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fix merge

/main
Paul Melamed 6 年前
当前提交
35af51cc
共有 2 个文件被更改,包括 3 次插入3 次删除
  1. 3
      com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/HDAssetFactory.cs
  2. 3
      com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs

3
com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/HDAssetFactory.cs


newAsset.Init();
// decal
newAsset.decalNormalBuffer = Load<Shader>(HDRenderPipelinePath + "Material/Decal/DecalNormalBuffer.shader");
AssetDatabase.CreateAsset(newAsset, pathName);
ProjectWindowUtil.ShowCreatedAsset(newAsset);
}

3
com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs


shadowClearShader = Load<Shader>(CorePath + "Shadow/ShadowClear.shader");
shadowBlurMoments = Load<ComputeShader>(CorePath + "Shadow/ShadowBlurMoments.compute");
debugShadowMapShader = Load<Shader>(CorePath + "Shadow/DebugDisplayShadowMap.shader");
// decal
decalNormalBuffer = Load<Shader>(HDRenderPipelinePath + "Material/Decal/DecalNormalBuffer.shader");
}
#endif
}
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