newAsset.Init();
// decal
newAsset.decalNormalBuffer = Load<Shader>(HDRenderPipelinePath + "Material/Decal/DecalNormalBuffer.shader");
AssetDatabase.CreateAsset(newAsset, pathName);
ProjectWindowUtil.ShowCreatedAsset(newAsset);
}
shadowClearShader = Load<Shader>(CorePath + "Shadow/ShadowClear.shader");
shadowBlurMoments = Load<ComputeShader>(CorePath + "Shadow/ShadowBlurMoments.compute");
debugShadowMapShader = Load<Shader>(CorePath + "Shadow/DebugDisplayShadowMap.shader");
decalNormalBuffer = Load<Shader>(HDRenderPipelinePath + "Material/Decal/DecalNormalBuffer.shader");
#endif