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Revert the change which passes sample extinction to light evaluation routines

/main
Evgenii Golubev 6 年前
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e51b0e0a
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.compute

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.compute


float3 L = -lightToSample * distRcp;
float3 color; float attenuation;
EvaluateLight_Punctual(context, posInput, light, unused, 1,
EvaluateLight_Punctual(context, posInput, light, unused,
0, L, lightToSample, distances, color, attenuation);
// Important:

float4 distances = float4(1, 1, 1, distProj);
float3 color; float attenuation;
EvaluateLight_Punctual(context, posInput, light, unused, extinction,
EvaluateLight_Punctual(context, posInput, light, unused,
0, L, lightToSample, distances, color, attenuation);
// Important:

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