503 次代码提交 (main)

作者 SHA1 备注 提交日期
Evgenii Golubev 3c4a6c4b Start building the framework for volumetrics 7 年前
Evgenii Golubev 824c6f37 Add a null VolumetricLighting shader 7 年前
Evgenii Golubev 18998e01 Implement Beer's law fog 7 年前
Evgenii Golubev ad1c0846 Ray marching WIP 7 年前
Evgenii Golubev adcfcfd6 Implement a very basic ray marcher for homogeneous volumes 7 年前
Evgenii Golubev 2cba6a27 Add support for volumetric shadowing and spot lights 7 年前
Evgenii Golubev 6e212a8c Add a random offset to the ray marching algorithm 7 年前
Evgenii Golubev 9e666ace Add support for volumetric projector lights and cookies 7 年前
Evgenii Golubev f52c27f8 Factor out EvaluateCookie_Directional() and EvaluateCookie_Punctual() 7 年前
Evgenii Golubev c4d1ae02 Optimize the volumetric lighting code 7 年前
Evgenii Golubev 1566610e Add support for directional lights to volumetrics 7 年前
Evgenii Golubev 420ba926 Make single scattering albedo a color for better GUI 7 年前
Evgenii Golubev 7c8fbd71 Improve fog parametrization (+optimize) 7 年前
Evgenii Golubev f9a33825 Use the isotropic phase function as an optimization 7 年前
Evgenii Golubev f24c6a35 Add analytical transmittance integration 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
GitHub 1068a386 Merge pull request #387 from EvgeniiG/volumetrics 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
sebastienlagarde 7934dae3 HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor 7 年前
GitHub 42edd384 Merge pull request #406 from Unity-Technologies/Update-shader-pass 7 年前
Peter Andreasen c62bfeca Merged with master 7 年前
Felipe Lira 68c6f48c Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
GitHub bbaee114 Merge pull request #440 from Unity-Technologies/refactor-episode-1 7 年前
Sebastien Lagarde 78609ffc Merge branch 'Unity-2017.3' into YibingProject 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde df6297b3 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Thomas 895c04b2 Improved ProfilingSample API 7 年前
GitHub 0a6d3fbe Merge pull request #443 from Unity-Technologies/profilingsample-improvements 7 年前
Thomas ed806be2 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 5e3b6e01 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev e86a361e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Sebastien Lagarde 913bffab Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Change-SSS-profile-to-16 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 6ddf3f73 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Robert Srinivasiah 27b4f37f WIP of RT prototype 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Evgenii Golubev a46c0009 Merge the old volumetrics code (WIP) 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
Evgenii Golubev 6bddcac5 Properly clear the render target 7 年前
Evgenii Golubev 766db928 Clean up 7 年前
Evgenii Golubev 781173e9 Properly clear the render target 7 年前
Evgenii Golubev 43d373d4 TODO: should we divide by ray segment length? 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Evgenii Golubev 00f52eb2 Improve memory management of the VBuffer 7 年前
Evgenii Golubev d4501639 Clean up 7 年前
Evgenii Golubev ad15a498 Scalarize 7 年前
Evgenii Golubev 74cdc355 Clean up 7 年前
Evgenii Golubev fc439d60 Optimize ImportanceSamplePunctualLight() - more work is needed 7 年前
GitHub 129985d3 Start integration at the origin of the ray 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Evgenii Golubev 02f7f39d Update the anti-unrolling hack 7 年前
Evgenii Golubev bb677806 Implement ray-cone intersection 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Evgenii Golubev ec7af864 Clean up 7 年前
Evgenii Golubev e070046d WIP 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Evgenii Golubev 33d14b62 Share the light loop code 7 年前
Evgenii Golubev 2d09a867 Add support for pyramid lights 7 年前
Evgenii Golubev 11be6841 Fix the double transmittance bug 7 年前
Evgenii Golubev a4ca9f56 Start integration from the near plane to avoid artifacts 7 年前
Evgenii Golubev ae685427 Add support for box lights (unoptimized, WIP) 7 年前
Evgenii Golubev 674ea1ba Optimize box lights 7 年前
Evgenii Golubev c9aec5fe Load precomputed light.range 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Evgenii Golubev fc06d6c6 Move V-buffer sampling to AtmosphericScattering.hlsl 7 年前
Evgenii Golubev 016a51ff Prepare the volumetric reprojection framework 7 年前
Evgenii Golubev 9b7488e1 Factor out EvaluateVoxelLighting() 7 年前
Evgenii Golubev 2b8a0127 Reproject voxel lighting only 7 年前
Evgenii Golubev 8df9f3db Add some jittering 7 年前
Evgenii Golubev aaf02499 Add a #define to control reprojection 7 年前
Evgenii Golubev a013ecb1 Improve the reprojection quality 7 年前
Evgenii Golubev 0bdfbf03 Add a centered ray direction to better support screen space stratification 7 年前
Evgenii Golubev 104a7bbc Document exponential moving average and update the blend factor 7 年前
GitHub 9d856f65 Do not use division, prefer rcp() 7 年前
Evgenii Golubev a98ff7da Merge branch 'volumetrics' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev 97ac113b Add sphere-packed offsets in XY 7 年前
Evgenii Golubev ee6179f1 Add more comments 7 年前
Evgenii Golubev 3bacf43d Add a kernel without reprojection just for the Editor 7 年前
GitHub 485035dc Replace '>' with '!=', might be faster 7 年前
Evgenii Golubev 0bc6de30 Use RGBHalf - appears to be fixed 7 年前
Evgenii Golubev 12ec89ac Rotate the sampling pattern by 15 degrees in order to maximize the resolution along X and Y 7 年前
Evgenii Golubev 6b3fada4 Remove the pattern rotation and add comments 7 年前
Evgenii Golubev 924b5cb4 Add a hack to reduce flickering due to undersampling 7 年前
GitHub cc837bbc Add comments 7 年前
GitHub 811cea70 Add a comment about animated lights 7 年前
Evgenii Golubev bfa0fe64 Reintroduce the sampling pattern rotation 7 年前
Evgenii Golubev 0e919cf3 Add a TODO 7 年前
GitHub cf64846a Update comment 7 年前
Evgenii Golubev 4d0996e2 Use HW trilinear filtering for V-Buffer sampling 7 年前
Evgenii Golubev 24634f16 Reduce the reliance on macros for sampling the V-Buffer 7 年前
Evgenii Golubev 389ea636 Move the volumetric lighting preset to ShaderConfig 7 年前
Evgenii Golubev 3edb0ad6 Add support for multiple VBuffer views 7 年前
Evgenii Golubev abd2e6a8 Factor out VBuffer code 7 年前
Evgenii Golubev 8a1d4d6b Fix initialization bug 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev decbf974 Clearing a 3D texture doesn't seem to work 7 年前
Evgenii Golubev 80d8a4bc Move HomogeneousFog component 7 年前
Evgenii Golubev b323dae6 Small bugfixes 7 年前
GitHub 90a417a1 Add a TODO 7 年前
Evgenii Golubev 83cff96d Remove attenuation of box lights and massage the code a bit 7 年前
Evgenii Golubev 2680050a Optimize attenuation functions for ALU 7 年前
GitHub 26be26ee Add a TODO 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
Evgenii Golubev 79935bb5 Disable debug symbols 7 年前
Evgenii Golubev 6e5295d2 Disable debug symbols 7 年前
Sebastien Lagarde 1ebf9456 Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools 7 年前
GitHub 9d3b9c14 Merge pull request #801 from Unity-Technologies/pr/798 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Evgenii Golubev 9e4045c2 Make VBuffer view handling less error prone 7 年前
Evgenii Golubev 5db1724a Factor out VolumetricLightingModule 7 年前
Evgenii Golubev 9a866381 Perform a minor clean up 7 年前
Evgenii Golubev ffea0999 Add more phase functions 7 年前
GitHub 1b26f1fe Merge pull request #847 from EvgeniiG/master 7 年前
sebastienlagarde 1d94ca60 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow 7 年前
GitHub cc8c318a Merge pull request #850 from EvgeniiG/master 7 年前
sebastienlagarde 054213ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support 7 年前
GitHub f1dcea79 Merge pull request #853 from EvgeniiG/master 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy ae087b6d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev c1c33a32 Support asymmetry with reprojection 7 年前
Remy 2a269903 Evgenii : Fix volumetric lighting causing assertion in new scene 7 年前
GitHub 0e9b43a3 Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix 7 年前
Remy 5c26bacc Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde 0579d059 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev b60509c2 Move VBuffer.hlsl 7 年前
Evgenii Golubev 1ef2e80a Use an improved (generalized) depth distribution 7 年前
GitHub b5718762 Merge pull request #870 from EvgeniiG/master 7 年前
GitHub fe0284c8 Merge branch 'master' into HDRP_GraphicTests 7 年前
sebastienlagarde 6feb2d00 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Frédéric Vauchelles 9db916f8 Merge branch 'master' into feature/PlanarReflection2 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
sebastienlagarde 48efe04c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub 655420d5 Merge pull request #881 from EvgeniiG/master 7 年前
sebastienlagarde 8f73bb93 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
Evgenii Golubev df21d121 Fix NaNs arising from division by 0 7 年前
Evgenii Golubev 03f7d07a Add preliminary ambient probe support 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
Evgenii Golubev 58320a0e Add a way to disable contribution of punctual lights 7 年前
Evgenii Golubev 7ce9f50d Fix issues with domain reload 7 年前
Evgenii Golubev 4ab61ec7 Add basic light probe support to volumetric lighting 6 年前
Evgenii Golubev f551dea4 Fix issues with viewID 6 年前
John 0bfdddfc Merge Screen Shadows 6 年前
Evgenii Golubev 3d08aa2e Use the Cornette-Shanks phase function for the ambient lighting 6 年前
Evgenii Golubev bdb7b999 Evaluate the ambient probe outside of the loop 6 年前
Evgenii Golubev df7239df Add a comment 6 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Evgenii Golubev 58c2d521 Mark functions as static 6 年前
Evgenii Golubev f1562a13 Optimize the SH code 6 年前
Evgenii Golubev 5cde6c51 Further optimize the SH code 6 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Evgenii Golubev 78ee066f Precompute the phase constant 6 年前
Evgenii Golubev 79e2a564 Fix formatting 6 年前
Evgenii Golubev a2f434d5 Reduce the number of slices by 2x 6 年前
Evgenii Golubev 7783b967 Remove "unsafe" 6 年前
Evgenii Golubev cf3f599b Use Peter-Pike's shader code 6 年前
Evgenii Golubev fede07d1 Clean up 6 年前
Evgenii Golubev 7552aebb Factor out the SH code 6 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 6 年前
GitHub 6bcaecf3 Merge pull request #901 from EvgeniiG/master 6 年前
Julien Ignace f956cebd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 6 年前
sebastienlagarde 66873725 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 6 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Evgenii Golubev 4f293347 Fix issue with NaNs 6 年前
GitHub 7d2bb767 Merge pull request #905 from EvgeniiG/master 6 年前
Evgenii Golubev 840edb50 Implement frustum-OBB culling 6 年前
Evgenii Golubev d248d9bc Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 6 年前
Evgenii Golubev 2b155faa Move the OrientedBBox code 6 年前
Evgenii Golubev 521d4a50 Add a Frustum struct 6 年前
Evgenii Golubev b4da729b Refactor things again to [GenerateHLSL] 6 年前
Remy 47d8fac6 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Evgenii Golubev 1df1dda7 Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 6 年前
Evgenii Golubev dcf10d1d Add a ComputeBuffer for participating media volumes 6 年前
sebastienlagarde c6c178c5 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 6 年前
Evgenii Golubev fdd5cb7f Ignore VBuffer scale 6 年前
Julien Ignace edd34849 Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 6 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 6 年前
Evgenii Golubev 621d0c61 Rename 6 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 6 年前
Frédéric Vauchelles 78ba9e5b Merge master 6 年前
GitHub 00a6351a Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 6 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Julien Ignace ffbd199e - Fixed objects motion vectors (they were upside down) 6 年前
Antti Tapaninen ded3a54d use fastopt with metal, avoid MTLCompilerService sandbox process crash 6 年前
Julien Ignace ed3443be Revert "- Fixed objects motion vectors (they were upside down)" 6 年前
GitHub cc8d918e Merge pull request #917 from Unity-Technologies/metal 6 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 6 年前
GitHub c5f1b40c Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming 6 年前
Remy 5197454b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah 44fabb65 Merge branch 'master' into hdrp-xr-initial 6 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 6 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 6 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 6 年前
Sebastien Lagarde c84722a1 Rename /Graphics/ to /Rendering/ in menu 6 年前
GitHub 0ac5f863 Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu 6 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 6 年前
Evgenii Golubev 070349c8 Merge branch 'master' 6 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Evgenii Golubev d5cf2b48 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into fix_sss_radius_bug 6 年前
Evgenii Golubev 2bf107d2 Rename to follow convention 6 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 6 年前
GitHub 0b78e56a Update Menu location of Homogeneous Density Volume 6 年前
GitHub dc676759 Merge pull request #940 from EvgeniiG/fix_sss_radius_bug 6 年前
sebastienlagarde 2bc6907f Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass 6 年前
Remy 73141567 Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade 6 年前
Remy fa829be3 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
Evgenii Golubev e768893e Merge branch 'master' 6 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
uygar 275279fa Introduced new macros for flow control attributes. 6 年前
Sebastien Lagarde 57ca73ef Update all generated files 6 年前
Peter Andreasen 04b933d9 merged with master 6 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 6 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 6 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 6 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 6 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 6 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 6 年前
GitHub 3e5a3c18 Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 6 年前
Peter Bay Bastian ba0ce030 Merge branch 'master' into integrate-sg-subshaders 6 年前
Remy c0e3d9ab Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Evgenii Golubev 0a2033df Merge upstream/master 6 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 6 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 6 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 6 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 6 年前
sebastienlagarde 88378544 Bring back dynamic branch for cluster/tile in forward to reduce the number of shader variant 6 年前
sebastienlagarde fa95ec27 Reduce number of variant by bring back FPTL/CLuster choice with dynamic branch for forward 6 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 6 年前
Evgenii Golubev 2047b333 Use a single wavefront group for the volumetric lighting shader 6 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 6 年前
Evgenii Golubev 97460936 Update the kernel signature 6 年前
Evgenii Golubev 3a7560c2 Move handling of camera-relative rendering from GeometryUtils() 6 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 6 年前
Evgenii Golubev 29d12167 Fix voxelization for rotation (WIP) 6 年前
Evgenii Golubev 68e4eace Implement the soft voxelization hack 6 年前
Evgenii Golubev 202f48a8 Add comments 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 6 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 6 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 6 年前
Evgenii Golubev 81e1d1ab Add a comment 6 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 6 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 6 年前
Evgenii Golubev 5ef3dc32 Fix issue with out-of-bounds look-ups in the clustered data structure 6 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 6 年前
Evgenii Golubev 92ea5c34 Clean up VBuffer sampling 6 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 6 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 6 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Evgenii Golubev e51b0e0a Revert the change which passes sample extinction to light evaluation routines 6 年前
Frédéric Vauchelles 5d1e46bc Moved CoreRP files in folders for readbility 6 年前
Frédéric Vauchelles 63675025 Moved Misc to common and utilities 6 年前
GitHub b782fae4 Merge pull request #1142 from Unity-Technologies/feature/RefactorCoreRPFiles 6 年前
Frédéric Vauchelles 412bd010 Merge master 6 年前
Stephane Laroche 5ad6a9db Merge branch 'master' into StackLitWork 6 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 6 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 6 年前
Evgenii Golubev ed476664 Remove leftover SetupComputeShader() call 6 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 6 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 6 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Evgenii Golubev 69dfe3f6 Switch to the volume system WIP 6 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 6 年前
Evgenii Golubev 248f6d04 Fix formatting 6 年前
Evgenii Golubev e2268362 Update comments 6 年前
Evgenii Golubev ad3d1e7c Enable volumetric fog by default 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 6 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 6 年前
GitHub 3a0290a2 Merge pull request #1225 from EvgeniiG/master 6 年前
Stephane Laroche 8cf60948 Merge remote-tracking branch 'mainrepo/master' into stacklit 6 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 6 年前
Remy 9c81e0d8 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 6 年前
GitHub fa52b6bd Merge pull request #1255 from EvgeniiG/master 6 年前
Evgenii Golubev b587ca91 Optimize DecodeLogarithmicDepthGeneralized() 6 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 6 年前
Evgenii Golubev 49245612 Update comment 6 年前
sebastienlagarde e03580d8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Raymond Graham e4700710 Manager for Homogenous volumes. 6 年前
Raymond Graham 17d381ab Volumetric system use the list of fog volumes from the manager. 6 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 6 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 6 年前
Raymond Graham 2a5043cd Fix up mask texture calculation for scattering. 6 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 6 年前
Frédéric Vauchelles 8676f2e5 Merge master 6 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 6 年前
GitHub 49988c37 Merge pull request #1265 from EvgeniiG/master 6 年前
GitHub 3845c0cb Merge pull request #1268 from Unity-Technologies/volumetric-lighting-updates 6 年前
sebastienlagarde b1e7249e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 6 年前
Frédéric Vauchelles 6a14305e Merge branch 'master' into feature/SSR 6 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 6 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 6 年前
Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 6 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 6 年前
Evgenii Golubev 2e234638 Fix light leaking due to texture suballocation 6 年前
Evgenii Golubev b8dccc9d Add comments 6 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 6 年前
GitHub f8e74a10 Merge pull request #1277 from Unity-Technologies/switch_support 6 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 6 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 6 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 6 年前
Stephane Laroche 42284de1 Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though) 6 年前
sebastienlagarde 1bf59567 Regenerate shader include files for volumetrics 6 年前
GitHub 631d0e91 Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics 6 年前
sebastienlagarde 4303de20 Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit 6 年前
Stephane Laroche f022bbc2 Merge branch 'master' into stacklit 6 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 6 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 6 年前
GitHub 6b174809 Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates 6 年前
sebastienlagarde c24e9827 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
Evgenii Golubev 9c05b5af Clean up the comments 6 年前
Evgenii Golubev 98510e9c Port the VolumetricLightingController to the Interpolation Volume framework 6 年前
Evgenii Golubev 7d62d89f Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting 6 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
GitHub c3aaee56 Merge pull request #1302 from EvgeniiG/master 6 年前
sebastienlagarde 05ee75ca Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
GitHub a334d0fc Merge pull request #1312 from EvgeniiG/master 6 年前
Evgenii Golubev 5216c6eb Fix the infinite recursion bug in the VolumetricLightingSystem 6 年前
sebastienlagarde 86744235 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 6 年前
GitHub 71a8132f Merge pull request #1321 from EvgeniiG/master 6 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 6 年前
Raymond Graham 0bd362e2 Refresh atlas on deletion 6 年前
GitHub 8d7b737d Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates 6 年前
GitHub 212ff6b3 Merge pull request #1324 from Unity-Technologies/Fix-misc-warning 6 年前
sebastienlagarde 01cd6f98 Add FrameSettings to hdCamera 6 年前
GitHub 17d5bb27 Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera 6 年前
Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 6 年前
Sebastien Lagarde f4660e9b Add framesettings support to volumetric 6 年前
sebastienlagarde 88a04a92 Fix volumetric toggle 6 年前
sebastienlagarde 87b6bc50 Move atmospheric scattering field above volumetric 6 年前
GitHub 1d661e75 Merge pull request #1334 from Unity-Technologies/Add-framesettings-support 6 年前
Jean-François F Fortin a2ee3145 Merge branch 'master' into stacklit 6 年前
sebastienlagarde 64f35bd6 Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 7b42e0f2 Merge pull request #1371 from EvgeniiG/master 6 年前
Alex Lian 3be7d580 Merge remote-tracking branch 'origin/master' into build/automation 6 年前
Stephane Laroche 9498fe0b Merge branch 'master' into stacklit 6 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 6 年前
Raymond Graham d3582088 Mipmapping support for local volume mask textures. 6 年前
GitHub 2eef215d Merge pull request #1439 from Unity-Technologies/volumetric-mipmapping 6 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 6 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 6 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 6 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 6 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 6 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 6 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 6 年前
sebastienlagarde b3199d5d integrate PR feedback 6 年前
sebastienlagarde 8b67841a More feedback 6 年前
sebastienlagarde 7f925a28 More comment 6 年前
sebastienlagarde ab0a427d Silent some warning 6 年前
GitHub bf9b149a Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Raymond Graham a04c87cd Fix a couple of issues with density volume texture mask. 6 年前
GitHub b5e581fe Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master 6 年前
sebastienlagarde 9536b3be Merge branch 'master' into StackLit2 6 年前
Stephane Laroche e4716aba Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 6 年前
Nerites 7bc5d1b4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 32210ac9 Merge branch 'master' into switch-support 6 年前
GitHub 9b090e62 Fix the warning where we reinterpret a NULL texture as a 2D texture 6 年前
sebastienlagarde 00be7084 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Stephane Laroche a5e0fbca Merge branch 'master' into StackLit2 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 6 年前
Raymond Graham 16662e75 Add License info 6 年前
GitHub b3b053d1 Merge pull request #1602 from Unity-Technologies/volumetric-updates 6 年前
GitHub e6de5c82 Add a comment 6 年前
GitHub 6ed08e25 Use a trilinear sampler to filter across MIP levels 6 年前
GitHub bc5ccbcc Add a comment 6 年前
Evgenii Golubev 9abc300c Improve the quality of trilinear filtering of density volume textures 6 年前
Evgenii Golubev b2334fa2 Remove comment 6 年前
Evgenii Golubev 5cdfa033 Clean up the code 6 年前
Evgenii Golubev 81381397 Further clean up the code 6 年前
GitHub caff3ee2 Merge pull request #1603 from EvgeniiG/master 6 年前
Evgenii Golubev 327eed88 Change single scattering albedo defaults to 1 6 年前
Evgenii Golubev 381d8858 Add "Global Light Probe Dimmer" and tooltips for volumetrics 6 年前
Evgenii Golubev a5b000b4 More bugfixes for volume texture sampling 6 年前
GitHub 46078c05 Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes 6 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
GitHub 87e8a616 Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer 6 年前
GitHub 8dddca48 Merge pull request #1606 from EvgeniiG/kernel_quality_levels 6 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
GitHub 79ec2054 Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative 6 年前
sebastienlagarde 7934a87a Merge branch 'master' into LightUnits 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
Raymond Graham 10a64c25 New Volume Texture Tool. 6 年前
Evgenii Golubev cbab4ede Fix texture scrolling direction 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
GitHub a2d7bf8d Merge pull request #1759 from Unity-Technologies/Add-Light-Layers 6 年前
GitHub 31e46703 Merge pull request #1761 from Unity-Technologies/HDRP/staging 6 年前
Remy be0eb3c8 Merge branch 'master' into tests/hdrp/distortion 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 7b744594 Merge branch 'master' into xrsettings 6 年前
Evgenii Golubev d55f8b9e Use the correct sampler for density volumes 6 年前
GitHub b2fda8b4 Merge pull request #1795 from EvgeniiG/fix_density_volume_sampler 6 年前
GitHub 6ec5b4df Merge branch 'HDRP/staging' into IndirectLightingControlVolume 6 年前
GitHub c3119430 Merge pull request #1803 from Unity-Technologies/HDRP/staging 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
GitHub fed43832 Merge pull request #1801 from Unity-Technologies/volume-texture-tool 6 年前
Antoine Lelievre c5cac258 Merge HDRP/staging 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
sebastienlagarde 64f76fff Revert "Merge pull request #1801 from Unity-Technologies/volume-texture-tool" 6 年前
sebastienlagarde f75e94af Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop 6 年前
GitHub 15ec335a Add a comment 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
Sebastien Lagarde 5a227f37 New Volume Texture Tool. 6 年前
Sebastien Lagarde 83c22774 Fix texture scrolling direction 6 年前
Sebastien Lagarde 05036cac Merge branch 'HDRP/staging' into HDLightExplorerExtension 6 年前
GitHub a466054a Merge pull request #1839 from Unity-Technologies/volume-texture-tool 6 年前
sebastienlagarde b5fa681b Merge branch 'master' into HDLightExplorerExtension 6 年前
Frédéric Vauchelles ce4065fd Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
egomeh 507df163 Merge branch 'master' into lw/light-attenuation 6 年前
Julien Ignace 5c5547e8 Removed a bunch of GC.Alloc each frame. 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
GitHub e5d59bcd Merge pull request #1864 from Unity-Technologies/HDRP/fix-gcalloc 6 年前
Paul Melamed f1d163d5 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
GitHub 3e6c15b0 Merge pull request #1870 from Unity-Technologies/HDRP/staging 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
sebastienlagarde 38a3e185 Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
Evgenii Golubev b80d80b6 Implement linear boundary fade for density volumes 6 年前
Evgenii Golubev 6f85ea50 Optimize a bit 6 年前
GitHub 3e708a4a Merge pull request #1893 from EvgeniiG/fade_for_density_volumes 6 年前
GitHub 80cd2648 Stop NaN propagation within volumetric lighting shader 6 年前
Evgenii Golubev bee9896f Stop NaN propagation within volumetric lighting shader (v2) 6 年前