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{ |
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public class RenderPipelineResources : ScriptableObject |
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{ |
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const int currentVersion = 2; |
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const int currentVersion = 3; |
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[SerializeField] |
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[FormerlySerializedAs("version")] |
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int m_Version = 1; |
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// Material
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preIntegratedFGD_GGXDisneyDiffuse = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD_GGXDisneyDiffuse.shader"); |
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preIntegratedFGD_CharlieFabricLambert = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD_CharlieClothLambert.shader"); |
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preIntegratedFGD_CharlieFabricLambert = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD_CharlieFabricLambert.shader"); |
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// Utilities / Core
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encodeBC6HCS = Load<ComputeShader>(CorePath + "CoreResources/EncodeBC6H.compute"); |
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