXTURE2D(_Source, sampler_PointClamp, offset * _SrcSize.zw).wzxy;
#else
float p00 = SAMPLE_TEXTURE2D_LOD(_Source, sampler_PointClamp, (offset) * _SrcSize.zw, 0.0).x;
float p10 = SAMPLE_TEXTURE2D_LOD(_Source, sampler_PointClamp, (offset + float2(1.0, 0.0)) * _SrcSize.zw, 0.0).x;

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