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Update resources and changelog

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sebastienlagarde 6 年前
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共有 2 个文件被更改,包括 3 次插入2 次删除
  1. 1
      com.unity.render-pipelines.high-definition/CHANGELOG.md
  2. 4
      com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs

1
com.unity.render-pipelines.high-definition/CHANGELOG.md


- Changed default reflection probe to be 256x256x6 and array size to be 64
- Removed dependence on the NdotL for thickness evaluation for translucency (based on artist's input)
- Increased the precision when comparing Planar or HD reflection probe volumes
- Remove various GC alloc in C#. Slightly better performance
## [3.2.0-preview]

4
com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs


{
public class RenderPipelineResources : ScriptableObject
{
const int currentVersion = 2;
const int currentVersion = 3;
[SerializeField]
[FormerlySerializedAs("version")]
int m_Version = 1;

// Material
preIntegratedFGD_GGXDisneyDiffuse = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD_GGXDisneyDiffuse.shader");
preIntegratedFGD_CharlieFabricLambert = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD_CharlieClothLambert.shader");
preIntegratedFGD_CharlieFabricLambert = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD_CharlieFabricLambert.shader");
// Utilities / Core
encodeBC6HCS = Load<ComputeShader>(CorePath + "CoreResources/EncodeBC6H.compute");

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